Omega Colonizer
Golem
Is there a way to enable/disable mods manually? I have old computer and every time i want to change mods i have to open/close game 3 or more times.
Yes there is , you need to open terraria , click mods and click disable then go back to the menu and click reload mods , they initialize and have enabled/disabled a(some) mod(mods) of your choice , if you have an old pc , it may be a problem if you have lagIs there a way to enable/disable mods manually? I have old computer and every time i want to change mods i have to open/close game 3 or more times.
You can find all of those in the Player class. They're all public fields, so no decompilation necessary.i need halp, is there some sorta list of modifications you can add to armor, example:
player.meleeDamage *= 0.8;
player.thrownDamage *= 0.8;
player.fireWalk = true;
but i need one for ncreases jumpbost
is there a website or link?
I was wondering this too a while ago, no one never answered, how do you do it? I need halp too.How do you make tiles play different sounds when being broken?
I.e. I don't want an ore to sound like dirt breaking, so how do I make it sound like stone instead?
Sorry for my dumbfoundedness, but is it possible to use SoundIDs in SetDefaults of the tile? If so, would it be possible to do something likeSet these in setdefaults: http://blushiemagic.github.io/tModL...d_tile.html#a8c84ce4ca9c0796781f6abf8e841276e
You'll have to do some digging or use that dust and sound catalog mod to find the sound you want.
Main.tilePlaySound(SoundID.Item21);
Any helpMy terraria crashes every time I try to load it with TmodLoader installed
SoundID.Item21 corresponds to style 2 and type 21Sorry for my dumbfoundedness, but is it possible to use SoundIDs in SetDefaults of the tile? If so, would it be possible to do something likeAgain, sorry I am horrible with C#Code:Main.tilePlaySound(SoundID.Item21);
Thank you! It worked!SoundID.Item21 corresponds to style 2 and type 21
No, this is how it is set up.
Well this issue has been going on for a while now, theres no certain fix, but ya could try to disable all mods, reload enable ones you want don't reload exit the game, and when you open it, it should reload them without issues, but for me example this doesn't work... So it's luck based, and no not many other fixes exist.my tmodloader always fails to load a mod when its trying to load any .mp3 file , breaking the big mods like calamity and thorium. any help ?
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework.Graphics;
namespace Elementalic.Items.Tiles
{
public class MoraditeOreTile : ModTile
{
public override void SetDefaults()
{
Main.tileSolid[Type] = true;
Main.tileMergeRock[Type] = true;
Main.tileBlockLight[Type] = false; //true for block to emit light
Main.tileLighted[Type] = false;
drop = mod.ItemType("MoraditeOre"); //put your CustomBlock name
AddMapEntry(new Color(94, 0, 191));
minPick = 40;
}
}
}
Look couple messages above yours, and there's an answer.imaked my ore but it doesn't sound like a rock it sounds like dirt
Code:using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; using Microsoft.Xna.Framework.Graphics; namespace Elementalic.Items.Tiles { public class MoraditeOreTile : ModTile { public override void SetDefaults() { Main.tileSolid[Type] = true; Main.tileMergeRock[Type] = true; Main.tileBlockLight[Type] = false; //true for block to emit light Main.tileLighted[Type] = false; drop = mod.ItemType("MoraditeOre"); //put your CustomBlock name AddMapEntry(new Color(94, 0, 191)); minPick = 40; } } }