The Frost Legion is crap.
"I'M GONNA GETCHA, I'M GONNA GETCH- oooh, there is a Copper Shortsword in my side; guess I'm dead now."
They're gonna need a lot of fixing up and fleshing out. The things I wanna add or change are as follows:
1) Raise the Present drop-rate of these enemies to 12%; this'll let you get all the Christmas-specific items much more easily if you want that.
2) Remove resistances to On Fire, Cursed Inferno and Shadowflame, instead making the snowmen take double damage from them. They'll instead have immunity to Chilled, Frostburn and Frozen.
3) Improve the snowmen's abilities and AI, including the ability to traverse platforms.
4) Give each Legioner their own rare drops.
5) Add that one unused enemy, as well as a few more enemies to really step up this Legion's game.
6) Make the Snow Globe craftable with 5 Glass, 5 Snow Blocks, 3 Iron/Lead Bars, and 5 Souls of Light.
The Frost Legion - Reborn
Mister Stabby
Snowman Gangsta
Snow Balla
Snowman Bomba
Slime Snowman
Loot
Mini-Boss - Snow Bounca
It's tough and guards its fellow snowmen, hanging out in front of them to absorb damage.
The Snow Bounca's Shield nullifies piercing attacks and destroys projectiles (Yes, even your precious Last Prism won't do anything to it). Debuffs dealt to other Snowmen do 50% less damage when the Snow Bounca is nearby. The Snow Bounca himself is immune to all Debuffs (even Dryad's Bane, Celled and Daybroken), and has a truckload of defense, even without the Shield. The Snow Bounca moves 25% slower than Mister Stabby and spawns half as often as him. The Snow Bounca will pause periodically and start guarding, which doubles its defense while standing still and grants immunity to all debuffs to all nearby snowmen. There can only be three Snow Bouncas at any time.
The Snow Bounca is weak to the Oiled debuff. Inflict that, and On Fire!, Cursed Inferno, Shadowflame and even Frostburn will hurt him (though Oiled's bonus damage won't take effect). Unlike every other snowman, though, Oiled wears off for the Bounca after 12 seconds.
AI: Snowman
DMG: 100
HP: 7500 (12500 EX)
DEF: 60, 120 when guarding
KBR: 92% (100% EX)
Drops:
40
7-12
Snow Guard Banner (Every 50 kills)
Rare Drops:
Bounca Shades (5% chance to drop from a Snow Bounca)
Snowite Shield (2% chance to drop from a Snow Bounca)
"I'M GONNA GETCHA, I'M GONNA GETCH- oooh, there is a Copper Shortsword in my side; guess I'm dead now."
They're gonna need a lot of fixing up and fleshing out. The things I wanna add or change are as follows:
2) Remove resistances to On Fire, Cursed Inferno and Shadowflame, instead making the snowmen take double damage from them. They'll instead have immunity to Chilled, Frostburn and Frozen.
3) Improve the snowmen's abilities and AI, including the ability to traverse platforms.
4) Give each Legioner their own rare drops.
5) Add that one unused enemy, as well as a few more enemies to really step up this Legion's game.
The Frost Legion - Reborn
Mister Stabby
Yeah, pure melee never did work in Hardmode, did it? I'll see if I can figure something out, though.
Mister Stabby is now irreversibly persistent; he will ALWAYS be aggro'd on to someone, regardless of distance, and, unlike other Fighter enemies that turn around shortly after hitting a wall, Mister Stabby will continue moving into the wall until the day he melts. His knockback resistance is impossibly high, to the point where it overflows and starts sending him TOWARDS you instead of away. Yeah, I know that's not how that in' works; just humor me for a bit, will ya?
Expert: Mister Stabby just realized he has a scarf.
He is now going to kill you with that scarf.
Along with having a stabbing complex, this guy will now constantly whip in your direction with his scarf, regardless of where in the world he is.
Master: MHm yes I indeed have no idea what to do here yet.
I'm not even done with Mister Stabby's normal or EXPERT mode behaviors yet; wait a bit, would you?
Also moves 25% faster and inflicts Bleed (100%) for a good 45 seconds (90 seconds in Expert).
Health: 350
Damage: 100 on contact
Defense: 30
KBR: 110% (His resistance is equivalent to the amount of effort he puts in)
Coins: 2 Silver
Drops
3-6 Snow Blocks
100% chance
Rare Drops
Mister Scarfy
2% chance
Stabby Knife
3.33% chance
Snoyo
0.04% chance
Mister Stabby is now irreversibly persistent; he will ALWAYS be aggro'd on to someone, regardless of distance, and, unlike other Fighter enemies that turn around shortly after hitting a wall, Mister Stabby will continue moving into the wall until the day he melts. His knockback resistance is impossibly high, to the point where it overflows and starts sending him TOWARDS you instead of away. Yeah, I know that's not how that in' works; just humor me for a bit, will ya?
Expert: Mister Stabby just realized he has a scarf.
He is now going to kill you with that scarf.
Along with having a stabbing complex, this guy will now constantly whip in your direction with his scarf, regardless of where in the world he is.
Master: MHm yes I indeed have no idea what to do here yet.
I'm not even done with Mister Stabby's normal or EXPERT mode behaviors yet; wait a bit, would you?
Also moves 25% faster and inflicts Bleed (100%) for a good 45 seconds (90 seconds in Expert).
Health: 350
Damage: 100 on contact
Defense: 30
KBR: 110% (His resistance is equivalent to the amount of effort he puts in)
Coins: 2 Silver
Drops
3-6 Snow Blocks
Rare Drops
Mister Scarfy
Stabby Knife
Snoyo
Snowman Gangsta
This guy's only able to fire on a completely horizontal axis! Of course he's gonna be freakin' useless!
The Snowman Gangsta's upgraded his ammunition to Snow Shots, which have an ever-chilling bite that'll slow you down hard! When he's got a clear shot at you, he'll rapid-fire 6 of his new bullets in a Clockwork Assault Rifle-like fashion at the location you were at when he started firing, after which he'll run towards you for a few seconds before firing at you again; you can avoid this simply by moving to the side a couple of inches, but the stream of bullets will block off an area for a second or two. At every fourth attack, instead of firing a volley of Snow Shots at you, the Snowman Gangsta will instead fire a shotgun spread of 6 SnowBALLS at you, which move a little slower than the bullets do and are affected by gravity, but are bigger and cover a much wider area. For both this attack and the Snow Shot volley, the projectiles won't trigger any damage invincibility if they hurt you, meaning the Snowman Gangsta can totally unload on you and tear you apart instantly if you stand still. This guy also has a ridiculously high knockback resistance, which only gets worse for you as the difficulty increases.
Speakin'-a difficulty...
Expert: Each attack fires 8 projectiles instead of 6, and the shotgun spread occurs at every third attack instead of every fourth and is a little more inaccurate. The Snowman Gangsta also moves a little faster and spaces out his attacks a little less.
Master: Ditches his old shtick and simply fires at you as long as you're nearby. The Snowman Gangsta will fire at the same rate as before, but he won't space out his attacks if you're close enough to keep firing, meaning you'll have to constantly be on the run while this guy's around. The shotgun spread attack is a lot more inaccurate, but there are also TWELVE snowballs you have to worry about now; the main volley attack, however, now slightly angles towards you as the Snowman Gangsta fires.
Coins
4 Silver
Drops
3-6 Snow Blocks
100% chance
20 Snow Shots 50% chance
Rare Drops
Gangsta Hat
2% chance
Gangsta Tommy
3.33% chance; comes with 100 Snow Shots.
Snoyo
0.04% chance
The Snowman Gangsta's upgraded his ammunition to Snow Shots, which have an ever-chilling bite that'll slow you down hard! When he's got a clear shot at you, he'll rapid-fire 6 of his new bullets in a Clockwork Assault Rifle-like fashion at the location you were at when he started firing, after which he'll run towards you for a few seconds before firing at you again; you can avoid this simply by moving to the side a couple of inches, but the stream of bullets will block off an area for a second or two. At every fourth attack, instead of firing a volley of Snow Shots at you, the Snowman Gangsta will instead fire a shotgun spread of 6 SnowBALLS at you, which move a little slower than the bullets do and are affected by gravity, but are bigger and cover a much wider area. For both this attack and the Snow Shot volley, the projectiles won't trigger any damage invincibility if they hurt you, meaning the Snowman Gangsta can totally unload on you and tear you apart instantly if you stand still. This guy also has a ridiculously high knockback resistance, which only gets worse for you as the difficulty increases.
Health: 270
Damage: 50 on contact, 30 from each Snow Shot, and 40 from each Snowball
Defense: 20
KBR: 80%
Inflicts
Chilled with both his Snow Shots and his Snowballs; the Snow Shots are definitely made for it, though.
(Both are guaranteed to inflict it; each Snow Shot adds 3 seconds to the timer, while each Snowball only adds 2.)
Damage: 50 on contact, 30 from each Snow Shot, and 40 from each Snowball
Defense: 20
KBR: 80%
Inflicts
(Both are guaranteed to inflict it; each Snow Shot adds 3 seconds to the timer, while each Snowball only adds 2.)
Expert: Each attack fires 8 projectiles instead of 6, and the shotgun spread occurs at every third attack instead of every fourth and is a little more inaccurate. The Snowman Gangsta also moves a little faster and spaces out his attacks a little less.
Health: 405
Damage: 65 on contact, 30 from each Snow Shot, and 50 from each Snowball
Defense: 20
KBR: 87%
Inflicts
Chilled with both his Snow Shots and his Snowballs, though it now lasts 25% longer with each.
(Each Snow Shot adds 3.75 seconds to the timer, while each Snowball adds 2.5.)
Damage: 65 on contact, 30 from each Snow Shot, and 50 from each Snowball
Defense: 20
KBR: 87%
Inflicts
(Each Snow Shot adds 3.75 seconds to the timer, while each Snowball adds 2.5.)
Health: 540
Damage: 80 on contact, 35 from each Snow Shot, and 50 from each Snowball
Defense: 20
KBR: 98%
Inflicts
Chilled with both his Snow Shots and his Snowballs; the duration is now 50% of what it is in Normal mode.
(Snow Shots add 4.5 seconds to the timer, while Snowballs add 3)
Damage: 80 on contact, 35 from each Snow Shot, and 50 from each Snowball
Defense: 20
KBR: 98%
Inflicts
(Snow Shots add 4.5 seconds to the timer, while Snowballs add 3)
4 Silver
Drops
3-6 Snow Blocks
20 Snow Shots 50% chance
Rare Drops
Gangsta Hat
Gangsta Tommy
Snoyo
Snow Balla
I find it strange that Relogic removed all terrain-breaking effects from enemy attacks, yet the Snow Balla is still able to leave permanent Snow Blocks everywhere. It's still griefing; it's just adding unwanted blocks instead of adding unwanted holes.
Expert:
Master:
Health: 310
Damage: 40 on contact, 65 from Snowballs
Defense: 24
KBR: 40%
Coins
6 Silver
Drops
3-6 Snow Blocks
100% chance
Rare Drops
Balla Hat
2% chance
Ball-Arm
3.33% chance
Snoyo
0.04% chance
Expert:
Master:
Health: 310
Damage: 40 on contact, 65 from Snowballs
Defense: 24
KBR: 40%
Coins
6 Silver
Drops
3-6 Snow Blocks
Rare Drops
Balla Hat
Ball-Arm
Snoyo
Snowman Bomba
So I noticed this guy went unused. Why's that?
It explodes when it touches a player, NPC or Lava (or when it, you know, dies).
Explosions from touching a friendly entity (or you) hurt only friendly entities, including Critters.
Dying from a player, Friendly NPC or another Snowman Bomba blows up his friends.
Lava and Traps? You and NPCs only.
As fast as Mister Stabby.
Explosions never hurt tiles.
AI: Snowman
DMG: 200 (400 EX)
HP: 1000 (2000 EX)
DEF: 40
KBR: 100%
Coins: 10 Silver
Drops
3-6 Snow Blocks
100% chance
1 Dynamite
97.5% chance
Rare Drops
Bomba Hat
2.5% chance; drops whenever the Dynamite doesn't
Snoyo
0.04% chance
It explodes when it touches a player, NPC or Lava (or when it, you know, dies).
Explosions from touching a friendly entity (or you) hurt only friendly entities, including Critters.
Dying from a player, Friendly NPC or another Snowman Bomba blows up his friends.
Lava and Traps? You and NPCs only.
As fast as Mister Stabby.
Explosions never hurt tiles.
AI: Snowman
DMG: 200 (400 EX)
HP: 1000 (2000 EX)
DEF: 40
KBR: 100%
Coins: 10 Silver
Drops
3-6 Snow Blocks
1 Dynamite
Rare Drops
Bomba Hat
Snoyo
Slime Snowman
These come in Small, Medium and Large sizes.
The Large one breaks into 2 Small Snowmen Slimes when killed.
Also replace 50% of forest slimes during Christmas, the other 50% being replaced by Present Slimes. Spawn twice as much as Mister Stabbies.
DMG: 85 Small, 105 Medium and 125 Large (170 Small, 210 Medium and 250 Large EX)
HP: 190 Small, 225 Medium and 260 Large (380 Small, 450 Medium and 520 Large EX)
DEF: 15 Small, 20 Medium and 30 Large (24 Small, 32 Medium and 48 Large EX)
KBR: 45% Small, 65% Medium and 85% Large (55% Small, 75% Medium and 95% Large EX)
Drops:
5 S, 6 M, 7 L
1 S and L, 2-4 M Gel (White)
1 S and L, 2-4 M
Snowman Slime Banner (Every 50 kills)
Rare Drops:
Snoyo
0.01% chance
Slime Staff 0.01% chance
Also spawn as a stack of three.
The first sprite is what it looks like when it spawns as a stack, the 2nd is when the Small Slime is killed, the 3rd is when the Medium Slime is killed, the 4th is when the Large Slime is killed and the 5th is them all showing their faces when preparing to jump you.
It consists of a Small Slime on a Medium Slime on a Large Slime. When it hops, the whole stack hops at once, and if you go near it, it'll prepare to perform a special jump where the stack jumps, then the Medium Slime hops off of the Large Slime, then the Small Slime hops off of the Medium Slime, separating the entities fully. Snowmen Slime Stacks either spawn as a whole, or can be created when Snowmen Slimes jump on top of each other. The higher slimes slightly wobble from side to side while stacked.
10% chance of spawning as a stack instead of an individual Snowman Slime.
The Large one breaks into 2 Small Snowmen Slimes when killed.
Also replace 50% of forest slimes during Christmas, the other 50% being replaced by Present Slimes. Spawn twice as much as Mister Stabbies.
DMG: 85 Small, 105 Medium and 125 Large (170 Small, 210 Medium and 250 Large EX)
HP: 190 Small, 225 Medium and 260 Large (380 Small, 450 Medium and 520 Large EX)
DEF: 15 Small, 20 Medium and 30 Large (24 Small, 32 Medium and 48 Large EX)
KBR: 45% Small, 65% Medium and 85% Large (55% Small, 75% Medium and 95% Large EX)
Drops:
5 S, 6 M, 7 L
1 S and L, 2-4 M Gel (White)
1 S and L, 2-4 M
Snowman Slime Banner (Every 50 kills)
Rare Drops:
Snoyo
Slime Staff 0.01% chance
Also spawn as a stack of three.
The first sprite is what it looks like when it spawns as a stack, the 2nd is when the Small Slime is killed, the 3rd is when the Medium Slime is killed, the 4th is when the Large Slime is killed and the 5th is them all showing their faces when preparing to jump you.
It consists of a Small Slime on a Medium Slime on a Large Slime. When it hops, the whole stack hops at once, and if you go near it, it'll prepare to perform a special jump where the stack jumps, then the Medium Slime hops off of the Large Slime, then the Small Slime hops off of the Medium Slime, separating the entities fully. Snowmen Slime Stacks either spawn as a whole, or can be created when Snowmen Slimes jump on top of each other. The higher slimes slightly wobble from side to side while stacked.
10% chance of spawning as a stack instead of an individual Snowman Slime.
Loot
Stabby Knife (Thanks @Folinhu!)
Snoyo
Cold Tommy
Snow Shot
Ball-arm
1% chance of dropping from a Snow Balla.
It's a Bone Glove for Snowballs.
When used, it consumes 1 Snowball. The Snowball flies the same distance as a Blowpipe Seed. The Snowball can bounce off a surface once, and will then break on the next collision. Bounces off an infinite amount of enemies. Snowballs inflict Chilled for 20 seconds. There's a 20% chance of throwing 2 Snowballs instead of 1, and a 10% chance for each Snowball to be 2x2 (as in the height and width of a four-block square). Chances for 2x2 Snowballs are separate for when throwing double Snowballs, meaning you could throw a singular normal Snowball, or you could throw two large Snowballs. On a collision a Large Snowball bursts into 3 normal-sized Snowballs which fly in the general direction of enemies.
Type: Weapon
DMG: 40 (90 for the Large Snowballs)
Knockback: 3.5 (Weak, 7 [Strong] for the Large Snowballs)
CRIT Chance: 8%
Use Time: 20 (Very Fast)
Velocity: 22
Tooltip: 'ey Balla-Balla-Balla!
Debuff: Chilled (20 seconds, 100% chance)
Debuff Tooltip: It's either really hot or really cold. Either way it REALLY hurts.
Rarity: Light Red
Sell: 1
The Melee Clockwork Assault Rifle.
Swings in front of you 3 times - like a longer shortsword - with increasing damage with every stab you land. Extremely close range, not recommended for bosses.
Type: Weapon
Damage: 40 + 7 for every consecutive stab (Bonus resets after 2 seconds of not dealing damage with this; you can very quickly switch weapons if needed)
Knockback: 3 (Very Weak)
CRIT Chance: 5%
Use Time: 15 (Very Fast)
Debuff: Bleeding (25 seconds, 100% chance)
Rarity: Light Red
Sell: 1 Gold
Swings in front of you 3 times - like a longer shortsword - with increasing damage with every stab you land. Extremely close range, not recommended for bosses.
Type: Weapon
Damage: 40 + 7 for every consecutive stab (Bonus resets after 2 seconds of not dealing damage with this; you can very quickly switch weapons if needed)
Knockback: 3 (Very Weak)
CRIT Chance: 5%
Use Time: 15 (Very Fast)
Debuff: Bleeding (25 seconds, 100% chance)
Rarity: Light Red
Sell: 1 Gold
Snoyo
This neat Yoyo fires Snowballs at enemies every second that act the same, in terms of gravity, as normal Snowballs, but deal 20% more damage than the Snoyo itself.
The snowballs slow down enemies with Chilled for 10 seconds.
Damage: 45 Yoyo, 54 Snowballs
Knockback: 3 (Very Weak)
CRIT Chance: 4%
Use Time: 24
Velocity: 16
Debuff: Chilled (Snowballs only, 10 seconds, 100% chance)
Debuff Tooltip: Your movement speed has been reduced.
Rarity: Light Red
Sell: 1 Gold
The snowballs slow down enemies with Chilled for 10 seconds.
Damage: 45 Yoyo, 54 Snowballs
Knockback: 3 (Very Weak)
CRIT Chance: 4%
Use Time: 24
Velocity: 16
Debuff: Chilled (Snowballs only, 10 seconds, 100% chance)
Debuff Tooltip: Your movement speed has been reduced.
Rarity: Light Red
Sell: 1 Gold
Cold Tommy
Unlike the 6-shot volleys of the Snowman Gangsta's attacks, the Cold Tommy simply rapid-fires bullets at your cursor with mild inaccuracy. Balls and Silver Bullets are now turned into Ice Bullets, inflicting Frostburn with every shot. AND it shoots Snowballs. IT'S A DREAM COME TRUE!
Firing with Bullets makes you shoot 5 times (functions like the Clockwork Assault Rifle, only consuming 1 Bullet), shooting 5-8 bullets every time, each shot with a delay of a 1/3 second. Firing with Snowballs, however, makes you shoot from 8 to 12 Snowballs at once (again, only consuming 1 Snowball), and the Snowballs each have a 25% chance of inflicting Chilled for 10 seconds. This gun does NOT benefit from Ammo Reservation bonuses or the buff.
Damage: 30 (Ranged)
Knockback: 5 (Average)
CRIT Chance: 4%
Use Time: 25 (Average)
Velocity: 10
Tooltip: Ice 'em.
Rarity: Light Red
Sell: 1 Gold
Firing with Bullets makes you shoot 5 times (functions like the Clockwork Assault Rifle, only consuming 1 Bullet), shooting 5-8 bullets every time, each shot with a delay of a 1/3 second. Firing with Snowballs, however, makes you shoot from 8 to 12 Snowballs at once (again, only consuming 1 Snowball), and the Snowballs each have a 25% chance of inflicting Chilled for 10 seconds. This gun does NOT benefit from Ammo Reservation bonuses or the buff.
Damage: 30 (Ranged)
Knockback: 5 (Average)
CRIT Chance: 4%
Use Time: 25 (Average)
Velocity: 10
Tooltip: Ice 'em.
Rarity: Light Red
Sell: 1 Gold
Snow Shot
They deal slightly lower damage than most other bullets, but their chilly bite slows enemies and makes them much easier targets.
Type: Ammunition
Damage: 15 (Ranged)
Knockback: 4 (Weak)
Velocity: 3
Debuff: Frostburn (11 seconds, 100% chance)
Debuff Tooltip: It's either really hot or really cold. Either way it REALLY hurts.
Rarity: Orange
Sell: No value
Type: Ammunition
Damage: 15 (Ranged)
Knockback: 4 (Weak)
Velocity: 3
Debuff: Frostburn (11 seconds, 100% chance)
Debuff Tooltip: It's either really hot or really cold. Either way it REALLY hurts.
Rarity: Orange
Sell: No value
Ball-arm
1% chance of dropping from a Snow Balla.
It's a Bone Glove for Snowballs.
When used, it consumes 1 Snowball. The Snowball flies the same distance as a Blowpipe Seed. The Snowball can bounce off a surface once, and will then break on the next collision. Bounces off an infinite amount of enemies. Snowballs inflict Chilled for 20 seconds. There's a 20% chance of throwing 2 Snowballs instead of 1, and a 10% chance for each Snowball to be 2x2 (as in the height and width of a four-block square). Chances for 2x2 Snowballs are separate for when throwing double Snowballs, meaning you could throw a singular normal Snowball, or you could throw two large Snowballs. On a collision a Large Snowball bursts into 3 normal-sized Snowballs which fly in the general direction of enemies.
Type: Weapon
DMG: 40 (90 for the Large Snowballs)
Knockback: 3.5 (Weak, 7 [Strong] for the Large Snowballs)
CRIT Chance: 8%
Use Time: 20 (Very Fast)
Velocity: 22
Tooltip: 'ey Balla-Balla-Balla!
Debuff: Chilled (20 seconds, 100% chance)
Debuff Tooltip: It's either really hot or really cold. Either way it REALLY hurts.
Rarity: Light Red
Sell: 1
Bomba Dynamite (Thanks @wCrane !)
1% chance of dropping from a Snowman Bomba.
This thing lets you become a suicide bomber. On a death, you explode as if you were Dynamite, dealing 500 damage to nearby enemies.
You'll also explode 20% of the time when you get hit, even if the hit didn't kill you.
Type: Accessory / Crafting Material
Damage: Reflect
Tooltip: Somebody has an explosive temper...
Rarity: Light Red
Sell: 20
Snowite Shield
1% chance of dropping from the Snow Bounca.
Gives DEF. The shield protects the front of your hitbox, destroying projectiles that hit it (So, back hits still hurt you), and halves D.o.T debuffs' damage.
Also triples duration of the Reflect effect of the Brand of the Inferno, and makes it so guarding with it reflects projectiles and knocks back enemies instead of dealing damage.
Type: Accessory / Crafting Material
DEF: 3
Tooltip: Protects you from forward projectiles and painful lingering debuffs.
Rarity: Pink
Sell: 1
50
1% chance of dropping from a Snowman Bomba.
This thing lets you become a suicide bomber. On a death, you explode as if you were Dynamite, dealing 500 damage to nearby enemies.
You'll also explode 20% of the time when you get hit, even if the hit didn't kill you.
Type: Accessory / Crafting Material
Damage: Reflect
Tooltip: Somebody has an explosive temper...
Rarity: Light Red
Sell: 20
1% chance of dropping from the Snow Bounca.
Gives DEF. The shield protects the front of your hitbox, destroying projectiles that hit it (So, back hits still hurt you), and halves D.o.T debuffs' damage.
Also triples duration of the Reflect effect of the Brand of the Inferno, and makes it so guarding with it reflects projectiles and knocks back enemies instead of dealing damage.
Type: Accessory / Crafting Material
DEF: 3
Tooltip: Protects you from forward projectiles and painful lingering debuffs.
Rarity: Pink
Sell: 1
Mister Scarfy (Thanks @Folinhu !)
2% chance of dropping from Mister Stabby.
Wear a cozy scarf!
Type: Vanity
Body Slot: Social Helmet
Rarity: Blue
Sell: 20
Gangsta Hat / Balla Hat (Thanks @Warpshard !)
2% chance to drop from the respective Snowmen instead of being sold by the Clothier. Resemble the hats worn by the Snowman Gangsta and Snow Balla.
Type: Vanity
Body Slot: Social Helmet
Rarity: Blue
Sell: 20
Bounca Shades
1% chance of being dropped by a Snow Bounca.
They sure are swood.
Type: Vanity
Body Slot: Social Helmet
Rarity: Blue
Sell: 5
2% chance of dropping from Mister Stabby.
Wear a cozy scarf!
Type: Vanity
Body Slot: Social Helmet
Rarity: Blue
Sell: 20
2% chance to drop from the respective Snowmen instead of being sold by the Clothier. Resemble the hats worn by the Snowman Gangsta and Snow Balla.
Type: Vanity
Body Slot: Social Helmet
Rarity: Blue
Sell: 20
1% chance of being dropped by a Snow Bounca.
They sure are swood.
Type: Vanity
Body Slot: Social Helmet
Rarity: Blue
Sell: 5
Mini-Boss - Snow Bounca
It's tough and guards its fellow snowmen, hanging out in front of them to absorb damage.
The Snow Bounca's Shield nullifies piercing attacks and destroys projectiles (Yes, even your precious Last Prism won't do anything to it). Debuffs dealt to other Snowmen do 50% less damage when the Snow Bounca is nearby. The Snow Bounca himself is immune to all Debuffs (even Dryad's Bane, Celled and Daybroken), and has a truckload of defense, even without the Shield. The Snow Bounca moves 25% slower than Mister Stabby and spawns half as often as him. The Snow Bounca will pause periodically and start guarding, which doubles its defense while standing still and grants immunity to all debuffs to all nearby snowmen. There can only be three Snow Bouncas at any time.
The Snow Bounca is weak to the Oiled debuff. Inflict that, and On Fire!, Cursed Inferno, Shadowflame and even Frostburn will hurt him (though Oiled's bonus damage won't take effect). Unlike every other snowman, though, Oiled wears off for the Bounca after 12 seconds.
AI: Snowman
DMG: 100
HP: 7500 (12500 EX)
DEF: 60, 120 when guarding
KBR: 92% (100% EX)
Drops:
40
7-12
Snow Guard Banner (Every 50 kills)
Rare Drops:
Bounca Shades (5% chance to drop from a Snow Bounca)
Snowite Shield (2% chance to drop from a Snow Bounca)
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