Slimes and Zombies hurt. A lot. Many deaths happened early in. Sticking together in packs was a must. It took a while, but once we got some ranged weaponry (and Frostburn) going, things started looking up. Of course, soon afterwards, slime begins to fall from the sky.
With the five of us, King Slime had 9618 HP. A grueling battle filled with telefrags and struggling with our poor architexture skills (our sixth who shall not be named has a legacy that will never die) ended up rewarding us with a Royal Jelly, and rewarded me with a Slimy Saddle. Mine was Warding. It was the beginning of a sweet, sweet relationship with said prefix.
Slimy Saddle is also amazing. Disregard how hilariously powerful it was with the exploit, I never mastered it. It was just fun.
Soon after, a very sinister eyeball decided fun time was over. With 12504HP of pure fury, the Eye of Cthulhu arrived, ready to ram into us at high speeds. At one point, I ended up Goomba stomping it into space before dying to fall damage. Hard work, determination, Frostburn, and a bit of luck later, we obtained a Shield of Cthulhu, and our journey into speed truly began.
Soon came the blood moons. Dripplers? Money Troughs. Tactical pig deployment everywhere.
Our heroes soon start to feel confident. Eater of Worlds time? Of course! Why not? With 721HP per Eater segment, and most of our armor only being either Cactus or potentially one set of Platinum, we soon learned the error of our ways.
Never forget.
One huge struggle later, only one or two of us got Treasure Bags. We had to fight it again to get everybody decked out with Worm Scarves. Later fights did not go any smoother, but we stayed true to our cause. No giant worm was going to remove us from our glorious homeland of nep nep nep nep nep. Not on this senator's watch.
I tasted bulk. It tasted good.
Next up on the list was Queen Bee. One of our numbers was going summoner. We figured we only needed one Bee to get all the Wax he needed. We were correct, but what we weren't expecting was the struggle. One of our ranks was off on the other side of the map, adding 4,000 HP to the Bee. With 16,000HP, we stood no chance, so we asked him to kindly get out until we spawned the boss. 12,000HP was much more servicable. Some Treasure Bags later, the bees were in full force.
Our numbers temporarily increased for Skeletron. No idea how much HP the hands had, but the main boss itself had a whopping 30,229HP. Our average HP was from 240 to 300. We were evicerated, barely bringing it down to 18,000 before the night ended. Calling effort, we went Hellstone diving at first, then started spawning Skelly with only three people and letting our fourth log in afterwards. After hours of playing on tilt, and ultimately around 7 tries, we finally overcame Skeletron. This was the lowest point in the playthrough, I feel - its HP scaling is a little too high for the kind of items available at the moment, but it might just be that we're bad. No idea, really.
At this point, we call effort and import enough Life Crystals to get us up to 400, as we had expended somewhere around 60 or so and were no longer finding any. Naturally, after doing so, we started finding them regularly. A sick kind of irony, really. One hellbridge that extends from the far left all the way to the center of the underworld (and countless burns at the hands of passive Lava Slimes) later, we prepared to fight the Wall. It had somewhere from 26,000 to 29,000HP, I never really got a good capture and my memory is hazy. All I do know for sure is that the thing was fast. The Wall is personally my favorite boss, and having it put up that much of a fight was incredible. We turned out to need almost the entire bridge to defeat it due to how fast it gets.
The spirits were released. Ores were generated. Palladium, Mythril, Adamantite. Crates were opened, altars were smashed, ores were mined. Progression was smooth. Those of us more confident in our dodging rolled Palladium, but we eventually opted for Adamantite in the hopes of the extra defense aiding us more than the regen from Palladium.
Meanwhile in combat, Zombies hurt again. On par with Possessed Armors, and even scarier than them at times if they had weapons. A little strange, but we rolled with it. Around this point, our resident fisherman got the rest of us into fishing, and then one of us made a shocking discovery: the Seedler. Three of us were doing melee builds, and the Seedler alone obliterated every other sword we could have ever wanted up until Terra Blade.
Oh, hello Destroyer. How nice of you to visit. Do you like seeds? No? Okay, bye! Cue Treasure Bags. In fact, it was so fast, cue a second Destroyer. Each of them had 311,000 HP and we took out two of them in one night because we had people in full pre-Hallow armor sets. Those of us not rolling summoner were soon in full Hallowed, barring the one who chose to stay in Frost.
Really, the mechs just gave up and died. It was boring. They didn't do anything new or interesting, they just had higher HP.
Higher HP mitigated by the fact we had three Seedlers. We soon obtained enough Broken Hero Swords to make Terra Blades, but we opted to simply keep using Seedlers - it was superior in close range, and Terra Beams were only superior at long range due to accuracy.
Soon, we had Hallow-tier mining equipment. Then, we had Chlorophyte. Soon after, I had Turtle armor, and at this point the game fell apart. I had so much defense that when we went to fight Plantera, I just stood in a pit of Honey with buffs up and Plantera died without any sort of a struggle. I died seconds before it died, but then on our second bulb, with the aid of the Spore Sack, Plantera and its 144,277HP died a horrible, horrible death. I guess its second phase was neat, but it ultimately did not affect us.
Pictured: A glorious cross counter
We wanted to do as much as we could before allowing Martians to spawn, so we went Dungeon looting first. Nobody wanted to use the Piranha Gun, and nobody even cared about the Rainbow Gun, so we were mostly there for actual enemy drops and a Frost Hydra. After getting all our stuff, we wanted to start doing Moons, but alas, post-Golem. First, though, let's get some dev vanity sets. We all actually got what we wanted fairly quickly, which was nice.
Pictured: The best vanity set in the game
No more putting it off, though. We have to fight Golem. As expected though, it was a barrel of laughs. I didn't even save any screenshots of the fights. I don't know how much HP it had. It just died. Shiny Stone and defensive Beetle armor combined is a barrel of laughs, too, though. I reached my final form. Picksaw in hand, we go to move the altar, only to be FUN POLICE'd by ayyyliems on reaching the surface.. and no Saucers spawned. Twice. Was very curious.
Moons? Moons.
"Hah, it took fifteen of you to kill me."
Duke Fishron? More like Dude Fishron. The new third phase is wild, I love it. I wish that the other HM bosses got that kind of love!
Frost Moon was less eventful than Pumpkin Moon, due to the fact Ice Queens move around so much. It was much harder to take entertaining screenshots of them.
Have a photo of our invasion trophy room, instead.
Expert mode.
1.3.0.4 dropped soon after. We wanted to do more Martians, but they didn't ever spawn. We soon found out why, so we decided to just go for Moon Man. Four idiots proceeded to go on the ride of their lives, one of which was for the most part unspoiled on the fight. For the first time, I had fun with this event. Of course, I facetanked the Cultist. 105,000HP later, celestial creatures began invading.
Vortex Pillar spawned on us. Phantasm time? Phantasm time. Still hitting an average of 1,000 DPS with endless quiver, the tank finally has cannons. Next, Solar Pillar. We had enough to make two Solar Eruptions and a Daybreak. Soon, Stardust Pillar. Our summoner obtains a giant dragon. It was glorious. Lastly, Nebula Pillar. Conveniently enough, it was right on top of our arena.
Impending doom approaches.
Pictured: jesus christ look at all those hit points
We didn't really have proper setup for it. Our strategy was just throw Moon Man at me while everybody hit him, then when I died, we begin to take turns dying until I'm back into the action to facetank it a little longer. We did nothing intelligent such as only paritally breaking parts to drop everything at once, we simply hit him. Eight minutes of final boss later, we overcome Moon Man, and I had fun.
Here's our Moon Man fight. Our group was on voice, and my voice is admittedly loud and obnoxious due to awful recording levels, and there is swearing in this that would be blocked by the swear filter, so do as you will. Admittedly, we started getting a little bit on tilt near the end, but hey, long boss fight.