~!Mikhaila~♥
Terrarian
Inb4 when your server is not the right version
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I just opened up the tmodloader server, and it shows the tmodloader version in addition to the Terraria version it is based on, but yours doesn't....so I'm guessing you opened the vanilla server on accident.Inb4 when your server is not the right version
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Thanks, I hope I will understand it and make something awwwwesome with it
How would i go about porting a non tmodloader character to tmodloader.
Maybe you double click on tmodinstaller so that it can workbut i dont have any experience in modding and that was my first try myabe you could take a look at my codes and see whats wrong
Whoever was helping you was talking about the wrong terraria folder, if you want to find your mods folders go look inside your "documents" then "my games" and then you should find the correct terraria folder (assuming your using windows like me)I don't see a folder entitled 'ModLoader' anywhere. Do you mean that I need to move folders around/create them to do this?
i asked somewhere else and got the problem solved but still thanks ^^Maybe you double click on tmodinstaller so that it can work
Missing mod: MetroidMod/Items/PowerBeam
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
So, I finally decided to get off my lazy and fiddle around with this.
It's been going smoothly(sarcasm), except for one rather annoying compiling error I cannot seem to fix or figure out.
Please tell me it's not something that's blatantly obvious and I'm just being stupid.Code:Missing mod: MetroidMod/Items/PowerBeam at Terraria.ModLoader.ModLoader.GetTexture(String name) at Terraria.ModLoader.Mod.SetupContent() at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
(Source linked, so you can take a look at it.)
I put in an image named "PowerBeam.png", yes, alongside the "PowerBeam.cs" file. Do I need to remove the ".png"?Did you put in an image named "PowerBeam"? (Otherwise you had the same problem I did and I had no clue what the heck was going on)
No, you do not need to remove the .png, that is unless you cannot see any other files's extensions (which I highly recommend turning on extension viewing, it helps alot) but otherwise no, I had asked bluemagic and he never got back to me on what's wrong with the code for items, I would just recomend restarting the item and avoiding as much exampleitem code as possible because that's what seems to screw it up, I believe the problem is with the recipe code howeverI put in an image named "PowerBeam.png", yes, alongside the "PowerBeam.cs" file. Do I need to remove the ".png"?
Well, alright. Thanks for the help, I suppose. I'll try a few things, and maybe I can get it to work.No, you do not need to remove the .png, that is unless you cannot see any other files's extensions (which I highly recommend turning on extension viewing, it helps alot) but otherwise no, I had asked bluemagic and he never got back to me on what's wrong with the code for items, I would just recomend restarting the item and avoiding as much exampleitem code as possible because that's what seems to screw it up, I believe the problem is with the recipe code however
Well, alright. Thanks for the help, I suppose. I'll try a few things, and maybe I can get it to work.
I appreciate how you're trying to help me, but I think it would be better if you explain things to me on a more advance level, as I'm a veteran tAPI modder.Your problems either with the recipe or you might have forgot to put in "Using Terraria;"
Edit: That's as far as I can tell
Edit2: Yeah whatever it is I looked through it and everythings A-OK so I'm just gonna say to redo the code without using example item if possible
Edit3: Also I should mention that none of that green code will do anything, need to remove all //'s (and all of the speech that comes with it)
Edit4: Actually what is the name of your folder? Did it originally have the "test" part in it?
Had no clue so I was trying to be as helpful as I could, also I don't know if you really need the XnaFrameworkGraphics thing though, since my throwing weapons don't need them.I appreciate how you're trying to help me, but I think it would be better if you explain things to me on a more advance level, as I'm a veteran tAPI modder.
Edit: And I have all of the above sorted out.
Now that I think about it, I remember having a similar problem when I first started with tAPI, it was one of the "I don't know what I did, but it works now" moments.Anyways since clearly there is something wrong with the code system, I would recommend just restarting the entire items code since I had the exact same problem and I simply redid the item and it fixed it sooooo
That is exactly the problem. Looks like you fixed it, but it seems everyone messes up the autoloaded filenames, maybe I should make a post to easily help people with this problem.I renamed the folder from "Metroid Mod" to "MetroidMod" (removed the space) which may or may not have helped.
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(null, "MagicSnow", 5);
recipe.AddIngredient(ItemID.DemoniteBar, 1);
recipe.AddIngredient(ItemID.ShadowScale, 1);
recipe.AddTile(TileID.Anvils);
recipe.SetResult(this);
recipe.AddRecipe();
recipe.AddIngredient(null, "MagicSnow", 5);
recipe.AddIngredient(ItemID.CrimtaneBar, 1);
recipe.AddIngredient(ItemID.TissueSample, 1);
recipe.AddTile(TileID.Anvils);
recipe.SetResult(this);
recipe.AddRecipe();
}