• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
four plus four
Reaction score
2,121

Profile posts Latest activity Postings About

  • Random enemies dropping random food feels like the most incomplete and underbaked thing I've encountered in the update, and ultimately just feels like an excuse to have multiple types of well feds.
    The worst part however is that pineapple doesn't combine with pizza, despite the tooltip :(
    Halocaster
    Halocaster
    It is kind of weird but getting random food from random enemies is kind of cool too lmao

    I don't like pineapples on my pizzas lol but eek kkk
    Terraria can add a new accessory in the desert that buffs mining speed by the same amount as the potion, but good old anklet of the wind is still not even half the movement speed potion. frowney face
    So I've never built with skyware before because the base blocks were ugly, but god damn the set is just so extra and glamorous and I love it oh so much.
    I swear sticky dynamite has been changed to just occasionally not stick to things.
    Aurora3500
    Aurora3500
    I've noticed that as well. I believe it is a bug. It has been brought to developer attention to look into.
    I know my last post was about hating being forced to do something or you'll be worse off, but I actually love being forced to build across the world or you're :red:ed. It helps that I really enjoy building(didn't used to, started to in 1.3), and how I was starting to really dislike how building in one area only was just superior. I know others hate the town forcing, but :red: em' ehh. Big change is big.
    four plus four
    four plus four
    Also as a side note towards my last post, I'm still not fond of torch bull:red: but also I used ice torches and desert torches in their biome for a bit and I quite enjoy how they sort of enhance the atmosphere, makes them seem more something, not sure what. I don't know if it'll ultimately be something I like, but for now I think it's dumb but maybe ok.
    At the very least I wish normal torches were always neutral.
    four plus four
    four plus four
    Actually I do know how they enhance the atmosphere, they make the blocks in the biome sort of glow and become more vibrant. It makes them stand out more than before.
    Techhunter_Talon
    Techhunter_Talon
    Mind you, in time, there will be mods that undo some stuff like that and more, like the torch luck BS.
    I just learned about the new luck system and I hate it. At least, the torch stuff, the rest seems cool. I've never been particularly fond of using colored torches, so being forced to use them or incur the wrath of drops in some places sucks.
    Damn. Guess I might try using the new torches, maybe I'll like em' more than I expect I do, idk.
    Techhunter_Talon
    Techhunter_Talon
    Or you could find some other way of marking where you've explored and make use of Shine Potions or Light Pets.
    four plus four
    four plus four
    Light pets are inconsistent, and shine potions cost more, but fair enough. But proper torches can also increase luck which is probably nicer than finding alternative means. If I were to use an alternative, it'd probably be stars in bottles or some other type of lantern, although star bottles are way cheaper than most lanterns now.

    In the middle of building, and I think it's neat that this works. Both pylons function, both npcs are happy with their biomes, and there are no other npcs nearby. Pretty cool.
    • Like
    Reactions: Cheese sticks
    Cheese sticks
    Cheese sticks
    reason is i started it yesterday
    Techhunter_Talon
    Techhunter_Talon
    You realize that you can have around 4 NPCs in the same area and they'll be perfectly fine, right?
    four plus four
    four plus four
    Yes, I do, but that's not important to what I posted about. I'm talking about the pylons, and how having a working forest and cavern pylon so close together using the same npcs is neat. It's not even about how this seems like it shouldn't work, since it makes sense it would based off the depth meter, even if it is somewhat unexpected.
    Journey's End might be my favorite update to Terraria. 1.2 was my favorite, due to changing so much of the foundation, but everything about 1.4 feels so special and cool and the atmosphere makes it a much better experience.

    I think what it comes down to is this - The quality of life in 1.2 makes the previous versions almost unplayable. The aesthetic and atmosphere in 1.4 makes the previous versions seem stale.
    four plus four
    four plus four
    These thoughts are only based off of about 15 hours in the update(most of which has been spent building) and recency bias is definitely happening, but Journey's End is phenomenal regardless.

    Also Journey's End does have quite a few QoL stuff too, like pylons and the Magic Conch that I also love, but I don't think they're better then autowalking up blocks, torches on walls, rope, etc.
    four plus four
    four plus four
    I realize I forgot a lot of 1.4's QoL stuff, like block swap and door opening and journey modes entire existence and probably more I still can't remember, but still.

    EDIT i'm an idiot, i had an edit here saying i didn't mention quality of life in the first post, but i in fact did
    Dolman
    Dolman
    Sounds about right, I agree with your thoughts. 1.2 was definitely a far more impactful update, though 1.4 is a very good ending to the game. I can't really think of any other features or additions I'd want added in at this point. Feels like everything that should be in the game is now in due to 1.4
  • Loading…
  • Loading…
  • Loading…
Top Bottom