The largest island is about 3 miles(16,800 ft) if I'm not mistaken, so 1.5 mile radius if it is round. If elevated above tree level in a high-rise hotel or a wizard's tower, the NPCs would easily see things coming though at ground level the trees and structures might block their view. I'm thinking the dryad might have some insight because she is one with nature, the clothier and guide might have a sense when someone arrives on the island due to their supernatural connections. The party girl likely invited everyone who shows up and knows exactly when they are due to arrive. I've got my pirate on a ship so he's guarding my western shore with cannons on the ready.
Once you defeat all the bosses, and purify the island, you aren't needed there anymore. You can retire and go play another game or you can start the adventure anew.
Yeah, I was mostly just making a joke
Plus, sometimes my NPCs are built into the ground. And, you are notified even if all your NPCs are dead. (or absent in the Angler's case)
There's a flaw in that terminology. Normal mode is for normals. If it were named "beginner mode", I'd agree, but it isn't.
The problem there is, should an easier mode give the same rewards? Expert not giving better rewards is fine, because it was made as an extra challenge. But, if they create a easier difficulty, should it grant the same gear as normal? Also, everyone was a "beginner" at some point. We all started in "normal mode." If they want the final boss to be hard, they have no obligation to make it so everyone can beat it. I'd say the same thing if it was the Eye of Cthulhu we were talking about.
it essentially means that he can hit you 10 times in quick succession which different attacks ignoring your immunity (attacks that are the same still work normally)
Seriously the people whoever you are behind these descisions I know 10 of my friends swear off the game for good now at least untill his stupidity is nerfed.
Well, they have discussed these before. They have even taken measures before this. Fire blocks have been calculated seperately since 1.2 This isn't some new crusade against this tactic.
Sorry that you are going to refuse to play a great game because you disagree with the final boss.
Thx for the reminder... I was about to tell those players who think they are so good that they can beat ML blindfolded and hands tied to the back to get off Terraria and play those "I wanna be the X' games on Impossible Mode since they love hard games so much. But I guess I don't have to now.
OK, my last post is buried in page 5 since yesterday so I'm not gonna continue it fully.
I noticed some people said final boss must be hardest. So... I assume those guys never heard of Gradius? You need to be an idiot to lose to the Bacterian leader after shooting down his myriad minions and navigating those sharp corridor without crashing ie, crashing into his stationary body. (that said I do not want Terraria to become like this at all, just saying final bosses =/= hardest boss. I think some bonus bosses post game (lore wise not threatening to the world like at all unlike cultists and the subsequent bosses but is sealed away waiting for someone to best them so they can rest in peace) should be more fitting to take that position[take a hint for next major update idea, devs!])
Like I said, I'm use 'honourable' tactics most of the time (Guns + Chloro bullets + menancing accessories + skybridge filled with campfire, heart latern etc), but if people want to cheese? Let them be. It's their problem for taking their own challenges away. Yes, the fact you can think of exploiting the spike to negate major damage shown how crafty you are. You realise the invincible frame after getting hit, which is part of the game, can be put to good use. Remember back when killing Dungeon Guardian is all the rage? He is clearly not intended to be beaten but the devs loved our attempt to much they decide to reward us for doing it while at the same time making sure his role as preventing us from entering before skipping the boss is retained. I've mentioned it before, players who can exploit gameplay mechanic are cunning, not cheaters. Without this kind of outside of box thinking, would DG have been downed at all aside from endlessly shooting at him?
I am powerless to do anything, but devs, I know you guys are gonna remove the lava cheese people mentioned earlier. Go on. Do it. Enjoy the groans that follow afterwards.
And thank you Cenx, for assuring us that currently, the devs have no plan on removing the nurse from the fight. *gives a big middle finger to the idea of nurse dying/too scared to help/summoning ML via nurse voodoo doll/otherwise disabled for the ML fight*
My arena is a skybridge with a loop at the the very end for me to circle around, back to the bridge and go the opposite direction. And my nurse is stationed near the loop. However, I see her as an emergency health supply. I will only click on her if things really becomes grim (like reaching < 100 HP) during the battle. Otherwise, she can just sit there and rot while I fire away at the boss and loop about in the arena.
Oh, and I have a semi cheese when engaging many major bosses for first time. If you guys want to know how, start a private conversation with me (if devs patch this method I'm really gonna delete Terraria from my PC. It just prove how desperate devs can get when when they want us to fight ML honourably.). Bear in mind this method is not foolproof and you can still die if you are under prepared, but it DOES make things easier. All I can say now is to give you a hint to my method.
3 words:
F _ _ _ _ S _ _ _ O _ _
Have fun figuring out what each letter is! (Cenx, if you are curious I can discuss my method privately with you too, but I trust your honesty and integrity in not letting the programmers know about this. Or, you can let them know but warn them that patching this method is a bad idea).
Why should we need to go play harder games? The devs intentionally want this boss to be tough. And they even created a whole new mode for us that want even more challenge. It isn't even about "honor" it's about
abusing simple exploits. This isn't anything new, fireblocks were the old cheese and they were fixed in 1.2. I'm sure there was stuff in between and before that that were fixed as well.
They aren't desperate for wanting to fix exploits, nor do they enjoy people groaning about said
fixes. It really annoys me when people accuse the devs of being some malevolent, sadistic force. They have been providing free updates for a little over four years now(correct me if I'm wrong) and the size of the game has grown exponentially...
So, you will delete Terraria if they patch your cheese, that you are advertising in a thread about patch notes... If you want to delete the game, just do it. Don't make up some excuse to do so.)
The final boss is usually the hardest. And often times is a disappointment when it's easy. Biggest examples I can think of are Fable 2 and Shadow of Mordor.
I'm REALLY glad they updated the Celestial Shell as everyone suggested. Fantastic!
I have to laugh at this update, though. There's been yet another attempt to reduce Moon Lord cheesing, which in my view is extremely silly. If players want to fight the boss legitimately, they will do so of their own choosing, without the developers trying to force them. Clever players will always find a way to be cheesy, no matter what the developers do. I enjoy the challenge of figuring out new ways to cheese Moon Lord after previous cheesy methods get nerfed. If players want to flat-out cheat, they can very easily do that too with mods or inventory editors.
I don't quite understand Re-Digit's motive in expending energy trying to prevent cheesing strategies, but I appreciate it in the sense that I like the challenge.
No amount of Moon Lord buffs will prevent me from farming up sky-high towers of Luminite with faceroll cheese strategies. I beat him on Expert legit one time, post-teleport buff, and that one time was enough to satisfy my sense of honor.
Okay? If they (the players) want it to be easier they can mod to change it. I see absolutely no problem with the devs wanting the game to be however difficult (in either way) they want it to be. The base game should be as the devs intended. They even openly support modding; so go wild edit in your items, modify the game to be easier, add in super powerful items.
Moon Lord buff? Okay. That's fair. But can we change Spikes back to how it was so the Star Veil can be useful in Dungeons again?
Cross necklace is a hardmode accessory. You should be able to handle yourself by the time you get it and return to the dungeon. If not, mine out the spikes or place blocks over them.
Originally I did quote you. However, I was also attempting to put my thoughts to words regarding the damage change, which I don't agree with due to design principles only to have Mr. F post and make me decide to go ahead and post that bit. For the record, I didn't post that from a superior point of view but instead as someone who's long since grown tired of the whole, "get good," mentality others have. Your post and screenshot offered no tactics or strategy. At that point, all that could be inferred from it was that you won the fight because you had access to 300ish hp every few seconds.
While I'm as confused as you are as to why the nurse hasn't ever been balanced well, the time to change that has long-since passed. In fact, we've also passed the point where it has ceased to feel like the devs are trying to challenge the player base and are instead feeling pissy that easy solutions to the Moon Lord fight are being thought of.
Don't get me wrong, I'm all for the final boss being a difficult/challenging fight but if the devs can't figure out a way to do it without changing long-standing game mechanics and/or exploits they've never been arsed to balance/fix/rework before, then perhaps they should just step away until they can. As-is, I'm getting reminded of the various "Nightmare GM" stories I've heard/read where a GM can't stand that his/her players beat the GM's favorite villain.
Edit: And now I sleep.
The problem is, some of the people saying "get good" have provided tons of helpful tips. That people then disregard and complain that it's too hard. If you have everything at your disposal and you still don't succeed, improving yourself is the only way forward. Well, other than demanding nerfs. Some of us "have long since grown tired of the whole, "nerf it into the ground," mindset others have.
It seems a lot the community are the ones "feeling pissy" about not being able to overcome this challenge. The devs haven't posted anything complaining about how people are beating their "favorite villain." They are even remaining calm, despite the storm that the community is kicking up about this. This same thing happens pretty much everytime there is some form of "end game" in Terraria.
I'm just going to quote what I posted in a conversation that happened because of this thread.... Note these were multiple comments so they may seem disjointed without the other person's posts
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The community went through similar phases about every "end game" boss. Back when Skeletron was the final boss people were worried about it being OP. This trend resurfaced after the Wall, the Mechs, probably Plantera I wasn't around the forums at that time. Golem didn't, because he is just kind of sad... even after the buffs he can still be killed by a little box you build around the altar. Then the Moons and Duke Fishron. Man, did people flip out about those. But, slowly over time people overcame those. It's been ~20 days since the update. That might seem like a long time, but people will overcome this too, and they will feel better for it. People now aday would scoff at the idea that Skeletron or the Wall need nerfed. Soon, the Moons and Duke will be the same and Moon Lord will be accepted as he is.
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Skeletron had a stat nerf, but no mechanic changes. Destroyer was nerfed briefly, before returning deadlier than before. Plantera had her move speed nerfed, but received her enrage out of Underground Jungle. Skeletron Prime, Golem, and Duke Fishron have only ever been buffed.
Other bosses weren't really afk farmable until after them, though. The problem here is that these farms are possible prior to it. I don't think an afk farm should be possible for a boss at all until the boss becomes trivial to you, but I won't rally against it. Just not my cup of tea, so I won't utilize them.
The only change that has really affected the afk farm is the spike/lava/mob fix, which they have actually been working on for quite some time. Fireblocks got hit by the fix long ago.
I actually hope they expand the separate immunity to all bosses (boss spawned mobs should of course share it as well to prevent bosses double dipping their damage.)
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Yeah, I love seeing the elaborate set ups people do, it's things like the tiny box with every healing buff planted around/in it with a spike/mob statue that I dislike.
Seeing things like this?
http://forums.terraria.org/index.ph...farm-4-5-planteras-per-hour.8942/#post-256726 That's amazing.
Stuff like this?
Not so much.
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Dashed lines are breaks between my posts, underscores mark the start and end