3DS 3DS KNOWN ISSUES

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You seem like quite the social person. I like that and respect that, and hey, maybe we could shoot the breeze some time.
BUT
You know, this thread is about bugs and discussion surrounding it. You know what I'm sayin? Ya know.
:happy:
I'm actually opposite Mi amigo....I have anxiety and being social isn't my strongest skill.I don't have a single friend in school and I sit alone at lunch...Yeah.
 
Can i report a bug here?
WHile standing in front of a mannequin you need to go in your inventory. Select a clothing with A(which is not in hotbar)
go out of the menu and click Y. Your clothings are GONE. This happened to me twice today... luckily i can buy the tikki armor.
 
Can i report a bug here?
WHile standing in front of a mannequin you need to go in your inventory. Select a clothing with A(which is not in hotbar)
go out of the menu and click Y. Your clothings are GONE. This happened to me twice today... luckily i can buy the tikki armor.

I can't seem to reproduce this. Also you shouldn't be pressing Y anyway. You put clothes and armour on the mannequin by pressing A next to them.

Oh, never mind about the Y business. I never knew that you could put on clothes by pressing Y over them with a cursor. Although it is still possible to press Y on distant mannequins even without a cursor on (the distance is based on where the cursor would be normally when reached furthest away from you in the direction you are facing). Even so, my clothes still don't disappear forever.
 
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I have a old 3ds that won't be able to hold 1.3 of terraria.I was thinking and I thought,what about a newer 3ds.So if some smart person would be nice enough to tell me if a 3ds xl could handle terraria 1.3:pumpking:
 
Sadly no...But The 3DS has its own "Path" meaning we may get content EXCLUSIVELY to the 3DS and is also capable of being able to run on the 3DS.
Though, we (or at least me in this matter) don't know where the 3ds "Path" will go. Maybe it will end up like the WII U Version, Maybe it won't. Maybe the reat of the updates will be optimization based? Much like my post a few days ago "The world may never know.."
 
We continue to work to improve the Terraria 3DS experience, and your feedback is invaluable to us.

To submit bug reports, please use this form. Filling out the form in its entirety is the most effective way to report bugs to the dev team. For other issues, please consult the 505 Support Portal: http://support.505games.com/support/home

Patch history:
1.01 - Released February 2016, fixing high priority issues with the launch version
1.02 - Will be released June 2016 (NOA). Adds content and bug fixes, full list below
1.03 - This is the same as NOA 1.02, and will be released in June.


HIGHLIGHTS:
  • Multiplayer doors bug fixed for NOE
  • Frost Moon content added.
  • Save slots expanded from three to six.
  • 10 more inventory slots.
  • Auto equip removed.
  • "A" to interact now works relative to cursor position in Manual Aim.
  • Stack speed improved.
  • Quick stack ignores all hotbar items.
  • Buffs can now be cancelled on the Equip screen.
  • Save games refactored so the issue of long save times no longer occurs
  • Addressed a number of crashing-related issues
  • Items in the Trash stay there when you leave the UI screen, making it harder to accidentally trash a wanted item.
  • Players can sell items with no value to shops so you clean inventory quickly.
  • Dungeon Worldgen re-worked to provide properly expansive Dungeons
  • Spawn rates in dungeons rebalanced to fit a more authenitic threatening experience
  • Rules for surface fishing reworked, so you can fish much smaller ponds
  • Bosses now de-spawn 100% if you die – mirroring the PC version and adding challenge
  • Precision screen UI tweaked to add fishing items to left hand pane – tap to toggle
  • Player no longer glows like it’s wearing the Miner’s Helmet by default. Ore glow also toned down. It’s going to get dark out there guys...


Other Bugs Fixed with this Update:
  • Slow moving projectiles
  • Items becoming invisible when hung on wall
  • Can’t use any item for 10 seconds after using Godly Tempest Staff
  • Bug Catching Net accuracy (can only catch at feet)
  • Lihzahrd temple has no traps
  • Biome Spread too slow
  • Skeletron Prime’s arms each drop potions/hearts
  • Ice Golems not appearing
  • Crystal Shards are very rare
  • Crafting Adamantite/Titanium/Chloro Bars causes unusual slowdown
  • Imp fireballs explode into Goblin gore on destruction
  • Grasshoppers can't be killed
  • Dungeon biome constantly changing to Underground; ruins spawns
  • Flesh Grinder/Meat Grinder naming issues, sprite issue
  • Living Wood/Leaf Wand have some oddities in calculating wood total
  • Holding in Smart Cursor Hammer for backwalls always hammers the first block
  • Building near NPCs frustrating due to interaction conflicts
  • Unusual Recipes Unlocked at worldgen
  • Underworld Biome has way too many Imps spawning. UW spawns overall should be toned down.
  • When going down on a slope in a minecart and using items, the item is pointed the wrong direction.
  • There is "player disabled pvp" spam anytime someone leaves or joins a game.
  • Lots of problems with music and crossfade.
  • Game thinks the player is in a cave when they are in the dungeon.
  • The dungeon being shrunk is causing balance issues.
  • The center of the world needs to be completely flat, so that the player can build there.
  • Some items can only be made from Iron when they should also be made from Lead.
  • Items the player throws go up and slightly to the right, no matter which way they face.
  • Keep finding Magic Mirrors and Bug Nets in chests where they shouldn't be.
  • Reduced corruption sizes are causing problems getting items.
  • Floating Islands treasure chest loot is not distributed correctly.
  • Meteor Hamaxe is 35 bars. Should be 20.
  • Game was not switching into Meteor Zones when near a meteor.
  • Meteorite spawns do not give enough materials.
  • Enemy caster AI is broken.
  • Mana crystals need to be 3 fallen stars, not 5.
  • A large majority of the time when you are fishing, the bobber is shaking and you click but nothing will be caught.
  • You cannot see the fish you have caught on the line when you reel it in.
  • Fishing zones are being picked up incorrectly (i.e. Underground Fish everywhere bug)
  • Bug Nets don't catch critters most of the time.
  • Remove damage from all vanity pets.
  • Autodig should not target a block you are grappled to.
  • Using a grappling hook does not reset jump accessories.
  • Monsters continue to spawn in player towns.
  • Zombies repeatedly jump facing backwards at doors instead of banging on them.
  • Duke Fishron trophy does not spawn
  • Text error for the Valentine Ring tooltip
  • Can't catch surface fish. Game seems to not classify 'surface' areas correctly for fishing
  • Tempest Staff, multiple issues
  • Discount card not working as intended
  • The use time for the bucket is WAY too short.
  • 'Take all' from chests misbehaving
  • Eye of Cthulhu has the wrong boss music.
  • Dryad isn't reporting the rate of Crimson spread
  • Zombies should be able to open doors during a blood moon
  • Unable to create biomes.
  • Sometimes buckets won't collect or dispense water
  • Player stuck in "jump/fall" animation when standing on a sloped tile.
  • Flippers spawn rate is far too low
When will we get the further updates? We are so below and need to catch up or people will start losing interest in the 3ds version.
 
It could be in for submission waiting for Nintendo's approval, perhaps Deanzor is waiting to get the green light from them before he updates us with the patch notes.
There's also the likely scenario that more nasty bugs were found by Codeglue. That, or maybe Nintendo found something they weren't happy with and have denied the update...

Either way we should find out soon!

I'm excited though, I'm hoping this update will finally fix the crashing above all else! :)
 
It could be in for submission waiting for Nintendo's approval, perhaps Deanzor is waiting to get the green light from them before he updates us with the patch notes.
There's also the likely scenario that more nasty bugs were found by Codeglue. That, or maybe Nintendo found something they weren't happy with and have denied the update...

Either way we should find out soon!

I'm excited though, I'm hoping this update will finally fix the crashing above all else! :)
@Deanzor submitted the update a few days ago. Now we wait 100 more years:sigh:
 
Personally, I'd love to see more summons or possibly even a mount or two. Though it's probably not realistic to hope for much beyond the features we already have right now.
 
I've noticed some graphical glitches (little black lines showing up) when using the North Pole upwards. But looking back, I think this is something that happens with spears in general. Can anyone confirm?
 
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