Toxophilite [East]
Terrarian
So, I finally reached a point in Terraria's lifespan, where I'm interested in testing out some popular Mods. There's a few reasons I wanna do this & that's why I wanted to get all of my biases out of the way first, before I start publishing my findings. Firstly, I wanna make it clear that I haven't dived as deep into 1.4.1 as I'd of liked just yet, as there's still a long list of things I'm interested in testing & experimenting with, but for the most part, I feel like I got a full & healthy 1.4.1 experience that I'm satisfied with.
That's where things might get a bit tricky for my review, because as a person who's never played any Terraria Mods before, one of the common selling points I've been hearing over the years, is that some Mods are a clear representation of what Terraria should be & then later when 1.4.0 was released, the sentiments didn't change. The main criticisms I kept hearing repeatedly, were how such-&-such Mod did this or that thing better, & why didn't they just do this-or-that thing!?
This is one of the reasons I'm going in with a slight bias, because either way, I'm expecting these Mods I'll be playing, to be superior experiences to 1.4.0 & 1.4.1. That's not the only criteria I expect to be met either, & because the things I'm looking for these Mods to do are very specific, & very intentional, it was only fair to express them now & openly, so it doesn't appear that I'm developing issues with execution as things progress, or that I'm moving the goalpost.
The leap from 1.3.5 to 1.4.0/ 1.4.1 did the following things for me:
One more bias I'd like to get out of the way, before starting my review, is that I don't like most Mods for video games; especially for games that are already good at what they do, but there are some exceptions to the this; I'm familiar with Mods having to do with mostly RPG games, such as The Elder Scroll: Skyrim & the Fallout Series. Some Mods like more skins for characters in Fighting Games, like Street Fighter Series, or Super Smash Bro Ultimate, I also enjoy, because a lot of times they are additions that only make sense & make you question why it is that the developers didn't add it to the original game in the first place.
That's my main bias, if a Mod adds to a game, something that should've already existed, I'm usually already a fan. My main dislike for many Mods is the "too much sugar in the Kool-Aid" effect. When I start asking questions like "why is this here?" or "what's the point of this?", it's a representation of adding "too much sugar" & that's a personal bias of creating powercreep & item/ gameplay disparity for no-good-reason.
The first Mod I'll be trying is the most popular & commonly recommended, Calamity! From what I've seen (tMod Loader), this Mod is divided into many parts, such as "music/ no-music", & other options like more vanity items, changes to weapons & effects? I have no idea what any of this means & am looking for the most optimal experience. Before I start my review, are there any recommendations?
That's where things might get a bit tricky for my review, because as a person who's never played any Terraria Mods before, one of the common selling points I've been hearing over the years, is that some Mods are a clear representation of what Terraria should be & then later when 1.4.0 was released, the sentiments didn't change. The main criticisms I kept hearing repeatedly, were how such-&-such Mod did this or that thing better, & why didn't they just do this-or-that thing!?
This is one of the reasons I'm going in with a slight bias, because either way, I'm expecting these Mods I'll be playing, to be superior experiences to 1.4.0 & 1.4.1. That's not the only criteria I expect to be met either, & because the things I'm looking for these Mods to do are very specific, & very intentional, it was only fair to express them now & openly, so it doesn't appear that I'm developing issues with execution as things progress, or that I'm moving the goalpost.
The leap from 1.3.5 to 1.4.0/ 1.4.1 did the following things for me:
- Make the flow of gameplay feel much more approachable & consistent.
- Tooltips on items, character dialogue about progression, general tips on loading screens etc.
- The Bestiary, basically creates an in-game encyclopedia that enhances immersion & player agency.
- U.I. & other control based customization, that allows the player freedom to approach the game in a much easier way.
- Visual cues & more environmental storytelling, this was completely absent in some area of the game in 1.3.5.
- The World is now just as much a character as the new NPCs, enemies, Bosses & Player Character.
- Aside from a few egregious additions, the overall experience is very balanced now & there is really no right way to play anymore.
- "The devil is in the details" & this is a pretty consistent theme in 1.4.1.
- This principle goes from placing potted plants, to putting a hat on a hat. There's little charming things you will miss in 1.4.
- Every loose end, nook & cranny, was looked at in the newer updates, from flower patches to cosmetic trees.
- An Underground Cavern village looks/ feels nothing like a village on the surface, & neither do the updated Biomes.
- The newer upgrading paths for newer or previously useless items has been dramatically balanced & improved!
- The gameplay loop is much more complete & satisfying in 1.4.1.
- It doesn't matter if you're fishing, "farming", spelunking or throwing gold at NPCs, all are valid ways of progression.
One more bias I'd like to get out of the way, before starting my review, is that I don't like most Mods for video games; especially for games that are already good at what they do, but there are some exceptions to the this; I'm familiar with Mods having to do with mostly RPG games, such as The Elder Scroll: Skyrim & the Fallout Series. Some Mods like more skins for characters in Fighting Games, like Street Fighter Series, or Super Smash Bro Ultimate, I also enjoy, because a lot of times they are additions that only make sense & make you question why it is that the developers didn't add it to the original game in the first place.
That's my main bias, if a Mod adds to a game, something that should've already existed, I'm usually already a fan. My main dislike for many Mods is the "too much sugar in the Kool-Aid" effect. When I start asking questions like "why is this here?" or "what's the point of this?", it's a representation of adding "too much sugar" & that's a personal bias of creating powercreep & item/ gameplay disparity for no-good-reason.
The first Mod I'll be trying is the most popular & commonly recommended, Calamity! From what I've seen (tMod Loader), this Mod is divided into many parts, such as "music/ no-music", & other options like more vanity items, changes to weapons & effects? I have no idea what any of this means & am looking for the most optimal experience. Before I start my review, are there any recommendations?
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