Standalone [1.3] tModLoader - A Modding API

it seem that geting rid of so of the 75+ mod i had installed help some what! i dont know why i cant have 50+ mods?? if tmodloader does have a cap that would of beeen nice to knowed!
There are also issues if you reload mods few times without restarting terraria. Weird thing is, I get OutOfMemoryException when ram used is slightly above 3 gb, which is weird, unless Terraria is 32 bit app. However that call stack is from C#, then there shouldn't be such problems...
 
does someone know th ID
'Terraria.ID.ItemID' does not contain a definition for 'TomeofInfiniteWisdom' terraria
I have tried: TomeofInfiniteWisdom, and TomeOfInfiniteWisdom
here is my code: (Just the recipe)
Code:
        public override void AddRecipes()
        {
            ModRecipe recipe = new ModRecipe(mod);
            recipe.AddIngredient(ItemID.BatScepter, 1);
            recipe.AddIngredient(ItemID.AquaScepter, 1);
            recipe.AddIngredient(ItemID.TomeofInfiniteWisdom, 1); //The Problem?
            recipe.AddIngredient(ItemID.BlizzardStaff, 1);
            recipe.AddIngredient(ItemID.ClingerStaff, 1);
            recipe.AddIngredient(ItemID.BrokenHeroSword, 1);
            recipe.AddTile(null, "SuperComputer");
            recipe.SetResult(this);
            recipe.AddRecipe();
        }
 
does someone know th ID
'Terraria.ID.ItemID' does not contain a definition for 'TomeofInfiniteWisdom' terraria
I have tried: TomeofInfiniteWisdom, and TomeOfInfiniteWisdom
here is my code: (Just the recipe)
Code:
        public override void AddRecipes()
        {
            ModRecipe recipe = new ModRecipe(mod);
            recipe.AddIngredient(ItemID.BatScepter, 1);
            recipe.AddIngredient(ItemID.AquaScepter, 1);
            recipe.AddIngredient(ItemID.TomeofInfiniteWisdom, 1); //The Problem?
            recipe.AddIngredient(ItemID.BlizzardStaff, 1);
            recipe.AddIngredient(ItemID.ClingerStaff, 1);
            recipe.AddIngredient(ItemID.BrokenHeroSword, 1);
            recipe.AddTile(null, "SuperComputer");
            recipe.SetResult(this);
            recipe.AddRecipe();
        }
Code:
ItemID.BookStaff
 
can anyone help me with the error cs0117 :
terraria.ID.itemID does not contain a definition for "MandibleBlade"?o_O
 
Still can't access the browser, it's just an empty list. Running Windows 7 btw. Moreover earlier this year I had access to it just fine, but it wasn't on this Terraria version.
 
guys. I have a problem... How do I make my weapon use a modded Item as ammo (so item.useAmmo) ?

EDIT : nvm, I was just being dumb XD
 
why this doesn't work:
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.SlimeCrown);
recipe.AddTile(TileID.DemonAltar);
recipe.SetResult(this);
recipe.AddRecipe();
}
?
 
why this doesn't work:
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.SlimeCrown);
recipe.AddTile(TileID.DemonAltar);
recipe.SetResult(this);
recipe.AddRecipe();
}
?
Could you specify 'doesn't work'? Are you getting an error? Is the recipe not showing up?
 
Still can't access the browser, it's just an empty list. Running Windows 7 btw. Moreover earlier this year I had access to it just fine, but it wasn't on this Terraria version.
That's just a problem with slow WiFi, just leave it to load for a while. That's what I do.
 
Back
Top Bottom