so while you guys are tinkering with world/character creation, any chance we could get a method to make the sun/moon not constantly cycle? it's highly distracting to constantly deal with light/dark/light/dark/light/dark while you're trying to pick out colors and whatnot. pinning it in place...
for a concrete example of the problem here:
a substantial percentage of the jungle in this remix seed world is corrupted before hardmode starts simply due to the lateral positioning of the jungle. if the hallow is actually meant to replace the corruption on that edge, then either the hallow...
shimmer would be really awesome for pre-hardmode characters in some world configurations, but i'm guessing you didn't want us doing this that early if you were tying it to the chloro-extractinator. though it's waaay past when it'd be relevant at that point.
you can try to use something like microsoft's keyboard ghosting demonstration
notably, keyboards are often arranged internally in a 'row and column' system, and it's common for there to be limitations that can occur with two keys on the same row or the same column to have trouble when other...
thanks for the extra testing and the additional data. as an aside, i find it strange that the ocean catches also show up in biomes that would normally override ocean... for instance, i'm at a snow fishing hole (trying to get flinxfin), and getting trout alongside atlantic cod. if that is in fact...
i can absolutely do that. note that in the session i had after my last post, i got a quest for an underground/cavern fish (bonefish, to be specific) and i stuck it out. like 7 enchanted nightcrawlers, plus i'm not sure how many journeyman bait, plus about nine in-game hours. but hey, it...
...a spot that should be valid by our intuitions -- and by your explanation -- without managing any catching. even with low tier fishing gear/crap bait*, catching surface/underground quest fish didn't take me a third of a day for a single quest catch in earlier versions.
is it possible there's...
i'm less concerned with crates right now than quest fish. is there a meaningfully reliable method to find a not-ocean section in the forest biome? i keep trying places with water, and end up getting ocean catches, but not necessarily right away, so it can take me up to a dozen catches to confirm...
i've for days now been trying to find a place to fish in order to get angler quest catches, and every single fishing hole i've managed to to set up so far returns ocean catches, and does not seem to produce quest fish despite seemingly being the right circumstances. i haven't had an ocean quest...
i do hope the alt-buttons functionality makes it to PC. while it's possible through steam input to work around the limitation, built-in support in terraria itself would be much more fluid.
and for those who might not immediately look at the full details: the weapon class added for the combat pets -- emblems -- is not directly used in active combat like whips or squires; you just keep it in your inventory, and it increases the stats of your combat pet(s), as well as adding new AI...
why would you make and carry a lot of foods when some foods are vastly easier to produce than others at a given tier? also who has inventory room for lots of distinct foods? i sure don't.
to be clear, i'm quite aware of how common frogs are. i actually put a bit of effort into collecting them...
agreed. seafood dinner is super trivial to get if you're doing any fishing progression whatsoever, since you can reliably get ingredient fish that combine to produce it.
and if you're doing any oasis/desert fishing, you'll quickly end up with more lobster than you know what to do with. at least...
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