PC NEWS: 188.8.131.52 update is out! More info here. Report bugs here
CONSOLE 1.4 LAUNCHES SEP 30: The official launch date for Journey's End to arrive on Xbox and PlayStation is September 30th! Click here for more info. The plan is to have the update on Switch out later this year. Stay up to date with console news here.
MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Ah, yes I have. I’ve suggested Alpha Fungor, the Obsidian Castle, a new blizzard, and quite a bit more. I’m saying that this has been debunked multiple times to the point where it’s mostly frowned upon.
Ah, geez. More true weapons.
I don’t know how I should explain that more true weapons just don’t work. They add nothing new to the game, and we don’t need more craftable swords.
The trend of true/upgraded weapons has been used, and let’s keep it a unique thing. We need something unique...
Thanks for the sprite! I’ll make sure to put it in when I get the chance.
No, it does not spawn a cursed skull. It spawns a skeleton (like the skeleton enemy).
Also, I could make it for farming, but I want to add more craftable summon weapons.
Like, every thief in existence would want to do that rather than just ignore the house. You only have to mine two to three blocks to get in.
You don’t appear to understand all the problems of this thing.
It’s useless, since all it takes is two to three blocks of mining to get in. Or you could...
So this is just a mimic but it spawns in water and drops a Star Cloak ripoff.
Anyway this needs more unique drops for it to have any chance (unless it has the same drops as the normal mimic, which works).
Let me get this straight.
When you create a character, the RNG gods decide whether you’ll get an extra buff, an extra debuff, or nothing for everything you can eat in the game.
This would simply be a pain. Knowing that Greater Healing Potions would give me a debuff every time I consumed one...
Firefly Staff - Seems fine to me. Just rapidly does 1 damage (except if the enemy has no defense, then it does 2). I mean, it works for the start of the game.
Devourer Staff - I don't want an early-game Stardust Dragon. I like it better with it just being separate minions. I want to keep what...
Look, new mechanical bosses is a really bad idea.
We’re good with the three we have. Adding more will just get old. We don’t need more boss ripoffs.
What we do need is new, unique bosses that add new concepts to the game.