how do you make the alpha swords?
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I have an issue with Earth Crystal, Fire Crystal, Water Crystal & Wind Crystal - I'm able to spawn the bosses, but they despawn like 1 second after spawn. Same with all type of golems except earth golem for some reason. They despawn @ first hit. does anyone know why?
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Hello,
we have been playing this mod in multiplayer several hours yesterday. In the end the server crashed with an exception, and since then it is impossible to get the world loaded. Tried to load it via the tapi server, and also as a singleplayer world. In both cases as soon as it is loaded, it throws an exception and crashes:
Code:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.NPC.AIReal()
at Terraria.NPC.AI()
at Terraria.NPC.UpdateNPC(System.Int32 i)
at Terraria.Main.UpdateReal(Microsoft.Xna.Framework.GameTime gameTime)
The last NPC that spawned, was the caravan merchant (i think it said DEFAULT the caravan merchant), i am not sure if that one is supposed to spawn at the base.. or if it was something completely different.
We also just had our first blood moon, right followed by a goblin army. So i am unable to really tell what the problem may be there, so hopefully this response is helpful at all.
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Oh while i am at it. I had a few crashed of my client (not the server) while we have been playing. I crashed a few times, while my friends could play all the time without crash. So maybe some bad luck.. or maybe cause i had the server running as well?
Here are the errors i got:
Code:
Ionic.Zip.ZipException: Cannot read that as a ZipFile
at Ionic.Zip.ZipFile.ReadIntoInstance(Ionic.Zip.ZipFile zf)
at Ionic.Zip.ZipFile.Read(System.String fileName, System.IO.TextWriter statusMessageWriter, System.Text.Encoding encoding, System.EventHandler`1[[Ionic.Zip.ReadProgressEventArgs, Ionic.Zip.Reduced, Version=1.9.1.9000, Culture=neutral, PublicKeyToken=null]] readProgress)
at Terraria.WorldFile.ActualLoadWorld(System.String world)
at Terraria.WorldFile.loadWorld()
at Terraria.WorldGen.playWorldCallBack(System.Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Ionic.Zip.BadReadException: Bad signature (0x00000027) at position 0x00000000
at Ionic.Zip.ZipEntry.ReadHeader(Ionic.Zip.ZipEntry ze, System.Text.Encoding defaultEncoding)
at Ionic.Zip.ZipEntry.ReadEntry(Ionic.Zip.ZipContainer zc, System.Boolean first)
at Ionic.Zip.ZipFile.ReadIntoInstance_Orig(Ionic.Zip.ZipFile zf)
at Ionic.Zip.ZipFile.ReadIntoInstance(Ionic.Zip.ZipFile zf)
And the other one:
Code:
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Player.UpdatePlayer(System.Int32 i)
at Terraria.Main.UpdateReal(Microsoft.Xna.Framework.GameTime gameTime)
Looks very similar to the one the server crashed over in the end, yet a bit different.
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Hi, Omnir! Remember me from the other Terraria forums? The annoying and aggravating David?!
I've been looking at this forum from time to time, for mods that are interesting for the newer versions of Terraria, and I was extremely excited to see this mod finally show up!
Now I can beat Ancient Dragons with Vampire Knives! Or the Death Scythe from the solar Eclipse. Boy that was "fun!" to experience.
And from what I know of Tapi, your mod should not spontaneously explode and burn down my house when it's paired with others.
I currently am running a game with that dungeon adding mod, random dungeons in the Terraria world, Thorium+, and a few others. Oh, and accessory slots+. THat's such a nice mod.
What features in this one should I expect to be even crazier than the original? Or did you not add anything crazy yet?
Just wondering what crazyness to run into. Also, any new optional features you can set for the mod?