Try turning all settings down to there lowest quality, Games have whats referred to as Max Memory. Going at or over 'Max Memory' causes the game to crash. Turning everything down to its lowest quality releases massive amounts of 'Memory'. 'Max Memory' is also a lag factor, Having to much going on at the same time increases 'Memory' which increases lag and the possibility of a crash. This may not be the case for you but it might work.Anyone know a way to use more mods while loading a world without crashing? I'm only using about 10 right now, but the game keeps crashing when I load up a world.
Hello! I loved playing modded terraria and I just got back to playing it and this error pops up...
Method not found: 'Int32 Terraria.Player.HasBuff(Int32)'.
at MoonLordNerf.BiteNerf.PostUpdateBuffs()
at Terraria.ModLoader.PlayerHooks.PostUpdateBuffs(Player player)
at Terraria.Player.Update(Int32 i)
at Terraria.WorldGen.do_playWorldCallBack(Object threadContext)
at Terraria.WorldGen.playWorldCallBack(Object threadContext)
Does anyone know what I have to do to take this off so I can play again?
I have this in something I made, thing it works:How do i add lifesteal like the vampire knifes to a weapon?
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
projectile.vampireHeal(damage, target.Center);
}
I put the quality to low but it still doesn't seem to solve the problem.Try turning all settings down to there lowest quality, Games have whats referred to as Max Memory. Going at or over 'Max Memory' causes the game to crash. Turning everything down to its lowest quality releases massive amounts of 'Memory'. 'Max Memory' is also a lag factor, Having to much going on at the same time increases 'Memory' which increases lag and the possibility of a crash. This may not be the case for you but it might work.
Also Terraria uses the openGL shading system, if you have to much things active that are being drawn to your graphics card this could cause you game to crash as well as a shading modifier that could be stored in one of the mods, Check for GLSL or openGL identifiers inside your mods. Something could be going wrong there.
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace TheRebirthMod.Items
{
namespace LightningPickaxe.Items
{
public override void SetDefaults()
{
item.name = "Lightning Pickaxe";
item.damage = 10;
item.melee = true;
item.width = 60;
item.height = 56;
item.toolTip = "Strikes Faster The Lightning";
item.useTime = 20;
item.useAnimation = 20;
item.pick = 49; //pickaxe power
item.useStyle = 1;
item.knockBack = 7;
item.value = 10;
item.rare = 2;
item.UseSound = SoundID.Item1;
item.autoReuse = true;
}
public override void AddRecipes() //How to craft this item
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.Wood, 10); //you need 10 Wood
recipe.AddTile(TileID.WorkBenches); //at work bench
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Tf2.Items
{
public class Critacola : ModItem
{
public override void SetDefaults()
{
item.name = "Crit A Cola";// in game item name
item.UseSound = SoundID.Item3; //this is the sound that plays when you use the item
item.useStyle = 2; //this is how the item is holded when used
item.useTurn = true;
item.useAnimation = 17;
item.useTime = 17;
item.maxStack = 30; //this is where you set the max stack of item
item.consumable = true; //this make that the item is consumable when used
item.width = 20;
item.height = 28;
item.toolTip = "Gives increased damage! Very balanced crits!";
item.value = 100;
item.rare = 1;
item.buffType = mod.BuffType("CritBoosted"); //this is where you put your Buff name
item.buffTime = 900;
return;
}
}
}
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Tf2.Buffs
{
public class CritBoosted : ModBuff
{
public override void SetDefaults()
{
Main.buffNoTimeDisplay[Type] = false;
Main.buffName[this.Type] = "Crit Boosted";
Main.buffTip[this.Type] = "40% more damage, ";
}
public override void Update(Player player, ref int buffIndex)
{
player.AddBuff(mod.BuffType("CritBoosted"), 1);
player.rangedDamage += 20;
player.meleeDamage += 20;
player.magicDamage += 20;
}
}
}
Whats the error you get?There is a problem with this code for a pickaxe can anyone help me?
Code:using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace TheRebirthMod.Items { namespace LightningPickaxe.Items { public override void SetDefaults() { item.name = "Lightning Pickaxe"; item.damage = 10; item.melee = true; item.width = 60; item.height = 56; item.toolTip = "Strikes Faster The Lightning"; item.useTime = 20; item.useAnimation = 20; item.pick = 49; //pickaxe power item.useStyle = 1; item.knockBack = 7; item.value = 10; item.rare = 2; item.UseSound = SoundID.Item1; item.autoReuse = true; } public override void AddRecipes() //How to craft this item { ModRecipe recipe = new ModRecipe(mod); recipe.AddIngredient(ItemID.Wood, 10); //you need 10 Wood recipe.AddTile(TileID.WorkBenches); //at work bench recipe.SetResult(this); recipe.AddRecipe(); } } }
c:\Users\Dominik\Documents\My Games\Terraria\ModLoader\Mod Sources\TheRebirthMod\Items\LightningPickaxe.cs(28,25) : error CS1518: Expected class, delegate, enum, interface, or structI have a buff that works but it wont go away. Heres the code, (1st code is in items folder 2nd is in buffs.)
Code:using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Tf2.Items { public class Critacola : ModItem { public override void SetDefaults() { item.name = "Crit A Cola";// in game item name item.UseSound = SoundID.Item3; //this is the sound that plays when you use the item item.useStyle = 2; //this is how the item is holded when used item.useTurn = true; item.useAnimation = 17; item.useTime = 17; item.maxStack = 30; //this is where you set the max stack of item item.consumable = true; //this make that the item is consumable when used item.width = 20; item.height = 28; item.toolTip = "Gives increased damage! Very balanced crits!"; item.value = 100; item.rare = 1; item.buffType = mod.BuffType("CritBoosted"); //this is where you put your Buff name item.buffTime = 900; return; } } }
[doublepost=1485118719,1485118545][/doublepost]Code:using System; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Tf2.Buffs { public class CritBoosted : ModBuff { public override void SetDefaults() { Main.buffNoTimeDisplay[Type] = false; Main.buffName[this.Type] = "Crit Boosted"; Main.buffTip[this.Type] = "40% more damage, "; } public override void Update(Player player, ref int buffIndex) { player.AddBuff(mod.BuffType("CritBoosted"), 1); player.rangedDamage += 20; player.meleeDamage += 20; player.magicDamage += 20; } } }
Whats the error you get?
"public override void AddRecipes() //How to craft this item" is where the problems at. (28,25) Refers to line and character number of where the error is at.c:\Users\Dominik\Documents\My Games\Terraria\ModLoader\Mod Sources\TheRebirthMod\Items\LightningPickaxe.cs(28,25) : error CS1518: Expected class, delegate, enum, interface, or struct
You have two namespace declarations. Remove one.There is a problem with this code for a pickaxe can anyone help me?
Code:using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace TheRebirthMod.Items { namespace LightningPickaxe.Items { public override void SetDefaults() { item.name = "Lightning Pickaxe"; item.damage = 10; item.melee = true; item.width = 60; item.height = 56; item.toolTip = "Strikes Faster The Lightning"; item.useTime = 20; item.useAnimation = 20; item.pick = 49; //pickaxe power item.useStyle = 1; item.knockBack = 7; item.value = 10; item.rare = 2; item.UseSound = SoundID.Item1; item.autoReuse = true; } public override void AddRecipes() //How to craft this item { ModRecipe recipe = new ModRecipe(mod); recipe.AddIngredient(ItemID.Wood, 10); //you need 10 Wood recipe.AddTile(TileID.WorkBenches); //at work bench recipe.SetResult(this); recipe.AddRecipe(); } } }
when i do that its say c:\Users\Dominik\Documents\My Games\Terraria\ModLoader\Mod Sources\TheRebirthMod\Items\LightningPickaxe.cs(7,1) : error CS0116: A namespace cannot directly contain members such as fieldsYou have two namespace declarations. Remove one.
Add a class declaration after the namespace.when i do that its say c:\Users\Dominik\Documents\My Games\Terraria\ModLoader\Mod Sources\TheRebirthMod\Items\LightningPickaxe.cs(7,1) : error CS0116: A namespace cannot directly contain members such as fields
public class LightningPickaxe : ModItem
I have a buff that works but it wont go away. Heres the code, (1st code is in items folder 2nd is in buffs.)
Code:using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Tf2.Items { public class Critacola : ModItem { public override void SetDefaults() { item.name = "Crit A Cola";// in game item name item.UseSound = SoundID.Item3; //this is the sound that plays when you use the item item.useStyle = 2; //this is how the item is holded when used item.useTurn = true; item.useAnimation = 17; item.useTime = 17; item.maxStack = 30; //this is where you set the max stack of item item.consumable = true; //this make that the item is consumable when used item.width = 20; item.height = 28; item.toolTip = "Gives increased damage! Very balanced crits!"; item.value = 100; item.rare = 1; item.buffType = mod.BuffType("CritBoosted"); //this is where you put your Buff name item.buffTime = 900; return; } } }
[doublepost=1485118719,1485118545][/doublepost]Code:using System; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Tf2.Buffs { public class CritBoosted : ModBuff { public override void SetDefaults() { Main.buffNoTimeDisplay[Type] = false; Main.buffName[this.Type] = "Crit Boosted"; Main.buffTip[this.Type] = "40% more damage, "; } public override void Update(Player player, ref int buffIndex) { player.AddBuff(mod.BuffType("CritBoosted"), 1); player.rangedDamage += 20; player.meleeDamage += 20; player.magicDamage += 20; } } }
Whats the error you get?
it's written:"public override void AddRecipes() //How to craft this item" is where the problems at. (28,25) Refers to line and character number of where the error is at.