Not-so-fast update on things to come. Also merry christmas.
So, as promised, contents are being reworked every corner, while less fortunate contents are being scrapped altogether. Sorry to see you go, magic wands, but you're now worthless as vanilla now has its own early-game magic staves. Yes, I talk to my own modded items.
I'm doing my best to rework where possible. The Monster Hunter contents are somewhat in a good spot, altho Yellow and Red Bludgeon risk an entire scrap still, every other weapon should be otherwise outside scrapping risk.
Four pieces of contents got reworked so far, these are The Ripper, Obscure Scythe, Chick Decapitator and Wyvern Blade. Lets review them one by one.
The Ripper
This was initially made when this mod was nothing but a really simple work of a community who wanted to enjoy their own small pieces of contents. This sword, specifically, has been sprited by
@LordDark4 and served no purpose other than being a yellow sword with a cool name. We later on came up with the idea of it being a sword made mixing a golden sword and dungeon spikes. Simple idea, it came out being a really simple sword. We were satisfied with the result, but now that a quality revision calls, I applied a simple change to the sword while still following the same theme.
The Ripper now shoots a spiked orb (or oversized spiky ball for friends) when swung. This ball deals 75% the sword's damage on impact, half the sword's knockback, lasts for 3 seconds and can hit up to 3 enemies before disappearing. It works exactly like a spiky ball. A simple solution for a simple sword, and I honestly had a lot more fun than I expected I would while playtesting it.
Obscure Scythe
Every scythe in this mod was made wit hthe intent of being a min-maxed damage sword, while still otherwise allowing for the same dps. It turns out that, sadly, most "just swing" swords are nowdays pretty much obsolete. Obscure Scythe was designed to be a melee alternative to the mages Demon Scythe, in fact, it used Demon Scythe as part of its recipe. However, this sword was nothing but a simple sword with the added flavor of having a chance to confuse enemies on hit. That's fairly bland and boring if you ask me.
Now Obscure Scythe fully serves its purpose as a melee demon-scythe and shoots Demon Scythe projectiles on swing. These projectiles however accelerate much faster than their tome parent (so the scythe will hardly consume all its pierces on the same mob like the original tome does), they don't deal as much damage and cannot be shot as fast, all to compensate for the complete lack of mana requirements and added melee swing.
Chick Decapitator
Chick Decapitator is part of the Kut-Ku weapon set, craftable defeating Yian Kut-Ku. Like most other Kut-Ku waepons, this ended up being nothing but a sword with just slightly different stats. Well, not anymore.
Following the Great Sword type of weapons from Monster Hunter, which Chick Decapitator is part of, the weapon now has a charged attack system. The sword now has an extra crit chance of 10%, also it can now be held to charge its stats, for a maximum of 2 seconds, reaching a total of triple damage, triple crit bonus (from 10% to 30% added crit) and triple knockback. Stats have been changed around a bit to compensate for the new mechanic, but otherwise, it is now a fairly interesting weapon to use.
Red Wing, the Great Sword from the Rathalos weapon set, will most likely be changed in a similar way.
Wyvern Blade
Wyvern Blade is part of the Rathalos weapon set, craftable after defeating Rathalos. Again, like the other pieces of said set, it ended up being nothing but a slight stats swap compared to the others.
Following the Long Sword type of weapons from Monster Hunter, which Wvyern Blade is part of, the weapon now has a spirit combo system. After hitting an enemy for a certain number of times, an hidden value called Spirit will charge. The available amount of Spirit can be determined by noticing the red particles surrounding the player when enough strikes have been dealt, said particles will appear when at least one spirit attack can be used and will increase in intensity the more Spirit has been charged. The spirit attack will consume a portion of spirit, will swing twice as fast, deal double damage, double knockback and add 10% extra crit chance to the weapon. Spirit is lost over time so, like its Monster Hunter parent, the weapon is designed to reward aggressive play styles.
Yian Blade (name which will probably be changed soon to better fit) will most likely be changed in a similar way.
That's all for now. The port so far has seem to be easier than I expected, however, no boss has been ported yet except for Death. Bosses are known to be a pain to port and considering the amount of bosses this mod contains, that'll probably take most of the porting time. tModLoader also currently lacks proper interfaces, but nothing too much of an issue as the main modpack has never exactly used advanced interfaces other than colored overlays (which might still be possible otherwise). It however also lacks global codes and that's a rather major issue, but luckily, they should be implemented soon.
Also big up to my bro KobaltUranus (which has no forum account), a big portion of the port is his doing and it's definitely saving me a lot of time.
Extra gif from a weapon that has also been ported and I'll never get bored of using.