Life Drain staff used by the guardians now applies the effect on your character and other guardians.
Martian Saucers will spawn with one less level of difficulty compared to other bosses.
Domino will now face the correct direction when sitting on the throne.
The Iron Cannon is now a ranged weapon.
Said item will no longer say that you shouldn't have it.
Also fixed It's status.
Iron Cannon is now craftable too.
The Knockback Resist bar will now have It's progress displayed in red when the npc has It's resist broken, and It is recharging.
Fixed a number of problems with the new combat AI.
Guardians will no long have their attack locked while in combat.
Guardians will no longer count ammo as a ranged weapon.
Critical Hits now causes more damage to enemies knockback resistance.
Guardians will no longer ask you to catch a Mouse or a Frog on Hardmode.
The chance at which requests of catching a mouse appears were reduced from 40% to 30%.
Guardians will now ask you extra stack of critters for every 10 friendship levels, instead of 5.
Reduced even more the rarity of the unique accessories from Bounty Quests.
Better I stop here, or else would be better to just give them away.
Guardians will no longer go too far away from the player in combat.
Changed Mabel's sleeping sprite.
Disabled the stacked damage large TerraGuardians would get from being attacked by multiple monsters, at least for those who are using the new monster strengthening system.
The mod now knows that you can have a 4th TerraGuardian when dismissing them.
Changed the position of Leopold arms when stopped and walking.
Added Leopold's throne sitting and bed sleeping animations.
The healing effects of the Vampire Knife and the Ghost Hood set are now shared with the Guardians.
Fixed a bug that caused event participation requests to not count waves passed if the guardian wasn't a main guardian, and was required to participate.
I tried a preemptive strike and made the bosses from the Pumpkin Moon and the Frost Moon have their difficulty level nerfed by one, just like the Martian Saucer.
Fixed the Aerial Bane.
Staff of Renew how heals all summoned guardians.
Added a new system that is good if you want to add rotativity to the TerraGuardians. Those debuffs increases in stack with the level, but will only cause penalty when the red version of it appears.
The debuffs has two states.
When It's a blue debuff, It wont affect penalty, It's more of a informative mean that the guardian is getting tired.
When It's a red debuff, penalties are applied. The penalties are listed on the debuff.
It introduces two ways the guardians can get worn out from the adventure:
Guardians can get tired If they do too many actions per game hours while following you.
Guardians can get wounded If they receive a damage that takes at least 15% of the health. And get heavily wounded if the guardian gets knocked out.
Those effects have different ways of recovering from:
Dismissing guardians for a few in-game days can restore them as the days passes.
Adding a First Aid Kit on the Guardian inventory can heal injury, but the First aid Kit has a cooldown of 8 in-game hours to be used again.
Injury reduces the guardian max health by a percentage, stacks up to 90% of their health.
The mod will no longer disregard Leopold's movement speed increase while in the air.
Leopold now hops when you're mounted on his shoulder.
Changed the way guardians finds out where they should be when following ahead of you, or behind.
Each front and back following has their own counters, so guardians wont try using their position in the party to determine the distance.
Leopold now requires friendship level 7 to allow you mounting on his shoulder.
Compared to the requirement to be able to call him, I'm pretty sure this is far easier.
Bree pre recruit npc will now go away when there is NO player near her.
You no longer can trigger both Bree's recruitment methods at the same time. She will now notice Sardine when you talk to her, If Sardine is on your party.
The Nurse can now resurrect knocked out guardians.
The Lamia Mask will now change to long hair when equipped on a female Nemesis.
Guardians will now wear Santa Hat when the Christmas event is running.
We'll probably need to find out how It will end when It comes. (8 months to go)
Fixed the Party participation request, now It no longer automatically completes.
Guardians will no longer oversleep when the day comes while raining.
There will be no longer a flying mouth when Alex is holding an item, and he's either sitting on a throne/bench, or sleeping on a bed.
Guardians will no longer use the last item in the stack of a throwable weapon. (Ex:. grenades, javelins, knives...)
The last item in the stack will cause 70% of damage, instead of 100%.
Changed the way guardians look for furnitures, they may be able to try using far away furnitures inside their houses now.
You can now have up to 4 assist guardians following you.
You need to have met at least 10 different TerraGuardians to unlock this.
Reduced the rate at which higher level gem monsters will appear.
Only one 3 gems monster or above can spawn at once. For now.
\ o /
The guardians will now ask you to kill less Dungeon Slimes, Paladins and Giant Skulls on their requests.
Bounty target will now spawn with boss modifier, but increased by 1 level.
Their minimum spawn level is of 3 gems.