ShuVi
Steampunker
Hi everyone.
Does having the ultimate power tick you off?
Did you ever want monsters to be able to do anything against you even after you beat the moonlord?
Ever wanted to actually struggle against bosses or a simple slime even with equipment which would squash these on vanilla?
this mod might be something for you.
I present: The NPC Booster!
*Bad advertisement mode off*
No, seriously. After playing with some mods, Rockos ARPG for example, i noticed that most mods only make the player stronger atm, and the Prefixes for Enemies mod by Hiccup251 alone doesnt do the trick.
Thats why i made this small charm, originating from a simple prefix i added in the original Prefixes for Enemies mod.
It is based on that mod, and currently adds 5 Prefixes.
Each mob can only get 1 of these Prefixes, but the effects may or may not be devastating.
Here is a small Spreadsheet with all of the current Prefixes and their effects.
The Life, Damage and Defense values are multipliers by which each stat is increased. The Percentages on Knockback (resistance) and Size are the changes in relation to Vanilla.
Now coming to the appearance of the Prefixes:
I made it so that there will ALWAYS be one of these prefixes. "Frenzied" has a 90% chance to roll.
The other 10% are causing another roll for one of the other prefixes. each of them has a 25% chance to appear.
Updates (DD/MM/YYYY):
28/05/2016:
-updated to 0.8.1 (yay finally some logic gates while monsters want to tear your face off )
-Damage/Life increase per boss killed: 100% -> 50% (maybe that will help)
26/05/2016:
-went back to flat values for defense (time to rejoice summoners!)
-balanced titan and berserking damage multipliers a tiny bit (they were practically poking into my eyes.. the values i mean) still a bad idea to hug them
21/05/2016:
-Halved the Defense multiplication for balance testing
17/05/2016:
-Removed the Low-Spec version from the Modbrowser.
-Added a check weither Rockos ARPG is active or not (thanks @jopojelly)
-Added scaling modifiers on the ARPG mode:
*Each Boss (invasions excluded, MechBosses bundled) will increase a multiplier for the multipliers by 1 (up to 10 times multiplier).
*Killing Moonlord will result in THAT multiplier to be multiplied by 3.
*To work against insane Numbers right off the bat, i have adjusted the stats to be lower at the beginning. (be careful with senseless bossrushing though, else you will end up with a 216k hp unicorn easily)
-I will update the table with the initial values and maybe post-moonlord values so you can see the changes.
-Test these changes with all archetypes please. If you think these numbers are a bit too much, tell me what equipment you are using, which prefix the monster had, and overall a small situation overview (best would be a video or screenshot) and if possible a small adjustment suggestion. (im a bit masochistic when it comes to games i have cleared countless times already)
08/05/2016:
-Added a Low-Spec version with decreased multipliers on the Modbrowser, tell me if something is wrong there.
Known bugs:
-It is possible that there might be Mobs without any prefix. (even the Prefixes from Prefixes for Enemies will be missing) This is by no means completely true. in case you happen to encounter one of these, back away and check the HP of the monster. I dont have added a secret prefix which hides prefixes, but it is kind of similar to that. i might call this glitch the "hidden agent prefix". so in a way this is an unintended but wanted glitch.
-almost all of the colored slimes except of the blue slimes arent affected by prefixes (this is also the case for Hiccup251's mod)
#Known bugs end
In case you are interested in what might await you with this mod:
now coming to my thankgivings:
Special thanks to @Hiccup251 for creating the Prefixes for Enemies mod, creating a base for this little gem.
also Thanks to @SirUmnei for encouraging me to publish this mod.
Additional Thanks to @jopojelly for helping me with the mod check.
if you have any requests, suggestions for balancing or ideas, feel free to leave me some feedback.
I REALLY RECOMMEND USING THIS MOD TOGETHER WITH ROCKOS ARPG AS IT IS MOSTLY BALANCED ON IT. (Resolved as of 17/05/2016)
Important Edit:
Please dont expect too many updates for this mod, and dont expect any special prefixes which add projectiles like from Hiccups' mod. I'm extremely limited on my time, and only wanted to share this mod with people who want to spice up their experience.
Download (In case the mod browser doesnt work for you):
Download from MEGA (Not updated yet)
Does having the ultimate power tick you off?
Did you ever want monsters to be able to do anything against you even after you beat the moonlord?
Ever wanted to actually struggle against bosses or a simple slime even with equipment which would squash these on vanilla?
this mod might be something for you.
I present: The NPC Booster!
*Bad advertisement mode off*
No, seriously. After playing with some mods, Rockos ARPG for example, i noticed that most mods only make the player stronger atm, and the Prefixes for Enemies mod by Hiccup251 alone doesnt do the trick.
Thats why i made this small charm, originating from a simple prefix i added in the original Prefixes for Enemies mod.
It is based on that mod, and currently adds 5 Prefixes.
Each mob can only get 1 of these Prefixes, but the effects may or may not be devastating.
Here is a small Spreadsheet with all of the current Prefixes and their effects.
The Life, Damage and Defense values are multipliers by which each stat is increased. The Percentages on Knockback (resistance) and Size are the changes in relation to Vanilla.
Now coming to the appearance of the Prefixes:
I made it so that there will ALWAYS be one of these prefixes. "Frenzied" has a 90% chance to roll.
The other 10% are causing another roll for one of the other prefixes. each of them has a 25% chance to appear.
Updates (DD/MM/YYYY):
28/05/2016:
-updated to 0.8.1 (yay finally some logic gates while monsters want to tear your face off )
-Damage/Life increase per boss killed: 100% -> 50% (maybe that will help)
26/05/2016:
-went back to flat values for defense (time to rejoice summoners!)
-balanced titan and berserking damage multipliers a tiny bit (they were practically poking into my eyes.. the values i mean) still a bad idea to hug them
21/05/2016:
-Halved the Defense multiplication for balance testing
17/05/2016:
-Removed the Low-Spec version from the Modbrowser.
-Added a check weither Rockos ARPG is active or not (thanks @jopojelly)
-Added scaling modifiers on the ARPG mode:
*Each Boss (invasions excluded, MechBosses bundled) will increase a multiplier for the multipliers by 1 (up to 10 times multiplier).
*Killing Moonlord will result in THAT multiplier to be multiplied by 3.
*To work against insane Numbers right off the bat, i have adjusted the stats to be lower at the beginning. (be careful with senseless bossrushing though, else you will end up with a 216k hp unicorn easily)
-I will update the table with the initial values and maybe post-moonlord values so you can see the changes.
-Test these changes with all archetypes please. If you think these numbers are a bit too much, tell me what equipment you are using, which prefix the monster had, and overall a small situation overview (best would be a video or screenshot) and if possible a small adjustment suggestion. (im a bit masochistic when it comes to games i have cleared countless times already)
08/05/2016:
-Added a Low-Spec version with decreased multipliers on the Modbrowser, tell me if something is wrong there.
Known bugs:
-It is possible that there might be Mobs without any prefix. (even the Prefixes from Prefixes for Enemies will be missing) This is by no means completely true. in case you happen to encounter one of these, back away and check the HP of the monster. I dont have added a secret prefix which hides prefixes, but it is kind of similar to that. i might call this glitch the "hidden agent prefix". so in a way this is an unintended but wanted glitch.
-almost all of the colored slimes except of the blue slimes arent affected by prefixes (this is also the case for Hiccup251's mod)
#Known bugs end
In case you are interested in what might await you with this mod:
now coming to my thankgivings:
Special thanks to @Hiccup251 for creating the Prefixes for Enemies mod, creating a base for this little gem.
also Thanks to @SirUmnei for encouraging me to publish this mod.
Additional Thanks to @jopojelly for helping me with the mod check.
if you have any requests, suggestions for balancing or ideas, feel free to leave me some feedback.
I REALLY RECOMMEND USING THIS MOD TOGETHER WITH ROCKOS ARPG AS IT IS MOSTLY BALANCED ON IT. (Resolved as of 17/05/2016)
Important Edit:
Please dont expect too many updates for this mod, and dont expect any special prefixes which add projectiles like from Hiccups' mod. I'm extremely limited on my time, and only wanted to share this mod with people who want to spice up their experience.
Download (In case the mod browser doesnt work for you):
Download from MEGA (Not updated yet)
Last edited: