plantszaza 🌳
Reaction score
3,286

Profile posts Latest activity Postings About

  • Bro is not being very subtle.
    1752335726803.jpeg
    Interesting video.
    The video discusses a specific gacha game currently in development, but its principles can also be applied to Modern Game development.
    Some players' feedback for the game is basically "This game is good, but it would be better to have mechanics from the [Popular Game]." "This game should be like the [Popular Game] so it has a better chance at competing." "You should make the game more accessible to a wider range of audiences."
    Essentially asking the game to become something it's not.

    • Like
    Reactions: zenithspeed
    zenithspeed
    zenithspeed
    yeah this happens a lot now

    >somewhat healthy ecosystem of games (can't be fully healthy, it's the 2020s after all) exists
    >some game in that genre (or similar one) enters the chat and starts dominating the market for XYZ reasons
    >others copy it in order to ride the hype train, those that don't usually die out (some may become hidden gems though)
    >"iTs ToO bOrInG nOw, EvErYtHiNgS tHe SaMe GaMe BuT rEsKiNnEd"
    >new game arrives to address the described monotony issues
    >"nO, iTs ToO dIfFeReNt AnD gImMiCkY"
    >game devs either comply and the game is rushed to be altered (resulting in eventual hate and the game dying out), or, if the devs are smarter, pull a "what the :red: you do want then?" and promptly stop development out of spite
    plantszaza 🌳
    plantszaza 🌳
    As a quote from the person in the video: "Those people don't want to play the new game, they want to play more of the same game they are playing."
    Huh, you can make a Copper Pickaxe and Copper Armor in Minecraft now.
    I'm loving the "The player-controlled character has their personality, is aware of the player's existence, and often interacts with the player." Trope.
    1751192869059.png
    Hytale's potential is so high that it is being revived.
    This will become Silksong 2.0
    All these factors contribute to a memorable boss.
    But the boss that you spend five hours fighting and dying?
    You can't forget them.
    1750997679715.png
    HellHeater
    HellHeater
    Markoth has mid music, terrible mechanics, meh setting and genuinely stupid difficulty. Yet it's one of the most memorable bosses.
    MoultonLava
    MoultonLava
    Because he took away your floor privileges
    Asternove
    Asternove
    I feel like the “Why you’re fighting” and “Who you’re fighting” of the boss deserves categories of its own.

    Ie Spamton NEO wouldn’t have been as memorable if he wasn’t [Spamtong] and instead just the NEO robot.

    Snowgrave Berdly is memorable due to the stakes. You are soullessly killing fake people, now reaching into reality as he desperately attempts to survive,
    "I hate how weak I feel, and I want to skip the grind so I can focus on beating bosses asap" mindset.
    1750889645288.png
    Another cautionary tale about game development.
    "We want to make this game perfect." "Whoops, we ran out of funds." "We took too long, and it won't be as popular anymore." "Let's cut our losses and cancel the project."
    Yooooo
    That's sick.
    So that's TEVI's plant girl boss fight.
    Not as cute as Rabi-Ribi's.
    1750252738071.jpeg

    1750252967705.jpeg
    My grandpa died last night. :guidesad:
    I tried building the house on the achievement image. (UPDATE)
    Capture 2025-06-16 04_10_07.png

    Less dimension version,
    Capture 2025-06-16 04_10_35.png

    Attachments

    • 1750022018865.png
      1750022018865.png
      9.3 KB · Views: 30
    I tried building the house on the achievement image.
    Capture 2025-06-15 12_33_15.png

    Attachments

    • 1749965445669.png
      1749965445669.png
      9.4 KB · Views: 32
    How I felt those years ago beating Terraria with no armor.
    Impressive .jpg
    Since 1.4.5 will allow you to select and mix whatever secret world seeds as you please.
    I wonder what change will be made to the Get Fixed Boi seed.
    Because it's impossible to make every NPC happy, everyone has a different idea of what the ideal NPC happiness grouping is.
    Here's mine:
    NPC happiness.png

    NPC happiness All NPC.png

    Attachments

    • NPC happiness Pre-H.png
      NPC happiness Pre-H.png
      15.2 KB · Views: 28
    • NPC happiness ear-H.png
      NPC happiness ear-H.png
      23.6 KB · Views: 25
    MoultonLava
    MoultonLava
    b-but Tavenkeep has OOA and the cool stuff that comes with it
    plantszaza 🌳
    plantszaza 🌳
    Only 4 items from his ENTIRE wares are affected by the Happiness price modifier.
    It's not worth making him mega happy so that you can buy 4 more Ales instead of 3.
    MoultonLava
    MoultonLava
    Ok that makes sense
    Huh. Saw this in the guide about base building.
    1749074163308.png


    Building the Tower of Babel in the GetFixedBoi world sounds like a fun(?) project.
  • Loading…
  • Loading…
  • Loading…
Back
Top Bottom