Thanks for all the super content~
I just wanna say though, with regards to ML, there is no leech targetable when I am fighting him, and I've solo'd him in normal both pre and after the recent patch. I'm not gonna scream and cry about it because frankly I'm okay with swapping gear on characters to do stuff, but if someone does want to beat him as a mage or ranged, bar running away we're a little stuck?
I played mage for the majority of the game, swapping between the two spectre hoods fighting ML pre patch, and it was doable, providing you dodge things like the laser and the eye circles. Seriously just hug his face, he stops moving when he fires the laser and it's not too hard to avoid.
Now, I can't imagine that since most if not all other bosses despawn when you teleport away, that you want the whole 'port to the nurse and heal lol' tactic to be a thing. If that's the case, why remove all healing, including campfire/heart lantern/statue/honey? I can understand the leech preventing that, that's cool. But if we can't hit it to remove it, then how are we supposed to stay alive for the duration of the fight without abusing the nurse? I'm not asking from the point of melee, beetle armor makes the fight comparatively easy. Mages in particular can't really do it on a basis of 60 second cooldown on a potion without getting hit with cuffs on...and without being able to heal themselves because, even when the tongue/leech is off, the debuff is 15 seconds long, it takes less than that to get annihilated.
This is assuming you don't want us to do a fishron and run like hell. This is assuming that we are playing solo, not multi. With pre-ML resources.
I'm not saying we need life stealing equipment. We did just fine getting up to the point of plantera/golem without it, it's not a necessity. Just learn to dodge the big ones. But you are gonna get hit now and then, and as a squishy, that hurts. A lot. Which is why we at least want the regen if we choose to fight in an arena.
But a lot of people don't play this hardcore. People are struggling, and it's not making it fun or worthwhile to play. I know it should be hard. I'm content with that, I love a challenge and hope to tackle expert later tonight. The whole lifestealing thing should be a choice whether people wanna use it or not. Don't force people to feel that they need to stop a playstyle they are happy and comfortable with, just to increase the difficulty.
Please change the tactic so that when the leech is removed, regeneration resumes. It's fine to be prevented while it's on, but if the player takes it off, it shouldn't persist more than a couple of seconds, really? There is already a cap on healing as is, and imo VK aren't that good on a small singular target like this in motion. That should be the crux of 'why am I not healing?!' if people want to use that. People should, ultimately, be allowed to fight the bosses the way they want, if they can make a situation work. Right?
TL;DR Tongue is bugged and untargetable, debuff lasts far too long, please don't force people to change the way they play based on a broken mechanic.