• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Buffing The Frost Legion!

Do You Support This?

  • Yes, Why Do You Think I'm Here, Pal?

  • I Have A Suggestion Or Two! (Mind Telling Me?)

  • No, Doesn't Interest Me.


Results are only viewable after voting.

Bry-ccentric

Steampunker
The Frost Legion is crap.
"HEY LOOK AT THAT SNOWM-" *gets crushed by copper shortsword*
I am going to:
1) Raise the Present drop-rate of these enemies to 12%.

2) Remove resistance to On FIre!, Cursed Inferno and Shadowflame, and grant immunity to Chilled, Frostburn and Frozen.
3) Give them rare drops and better money drops.
4) Give the Snowmen the ability to traverse platforms.
5) Add that one unused enemy.


6) Make the Snow Globe craftable with 10 Glass, 10 Snow, 2 Iron/Lead, and 5 Souls of Might, Sight OR Fright.

7) Shut up and start.
Also these guys need a Better AI than literally every enemy in the game. As in they can figure out how to traverse blocks, making Snow Balla snowmen far more lethal.

The Frost Legion - Reborn

Mister Stabby - Buffed


Ok, this guy is weak. It's Main Attack is CONTACT. AND IT LEAVES ITSELF VURNERABLE.
Damage is now tripled when stabbing, and will only stab when under 5 blocks away from you, stopping immediately if farther than that.
Also moves 25% faster and inflicts Bleed (100%) for a good 45 seconds (90 seconds in Expert).
AI: Snowman
DMG: 70 Normal, 210 Stabbing (140 Normal, 420 Stabbing EX)
HP: 300 (600 EX)
DEF: 30
KBR: 50% (60% EX)
Drops:
8

5-10

Mister Stabby Banner (Every 50 kills)

Rare Drops:
Mister Scarfy (2% Chance to drop from Mister Stabby)

Stabby Knife (1% Chance to drop from Mister Stabby)

Snoyo (0.04% Drop Chance)
Snowman Gangsta - Buffed


So this guy upgraded to Frost Bullets and Snowballs, both of which he had custom-made. And he figured out how to shoot at a 45-degree angle, as well as directly up or down.
It now has two attacks, which are initiated after it reloads with a 50% chance each.
It'll either shoot Frost Bullets every 0.5 seconds for 2.5 seconds, or shoot a massive spread of 5 - 10 Snowballs (8 - 16 in Expert), which don't trigger players' Invincibility, meaning you COULD get hit by all the snowballs, which COULD instantly kill you. If it takes 3 seconds to reload, it's gonna shoot bullets, but if it takes 5, it'll shoot snowballs.
AI: Snowman
DMG: 65 Contact, 70 Bullet and 40 Snowball (130 Contact, 140 Bullet and 40 Snowball)
HP: 325 (650 EX)
DEF: 25
KBR: 50% (60% EX)
Drops:
10

5-10

Snowman Gangsta Banner (Every 50 kills)

Rare Drops:
Gangsta Hat (2% chance to drop from a Snowman Gangsta)

Gangsta Shotgun (1% chance to drop from a Snowman Gangsta)

Snoyo (0.04% Drop Chance)
Snow Balla - Buffed


Throw a snowball every second that does NOT, I repeat, does NOT place Snow Blocks.
Unless it can't reach you. Then it will place blocks to reach you, even in the air. And will do so in a way that makes it so other snowman can easily get to you.

Throwing speed increases by 400% if out of reach. When about 15 blocks away, will start throwing Large Snowballs which deal much more damage than a normal Snowball. Those can't place blocks, no matter what, though if trying to get to you, it won't use them anyways.
AI: Snowman
DMG: 65 Contact, 40 Snowball, 90 Large Snowball (130 Contact, 80 Snowball, 180 Large Snowball EX)
HP: 280 (560 EX)
DEF: 25
KBR: 50% (60% EX)
Drops:
5

5-10

Snow Balla Banner (Every 50 kills)

Rare Drops:
Balla Hat (2% chance to drop from a Snow Balla)

Ball-arm (1% chance to drop from a Snow Balla)

Snoyo (0.04% Drop Chance)
Snowman Bomba (Renamed from Exploding Snowman)


So I noticed this guy went unused. Why's that?
It explodes when it touches a player, NPC or Lava (or when it, you know, dies).
Explosions from touching a friendly entity (or you) hurt only friendly entities, including Critters.
Dying from a player, Friendly NPC or another Snowman Bomba blows up his friends.

Lava and Traps? You and NPCs only.
As fast as Mister Stabby.
Explosions never hurt tiles.
AI: Snowman
DMG: 200 (400 EX)
HP: 1000 (2000 EX)
DEF: 40
KBR: 100%
Drops:
40

5-10

1
(100%)
Exploding Snowman Banner (Every 50 Kills)

Rare Drops:
Bomba Dynamite (1.5% chance to drop from a Snowman Bomba instead of Dynamite)

Snoyo (0.04% Drop Chance)
Slushman


I'll admit to this now, I DID get this idea from another suggestion.
I SWEAR IT'S NOT THE SAME THOUGH. I already have a mini-boss, anyways.
This guy is the result of snowmen that stay near a non-Frozen Campfire for too long (8 seconds). Slushmen can't move, but they act as solid blocks, meaning enemies can't walk past them, and can jump on it (and you can, too). Slushmen slowly die, losing health at -6 HP/s. If a snowman turns to a Slushman on top of another Slushman, it will fall through it.

The Slushman is NOT immune to cold debuffs, but Frostburn will instead heal it, and if it's inflicted for 10 seconds it reverts back to the snowman it was beforehand.
AI: Snowman
DMG: None
HP: 720 (1440 EX)
DEF: 0 (35 EX)
KBR: 100%
Drops:
5-10
Slushman Banner (Every 50 kills)
(Will double their death speed as well)

Rare Drops:
Snoyo (0.04% Drop Chance)
Snowman Slime


These come in Small, Medium and Large sizes.
The Large one breaks into 2 Small Snowmen Slimes when killed.
Also replace 50% of forest slimes during Christmas, the other 50% being replaced by Present Slimes. Spawn twice as much as Mister Stabbies.
AI: Slime
DMG: 85 Small, 105 Medium and 125 Large (170 Small, 210 Medium and 250 Large EX)
HP: 190 Small, 225 Medium and 260 Large (380 Small, 450 Medium and 520 Large EX)
DEF: 15 Small, 20 Medium and 30 Large (24 Small, 32 Medium and 48 Large EX)
KBR: 45% Small, 65% Medium and 85% Large (55% Small, 75% Medium and 95% Large EX)
Drops:
5 S, 6 M, 7 L

1 S and L, 2-4 M Gel (White)

1 S and L, 2-4 M

Snowman Slime Banner (Every 50 kills)

Rare Drops:
Snoyo (0.01% Drop Chance, only if spawned during the event)

Also spawn as a stack of three.

Snowman Slime Stack


The first sprite is what it looks like when it spawns as a stack, the 2nd is when the Small Slime is killed, the 3rd is when the Medium Slime is killed, the 4th is when the Large Slime is killed and the 5th is them all showing their faces when preparing to jump you.
It consists of a Small Slime on a Medium Slime on a Large Slime. When it hops, the whole stack hops at once, and if you go near it, it'll prepare to perform a special jump where the stack jumps, then the Medium Slime hops off of the Large Slime, then the Small Slime hops off of the Medium Slime, separating the entities fully. Snowmen Slime Stacks either spawn as a whole, or can be created when Snowmen Slimes jump on top of each other. The higher slimes slightly wobble from side to side while stacked.
10% chance of spawning as a stack instead of an individual Snowman Slime.

Loot
Stabby Knife (Thanks @Folinhu !)


The Melee Clockwork Assault Rifle.
Swings in front of you 3 times - like a longer shortsword - with increasing damage with every stab you land. Extremely close range, not recommended for bosses.

Type: Weapon
Damage: 40 + 7 for every consecutive stab (Bonus resets after 2 seconds of not dealing damage with this; you can very quickly switch weapons if needed)
Knockback: 3 (Very Weak)
CRIT Chance: 5%
Use Time: 15 (Very Fast)

Debuff: Bleeding (25 seconds, 100% chance)
Rarity: Light Red
Sell: 1
Snoyo


0.04% drop chance from all Frost Legion enemies except for the 0.01% for Snowman Slimes.
This neat Yoyo fires Snowballs at enemies every second that act the same, in terms of gravity, as normal Snowballs, but deal 20% more damage than the Snoyo itself.
The snowballs slow down enemies with Chilled for 10 seconds.
Type: Weapon
Damage: 45 Yoyo, 54 Snowballs
Knockback: 3 (Very Weak)
CRIT Chance: 4%

Use Time: 24
Velocity: 16
Debuff: Chilled (Snowballs only, 10 seconds, 100% chance)

Debuff Tooltip: Your movement speed has been reduced.
Rarity: Light Red
Sell: 1
Tommy's Gun


He never knew what hit 'im.

Musket Balls and Silver Bullets are now turned into Ice Bullets, inflicting Frostburn with every shot. AND it shoots Snowballs. IT'S A DREAM COME TRUE! `:cry:
Firing with Bullets makes you shoot 5 times (functions like the Clockwork Assault Rifle, only consuming 1 Bullet), shooting 5-8 bullets every time, each shot with a delay of a 1/3 second. Firing with Snowballs, however, makes you shoot from 8 to 12 Snowballs at once (again, only consuming 1 Snowball), and the Snowballs each have a 25% chance of inflicting Chilled for 10 seconds. This gun does NOT benefit from Ammo Reservation bonuses or the buff.

Type: Weapon
Damage: 30 (Ranged)
Knockback: 5 (Average)
CRIT Chance: 4%
Use Time: 25 (Average)
Velocity: 10
Tooltip: Put 'em up!
Rarity:
Light Red
Sell: 1
Ice Bullet


Dropped by Snowman Gangstas and crafted with a Frost Core, making 250.
It's a bullet that inflicts Frostburn.
That's literally it. No pierce, no ricochet or anything, nada.
Type: Ammunition
Damage: 15 (Ranged)
Knockback: 4 (Weak)
Velocity: 3

Debuff: Frostburn (11 seconds, 100% chance)
Debuff Tooltip: It's either really hot or really cold. Either way it REALLY hurts.

Rarity: Orange
Sell: No value
Ball-arm


1% chance of dropping from a Snow Balla.
It's a Bone Glove for Snowballs.
When used, it consumes 1 Snowball. The Snowball flies the same distance as a Blowpipe Seed. The Snowball can bounce off a surface once, and will then break on the next collision. Bounces off an infinite amount of enemies. Snowballs inflict Chilled for 20 seconds. There's a 20% chance of throwing 2 Snowballs instead of 1, and a 10% chance for each Snowball to be 2x2 (as in the height and width of a four-block square). Chances for 2x2 Snowballs are separate for when throwing double Snowballs, meaning you could throw a singular normal Snowball, or you could throw two large Snowballs. On a collision a Large Snowball bursts into 3 normal-sized Snowballs which fly in the general direction of enemies.
Type: Weapon
DMG: 40 (90 for the Large Snowballs)
Knockback: 3.5 (Weak, 7 [Strong] for the Large Snowballs)
CRIT Chance: 8%
Use Time: 20 (Very Fast)
Velocity: 22
Tooltip: 'ey Balla-Balla-Balla!
Debuff: Chilled (20 seconds, 100% chance)
Debuff Tooltip: It's either really hot or really cold. Either way it REALLY hurts.
Rarity:
Light Red
Sell: 1
Bomba Dynamite (Thanks @wCrane !)


1% chance of dropping from a Snowman Bomba.
This thing lets you become a suicide bomber. On a death, you explode as if you were Dynamite, dealing 500 damage to nearby enemies.
You'll also explode 20% of the time when you get hit, even if the hit didn't kill you.

Type: Accessory / Crafting Material
Damage:
Reflect
Tooltip: Somebody has an explosive temper...
Rarity: Light Red
Sell: 20
Snowite Shield


1% chance of dropping from the Snow Bounca.
Gives DEF. The shield protects the front of your hitbox, destroying projectiles that hit it (So, back hits still hurt you), and halves D.o.T debuffs' damage.

Also triples duration of the Reflect effect of the Brand of the Inferno, and makes it so guarding with it reflects projectiles and knocks back enemies instead of dealing damage.
Type: Accessory / Crafting Material
DEF: 3
Tooltip: Protects you from forward projectiles and painful lingering debuffs.
Rarity:
Pink
Sell: 1
50
Mister Scarfy (Thanks @Folinhu !)

2% chance of dropping from Mister Stabby.
Wear a cozy scarf!
Type: Vanity
Body Slot: Social Helmet

Rarity: Blue
Sell: 20
Gangsta Hat / Balla Hat (Thanks @Warpshard !)


2% chance to drop from the respective Snowmen instead of being sold by the Clothier. Resemble the hats worn by the Snowman Gangsta and Snow Balla.
Type: Vanity
Body Slot: Social Helmet

Rarity: Blue
Sell: 20
Bounca Shades


1% chance of being dropped by a Snow Bounca.
They sure are swood.
Type: Vanity
Body Slot: Social Helmet

Rarity: Blue
Sell: 5

Mini-Boss - Snow Bounca


It's tough and guards its fellow snowmen, hanging out in front of them to absorb damage.
The Snow Bounca's Shield nullifies piercing attacks and destroys projectiles (Yes, even your precious Last Prism won't do anything to it). Debuffs dealt to other Snowmen do 50% less damage when the Snow Bounca is nearby. The Snow Bounca himself is immune to all Debuffs (even Dryad's Bane, Celled and Daybroken), and has a truckload of defense, even without the Shield. The Snow Bounca moves 25% slower than Mister Stabby and spawns half as often as him. The Snow Bounca will pause periodically and start guarding, which doubles its defense while standing still and grants immunity to all debuffs to all nearby snowmen.
There can only be three Snow Bouncas at any time.
The Snow Bounca is weak to the Oiled debuff. Inflict that, and On Fire!, Cursed Inferno, Shadowflame and even Frostburn will hurt him (though Oiled's bonus damage won't take effect). Unlike every other snowman, though, Oiled wears off for the Bounca after 12 seconds.

AI: Snowman
DMG: 100
HP: 7500 (12500 EX)
DEF: 60, 120 when guarding
KBR: 92% (100% EX)
Drops:
40

7-12

Snow Guard Banner (Every 50 kills)


Rare Drops:
Bounca Shades (5% chance to drop from a Snow Bounca)

Snowite Shield (2% chance to drop from a Snow Bounca)
 
Last edited:

Bry-ccentric

Steampunker
Actually, I do have one suggestion for this.
Maybe get rid of the "Soul of Might" requirement.
As, at that point, it would have to be in HM, in which the drops would be semi-useless.
I Thought Presents Dropped Snow Globes In HM. `:confused:
 

yugiohhero

Plantera
The Capitals Like This Kind Of Hurt My Eyes. I Also Did Not Like The Bright White Text. Also Hard On My Eyes.

Seriously though, I like this.
 
Last edited:

Warpshard

Retinazer
I like it. Although, you need to describe the Gangsta Shotgun, even if it's a direct upgrade from the normal Shotgun or the Tactical Shotgun.

Also, maybe give the Snowman Gangsta and Snow Balla a small chance to drop their respective hats? It wouldn't interfere with how they are obtained normally (buying them from the Clothier), it'd just be a fun little addition to get them from the Snowmen.
 

Bry-ccentric

Steampunker
I like it. Although, you need to describe the Gangsta Shotgun, even if it's a direct upgrade from the normal Shotgun or the Tactical Shotgun.

Also, maybe give the Snowman Gangsta and Snow Balla a small chance to drop their respective hats? It wouldn't interfere with how they are obtained normally (buying them from the Clothier), it'd just be a fun little addition to get them from the Snowmen.
Well, I Can Try A Bit More For The Shotgun, Even Though I Kinda Sorta Did.
I Forgot About The Hats. ':eek:
 

YoshiGator

Terrarian
The Frost Legion Is Crap.
"HEY LOOK AT THAT SNOWM-" Dead.
I Am Going To,
1) Raise The Present Droprate Of These Enemies To 4%.

2) Remove Resistance To "On Fire!" And "Cursed Inferno".
3) Give Them Rare Drops And Money Drops.
4) Give The Snowmen The Ability To Traverse Platforms.
5) Add An Enemy, Maybe.

6) Make The Snow Globe Craftable With 10 Glass, 10 Snow, 2 Iron/Lead, And 5 Souls Of Might.

7) Shut Up And Start.

The Frost Legion - Reborn


Mister Stabby - Buffed


Ok, Basically, This Guy Is Weak. And It's Main Attack Is Contact.
AND IT LEAVES ITSELF VURNERABLE.
How About That It's DMG Is Multiplied By 3 When It's Stabbing, And It Has A Stabbing Fit For 2 Seconds.
AI: Snowman
DMG: 90 Normal, 270 Stabbing (180 Normal, 540 EX)
HP: 300 (600 EX)
DEF: 30
KBR: 50% (60% EX)
Drops:
75

5-10

Mister Stabby Banner (Every 50 Kills)

Snowman Gangsta - Buffed


It Needs To Fire Shotgun Shots. I Think It Already Does, But I'm Not Sure.
It Should Fire Every 2 Seconds In ANY Direction, Not Just Left Or Right.
And It Fires Snowballs Instead Of Musket Balls. Because Snowmen.
AI: Snowman
DMG: 75 Contact, 175 Snowball (150 Contact, 350 Snowball)
HP: 325 (650 EX)
DEF: 25
KBR: 50% (60% EX)
Drops:
1

5-10

Snowman Gangsta Banner (Every 50 Kills)

Rare Drops:
Gangsta Hat (2% Chance To Drop From A Snowman Gangsta)

Gangsta Shotgun (1% Chance To Drop From A Snowman Gangsta)

Snow Balla - Buffed


Throw A Snowball Every Second That Does NOT, I Repeat, NOT Place Snow Blocks.
But The Large 2x2 Snowballs Do. And Those Are Stronger. If It Can't Reach You (Too High), It Will Place Blocks To Reach You.
Every 3rd Snowball Is Large.
AI: Snowman
DMG: 65 Contact, 80 Snowball, 120 Large Snowball (130 Contact, 160 Snowball, 240 Large Snowball EX)
HP: 280 (560 EX)
DEF: 25
KBR: 50% (60% EX)
Drops:
90

5-10

Snow Balla Banner (Every 50 Kills)

Rare Drops:
Balla Hat (2% Chance To Drop From A Snow Balla)

Ball-arm (1% Chance To Drop From A Snow Balla)

Exploding Snowman


HEY.
I NOTICED THIS GUY WAS IN THE GAME'S FILES.
Y HE NO IN GAME.
It Explodes When It Touches A Player (Or When It Dies).
Explosions From Touching A Player Hurt Only The Player, Passive Mobs, And NPCs.
Explosions From Death Hurt Anything Except Passive Mobs.
Moves As Fast As Mister Stabbies.
Explosions Never Destroy Tiles.
AI: Snowman
DMG: 275 (550 EX)
HP: 500 (1000 EX)
DEF: 40
KBR: 100%
Drops:
2

5-10

1
(20%)
Exploding Snowman Banner (Every 50 Kills)

Loot

Gangsta Shotgun


A Better Shotgun. Wanna Know How?
Snowballs.
Now We Have Another Use!
Same Effect As The Shotgun, But With Snowballs That Are Affected By Gravity But Go As Far As Seeds Shot From Blowpipes. 10% Chance To Inflict "Frostburn" For 30 Seconds. The Spread Is 25% Less, Um, Spread, Than The Shotgun.
Uses Snowballs As Ammo.
Type: Weapon
DMG: 50
Knockback: 5 (Weak Knockback)
CRIT Chance: 5%
Use Time: 27 (Average)
Velocity: 11
Tooltip: Gangsta Time!
Debuff: Frostburn
Debuff Tooltip: It's Either Really Hot Or Really Cold. Either Way It REALLY Hurts.
Rarity:
Light Red
Sell: 6
50

Ball-arm


1% Chance To Drop From A Snow Balla.
It's A Bone Glove For Snowballs.
When Used, It Consumes 1 Snowball. The Snowball Flies Twice As Fast And As Far As A Seed From A Blowpipe. The Snowball Bounces Once Before Breaking On The Next Collision. Bounces Off An Unlimited Amount Of Enemies. Snowballs Have A 10% Chance To Inflict "Frostburn" For 30 Seconds. 25% Chance To Not Consume Ammo.
Type: Weapon
DMG: 60
Knockback: 6.5 (Average Knockback)
CRIT Chance: 10%
Use Time: 15
Velocity: 22
Tooltip: Balla-Balla-Balla!
Debuff: Frostburn
Debuff Tooltip: It's Either Really Hot Or Really Cold. Either Way It REALLY Hurts.
Rarity:
Light Red
Sell: 3

Gangsta Hat / Balla Hat



Now Drop From The Respective Snowmen Instead Of Being Sold By The Clother. Resemble The Hats Worm By The Snowman Gangsta And Snow Balla.
Both Sell For 20
.
Rarity:
Blue

Costumed Entities

Snowman Slime



These Come In Large And Small Sizes.
AI: Slime
DMG: 85 Small, 120 Large (170 Small, 240 Large EX)
HP: 190 Small, 225 Large (380 Small, 450 Large EX)
DEF: 15 Small, 20 Large
KBR: 45% Small, 65% Large (55% Small, 75% Large EX)
Drops:
50

1-3

Snowman Slime Banner
The money they drop is wayyyyy too much I mean 70 silver!? and one is 1 gold holy crap people would use this to get rich quick. something around 10 silver or under would fit
 

Bry-ccentric

Steampunker
The money they drop is wayyyyy too much I mean 70 silver!? and one is 1 gold holy crap people would use this to get rich quick. something around 10 silver or under would fit
It's Hardmode. They're GONNA Drop More Money.
I'm Fairly Sure.
Plus They'd Be Pretty Strong If This Was Added.

[DOUBLEPOST=1444390920,1444390608][/DOUBLEPOST]
But the drop rate of present is 7.69% now.
Maybe the damage is too high in expert(not all damage are doubled in expert, like the skeleton sniper), and enough to kill even end-game player in one hit.
Oh, What? I Didn't Know This. `:confused:
Also, DMG Probably Shouldn't Be That High. Lemme Go Fix It.
Very nice. If I may make a suggestion, a mini-boss might be interesting. Most events have one, and it would certainly make the Frost Legion a fun event. :)
Oh, Hey, Someone Guessed What I Planned To Do! I Was Gonna Add One, Not Sure What I Should Do, Though. `:confused:
 

YoshiGator

Terrarian
It's Hardmode. They're GONNA Drop More Money.
I'm Fairly Sure.
Plus They'd Be Pretty Strong If This Was Added.

[DOUBLEPOST=1444390920,1444390608][/DOUBLEPOST]
Oh, What? I Didn't Know This. `:confused:
Also, DMG Probably Shouldn't Be That High. Lemme Go Fix It.

Oh, Hey, Someone Guessed What I Planned To Do! I Was Gonna Add One, Not Sure What I Should Do, Though. `:confused:
yeah but even endgame enemies dont drop that much around 20 silver for a kill if theyre the hardest in the game
 

Trollface420

Eye of Cthulhu
I think you have SERIOUSLY overdone it here! 1 gold coin to drop from a Gangsta Snowman??? I know you want the Frost Legion to be more exciting to fight but you have buffed it too much. 175 damage for EACH shotgun shell??? :eek: That's 175x5=875 damage per SHOT. I'm sorry if this offends you but you need to act upon this for the greater good. Probably drop the damage and defence of certain enemies by a bit then I'll give support.
 

Bry-ccentric

Steampunker
I think you have SERIOUSLY overdone it here! 1 gold coin to drop from a Gangsta Snowman??? I know you want the Frost Legion to be more exciting to fight but you have buffed it too much. 175 damage for EACH shotgun shell??? :eek: That's 175x5=875 damage per SHOT. I'm sorry if this offends you but you need to act upon this for the greater good.
Sooooooo...
Make The Legion's Power Between My Current And The Before?
I Can Change The Money.

And I Meant For 175 To Be The Total DMG, Whoops.
 
Top Bottom