Mille Marteaux
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    i have come to the expert opinion that not the bees is unplayable in its current state so i'll see how long i go before getting tired of this instead
    MoultonLava
    MoultonLava
    what are the best secret seeds in your opinion (also can you do the Constant or Celebrationmk10 after this?)
    Mille Marteaux
    Mille Marteaux
    Drunk world and Don't dig up are really good seeds since a full playthrough is a reasonable expectation on them. Drunk world is notable since you can get both evils naturally in a world meaning you naturally get both biome chests. Great if you don't want to commit to one world evil over the other.

    I haven't played The Constant but its wide open caves are interesting and contribute a lot to making gfb better to play. Hunger and darkness mechanics don't really add anything to the game in practice but they're funny flavor.

    Celebrationmk10 is silly and funny but would be improved by Jungle Mimics not spawning in the temple.

    For the worthy is a fun challenge that does run the risk of overstaying its welcome if you play it repeatedly but is plenty fun on occasion.
    Mille Marteaux
    Mille Marteaux
    Get fixed boi is actually really fun if you go into it with the right mindset. It's a little troll-y due to the effects of The Constant, Not the Bees, and Notraps.. but the world generation is haphazard in a uniquely thought out way that's worth experiencing at least once, even if only on Classic/Expert.

    No traps isn't really interesting past Wall of Flesh, arguably after Skeletron since you can just cut all the wires at that point. You just blow up the underworld to deal with it.. it's kind of why I've started slowing down on my own notraps playthrough now. The worldgen is funny

    Not the bees is something you generate in Journey mode or on an established character to explore the world and laugh at the crazy worldgen but I don't think it's really fun in its current state beyond maybe classic mode. It's definitely worth exploring.
    call me crazy guys, but i think terraria might be a sandbox action/adventure game with many ways you can play it and triumph over the challenges you face
    after 2200 hours in this game, i've come to an expert conclusion on melee weapons
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    all discussions involving something in this game being "too easy" should be forced to include the poster's playtime of both vanilla and modded
    Mille Marteaux
    Mille Marteaux
    also @Orchamut youre valid, queen bee is deceptively hard due to how straightforward the fight is. on higher difficulties she gets outright unfair compared to other encounters
    Coleyohley
    Coleyohley
    What if I thought Classic was incredibly easy the  first time I played back on old-gen mobile? I have many thousands of hours now but I didn't think it was very hard (at least in classic) back then either.

    Combat in that playthrough consisted entirely of jumping directly into the enemy whilst swinging the highest-number sword I had and wearing the highest-defense armour I could find; I came out the victor nearly every single time.

    I didn't find it boring (far from it, I had a total blast) but I certainly didn't think it was very hard. It wasn't until I got my :red: handed to me in expert mode for doing exactly what I just described that I first started actually paying attention to what both I and the enemy were doing.
    Orchamut
    Orchamut
    I think I remember when I first played classic mode I liked using melee armor with magic weapons. I struggled a lot on the bosses and had to use the nurse a lot of times during bossfights. Unfortunately expert mode doesn't really fix the nurse being a solution to most things so I just ended up having to force myself to stop using the nurse and start building arenas or something insead.
    evil cross necklace that reduces the duration of your invulnerability frames
    This was certainly a surprise to stumble upon.
    terrible mod idea: literally just witch's broom except it has the santank gun
    jolly rancher gummies... the journey mode of candies
    enough excuses. guards! force this hooligan to update their own spreadsheets!
    sorry buddy, get in the crystal
    bbq-flavored chips are just socially acceptable ketchup-flavored chips
    hey millie
    remember this?
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    here is my (surprisingly) similar thing I did for Infernum Cultist
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    just had my eyes checked for the first time in 14 years. the eye drops were the worst part
    aggressively writing down the great (terrible) idea i had so i don't forget it while i'm at work
    The thing about 1.4.5 you are most excited about?
    Mille Marteaux
    Mille Marteaux
    i missed this while being busy but more whips
    Meowlegend
    Meowlegend
    I think mine is magic yoyo bag
    Coleyohley
    Coleyohley
    Roller skates, easily. Building speed with every boost in thr game can only just barely build as fast as a new, powerless character can  walk. You'll basically always be moving faster than that, which means you'll need to stop, start, stop, and start again to not outpace your building speed and it's  really annoying. Roller Skates should help immensely with building the large structres I like to make.
    friend brought me into hobby lobby today since she needed company while buying yarn. i found this glorious candy while there in the party favors aisle.
    1746915118622.webp

    these things are SO tough. they're like ultimate mode m&ms.
    wikihow how to avoid picking all the pepperoni off the pizza before you put it in the oven
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    your texture pack is one of my favorites, and it works surprisingly well with mods, accompanying me to Infernum Devourer, but here is my absolute favorite death message i got during Infernum DoG fight:
    Screenshot 2025-05-04 120829.png
    it is absolutely perfect for the context
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    get down from there i'm trying to get content for a thread post
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