Interesting video.
The video discusses a specific gacha game currently in development, but its principles can also be applied to Modern Game development.
Some players' feedback for the game is basically "This game is good, but it would be better to have mechanics from the [Popular Game]." "This game should be like the [Popular Game] so it has a better chance at competing." "You should make the game more accessible to a wider range of audiences."
Essentially asking the game to become something it's not.
I'm loving the "The player-controlled character has their personality, is aware of the player's existence, and often interacts with the player." Trope.
Another cautionary tale about game development.
"We want to make this game perfect." "Whoops, we ran out of funds." "We took too long, and it won't be as popular anymore." "Let's cut our losses and cancel the project."
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
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