Implemented needs system.
Your guardian will now ask you to do one of those things every 3 minutes in the game:
Eat, Train, Toilet, Sleep.
If there is no toilet disponible, they can use the bushes.
If they don't have food for too long, citizens will do.
If there is no target dummy nearby, your character will do.
If you fail to satisfy those needs too often, they will turn into a disgusting creature for good.
Guardians can now grow old and die as the age increases.
TerraGuardians gained star ranks.
The Guardian status will be reduced based on how low the star rank is. If It's 5 stars, It will have It's full potential.
There is no way you can increase the star rank of your TerraGuardian, but don't worry, I've added a trash can to the Guardian Selection Interface.
There is now a cap for max skill level for TerraGuardians based on star rank. They are as follow:
1 = Max Skill Level = 1
2 = Max Skill Level = 10
3 = Max Skill Level = 100
4 = Max Skill Level = 1000
5 = Max Skill Level = 9001
6 = Max Skill Level = unlimited
Removed guardian recruitment methods, there are new ways of getting new TerraGuardians in the mod.
Through diamond shop: You can spend diamonds to buy new guardians from the shop that updates every day.
Through a not rigged roulette: You can try your chance by spending 1000 diamonds per try.
Fishing.
Diamond spawn rate in the world reduced by 99% to make it fair.
Using Silt Stone, Slush or Fossil on the Extractinator will no longer give Diamonds.
Diamonds will be erased from chests and player inventory and banks upon entering a world, to provide a more rich experience.
No refunds.
Implemented Battle Royale mode.
Can have up to 256 players on the same match.
Doesn't works on multiplayer.
Implemented dating mechanics.
Crossplay with mobile version of the mod.
Currently not disponible because there is no mobile version of the mod.
This joke doesn't extends to console because... Modding on consoles? Seriously?
Moon Lord arrives.
Nerfed Mabel.
A lot of Terrarians and TerraGuardians are sad now.
Fully functional multiplayer.
You can now lose friendship level everytime your guardian dies.
If the guardian dies with Friendship level 0, It leaves your team and world, and never returns.
More fetch quests.
Now you can be asked to get items like Staff of Discord, and the Ankh Shield.
There is a bug where citizens near Zacks can end up dying for some reason.
And also afk players.
You can spawn the Wall of Fur if you throw a Rococo Voodoo Doll on the underworld lava.
Guideo Kojiwa left.
New debuff added: Rabies.
Causes TerraGuardians to be aggressive towards everything.
Either shoot it with a anti-rabies dart... Or with anything else that hurts.
TerraGuardians can now die for good if their owner is a Hardcore character, and they end up dying.
Turned the boss fight against the Zombie Guardian into a good boss fight.
Tutorial implemented.
Compatibility with other tModLoader mods implemented.
TerraGuardians will now turn hostile to the players if the player leaves them fighting while afk for too long.
Added outfits to TerraGuardians.
They can be bought by 5000 Diamonds each.
Twitch TV support.
All that is left to find out is... Why?
Implemented Bunny Army.
Don't trust their little red eyes.