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Turns out that not fishing for an enchanted sword and just making a world to get one in instead is a lot less stupid idiot of me, who would'a thunk. I also got a crimson key and a rod of discord randomly, which is pretty cooly.
I feel like if I didn't hate how rare fishing for items that make cool new items I want to get for my first 1.4 playthrough, I'd already be done with the update and wouldn't take multi day long breaks away from it. I don't hate fishing, but I do not want to fish.
Blood moon fishing is unenjoyable. It feels like it's meant to make the blood moon more exciting but it just makes it more stale, since all you're doing is ignoring all the mobs you can and the enemies that you can catch are much too rare, with their drops being even rarer. It's such a cool idea too.
If master mode had something as simple as making all enemies/bosses be double their original size, then I think its existence would feel a lot less unnecessary. It'd still be in line with them not wanting to modify ai, while actually making it more than just 'expert mode but pointlessly buff'.
Y'know since theirs now terraspark boots you'd think that lava charm would be feasible to get in my lifetime, but naw. It'd make sense if it came from shadow chests, but instead there's a ty magnet that makes more sense to be swapped with it than in purple chest.
In other news I've thought up an alternative fishing idea that I maybe might sprite at some point, so that's neat.
53 and a half hours and I am now in hardmode. Been going pretty slow through the update.
EDIT also fighting wall of flesh on a lava shark was not as fun as I'd imagined. tbf though wof died way faster than I'd have expected
Random enemies dropping random food feels like the most incomplete and underbaked thing I've encountered in the update, and ultimately just feels like an excuse to have multiple types of well feds.
The worst part however is that pineapple doesn't combine with pizza, despite the tooltip
I know my last post was about hating being forced to do something or you'll be worse off, but I actually love being forced to build across the world or you're ed. It helps that I really enjoy building(didn't used to, started to in 1.3), and how I was starting to really dislike how building in one area only was just superior. I know others hate the town forcing, but em' ehh. Big change is big.
I just learned about the new luck system and I hate it. At least, the torch stuff, the rest seems cool. I've never been particularly fond of using colored torches, so being forced to use them or incur the wrath of drops in some places sucks.
Damn. Guess I might try using the new torches, maybe I'll like em' more than I expect I do, idk.
Journey's End might be my favorite update to Terraria. 1.2 was my favorite, due to changing so much of the foundation, but everything about 1.4 feels so special and cool and the atmosphere makes it a much better experience.
I think what it comes down to is this - The quality of life in 1.2 makes the previous versions almost unplayable. The aesthetic and atmosphere in 1.4 makes the previous versions seem stale.