IndigoRage
Terrarian
I just saw the teasers for the Don't Starve crossover update meaning another small update in the vein of the Old One's Army is coming. I've compiled a list of "I wish I had X" "I wish I had Y" from discussions with my friends over that period of time. I know it's probably small and much of it is probably already finished, but I'm taking my shot anyway.
1. An item (or items) similar to the Small Sand Pail that allow the player to place background objects that are currently irreplaceable outsize map editing software. No world can truly feel completely fresh, but once these little decorations are gone, they're gone forever. Seeing the Small Sand Pail in 1.4 gives me a perfect example for how this type of item could work. The scope could even reach to items to help place specific background plants, or various stalactites/stalagmites etc. And there's all kinds of unique themed pots that you can't use for decoration as well. I know we can just use map editing software, but being able to add these touches to my builds in-game would be a big favor. My friends really want to be able to use the background tents for instance. Think along the lines of how all the background walls were made craftable via ecto mist.
2. A way to grow tall trees outside world generation. Same as above. Useful decoration that only exists on world gen in the current release.
3. The ability to craft hardmode fishing crates into prehardmode ones. Crates are a decorative background item in addition to a goodie bag. Being in hardmode shouldn't force you to change worlds to have access to this decorative object.
4. An item that functions similarly to a spelunker potion that allows you to see Corruption/Crimson/Hallow blocks highlighted through walls to make it easier to purify without risk of it coming back.
5. On the very extreme end and probably not possible to implement outside a large scale expansion: An endgame item that does for building what The Grand Design does for wiring. Think Drill Containment Unit tier.
6. A renewable way to obtain cloud blocks. One possibility would be wet bomb + lava source = steamy bomb. The steamy bomb would drop cloud when detonated like the dirt bomb.
7. A renewable way to obtain hive blocks. In one world I was having extremely bad luck with drops and I ended up cleaning almost my entire jungle of hive blocks just to make abeeminations.
8. Doesn't necessarily have to be easy to do per se, but it would be nice to be able to obtain any pyramid loot you didn't obtain (including the banners, this goes for sky island banners too). Pharaoh costume is a bit of a troll to the players, I know, but even in worlds where you get sandstorm or carpet sometimes you like to get pharaoh to complete the collection. Fart in a Jar is about as good as Sandstorm and simply requires a Cloud in a Bottle and a Rare Drop. Perhaps a rare drop could be added to the desert and the tundra for players to craft their respective bottles. The Blizzard in a Bottle is obtainable from Ice biome crates so maybe these could just be added to the desert crate loot pool even?
9. I think it's clear by this point that a lot of my QoL wishes revolve around making as many things in the game renewable and farmable as possible. I'm a huge stickler for staying in one world. I know this section is a huge ask, but I'd suggest full parity between crates and chests (or for a larger variety of crates to be added) to fill in the weird cracks where some items are unobtainable for crates when it would be normal for every other item in its pool to be. If not with the exact item, then in spirit like how Hermes Boots can be substituted for the Sailfish Boots. Generally, a lot of these being hard to do would be fine to me. Like how you have to wait until hardmode to have a chance to get both world evils in a normal world. Alternate colors of Dungeon Bricks, renewable Dungeon Furniture sets, renewable Obsidian Furniture sets, access to paintings, access to the Sharpening Station, statues, etc, etc, etc. Basically I want to be able to do most things I could do with a well built Journey Mode character in one world with great effort. It's not that I want to hoard everything, I just like having access to certain items if I should want them in my worlds in the more standard game modes.
10. A way to encounter Tortured Souls after the Tax Collector has been saved. You can softlock yourself out of being able to complete the bestiary if you don't kill Tortured Souls before saving the Tax Collector.
11. Make the Tax Collector more useful. By the point in the game you have access to the Tax Collector, ~10 gold over 4 days is pretty small and it's even less meaningful in harder difficulties. At his current usefulness level he's basically a filler NPC to build pylons with.
12. Update 1.1 hardmode ore armor tools and weapons in the style of the 1.2 armors. They are some of the few things still in the game's old style and they look really out of place (more Mythril and Cobalt, less so with Adamantite). Not really necessary with texture packs these days though. I'd still like to see how the actual art team would do it if they had the chance.
Edit: 13. An easier way to skip Solar Eclipses and Blood Moons, (or just events in general) without bumping into the Enchanted Sundial's 7 day limit. I understand the logic behind events, but as someone who likes building without needing to be in god mode in journey mode to do it, Blood Moons become more annoying the more frequently you get them. It's an unwelcome 9 minute distraction which is nice to have when I'm farming or to add some threat to the early game, but when I'm trying to actually build it's just a massive pain.
That's about it that I can remember off the top of my head. I might edit with more if they come to me or if anything in replies is also appropriate for this list.
1. An item (or items) similar to the Small Sand Pail that allow the player to place background objects that are currently irreplaceable outsize map editing software. No world can truly feel completely fresh, but once these little decorations are gone, they're gone forever. Seeing the Small Sand Pail in 1.4 gives me a perfect example for how this type of item could work. The scope could even reach to items to help place specific background plants, or various stalactites/stalagmites etc. And there's all kinds of unique themed pots that you can't use for decoration as well. I know we can just use map editing software, but being able to add these touches to my builds in-game would be a big favor. My friends really want to be able to use the background tents for instance. Think along the lines of how all the background walls were made craftable via ecto mist.
2. A way to grow tall trees outside world generation. Same as above. Useful decoration that only exists on world gen in the current release.
3. The ability to craft hardmode fishing crates into prehardmode ones. Crates are a decorative background item in addition to a goodie bag. Being in hardmode shouldn't force you to change worlds to have access to this decorative object.
4. An item that functions similarly to a spelunker potion that allows you to see Corruption/Crimson/Hallow blocks highlighted through walls to make it easier to purify without risk of it coming back.
5. On the very extreme end and probably not possible to implement outside a large scale expansion: An endgame item that does for building what The Grand Design does for wiring. Think Drill Containment Unit tier.
6. A renewable way to obtain cloud blocks. One possibility would be wet bomb + lava source = steamy bomb. The steamy bomb would drop cloud when detonated like the dirt bomb.
7. A renewable way to obtain hive blocks. In one world I was having extremely bad luck with drops and I ended up cleaning almost my entire jungle of hive blocks just to make abeeminations.
8. Doesn't necessarily have to be easy to do per se, but it would be nice to be able to obtain any pyramid loot you didn't obtain (including the banners, this goes for sky island banners too). Pharaoh costume is a bit of a troll to the players, I know, but even in worlds where you get sandstorm or carpet sometimes you like to get pharaoh to complete the collection. Fart in a Jar is about as good as Sandstorm and simply requires a Cloud in a Bottle and a Rare Drop. Perhaps a rare drop could be added to the desert and the tundra for players to craft their respective bottles. The Blizzard in a Bottle is obtainable from Ice biome crates so maybe these could just be added to the desert crate loot pool even?
9. I think it's clear by this point that a lot of my QoL wishes revolve around making as many things in the game renewable and farmable as possible. I'm a huge stickler for staying in one world. I know this section is a huge ask, but I'd suggest full parity between crates and chests (or for a larger variety of crates to be added) to fill in the weird cracks where some items are unobtainable for crates when it would be normal for every other item in its pool to be. If not with the exact item, then in spirit like how Hermes Boots can be substituted for the Sailfish Boots. Generally, a lot of these being hard to do would be fine to me. Like how you have to wait until hardmode to have a chance to get both world evils in a normal world. Alternate colors of Dungeon Bricks, renewable Dungeon Furniture sets, renewable Obsidian Furniture sets, access to paintings, access to the Sharpening Station, statues, etc, etc, etc. Basically I want to be able to do most things I could do with a well built Journey Mode character in one world with great effort. It's not that I want to hoard everything, I just like having access to certain items if I should want them in my worlds in the more standard game modes.
10. A way to encounter Tortured Souls after the Tax Collector has been saved. You can softlock yourself out of being able to complete the bestiary if you don't kill Tortured Souls before saving the Tax Collector.
11. Make the Tax Collector more useful. By the point in the game you have access to the Tax Collector, ~10 gold over 4 days is pretty small and it's even less meaningful in harder difficulties. At his current usefulness level he's basically a filler NPC to build pylons with.
12. Update 1.1 hardmode ore armor tools and weapons in the style of the 1.2 armors. They are some of the few things still in the game's old style and they look really out of place (more Mythril and Cobalt, less so with Adamantite). Not really necessary with texture packs these days though. I'd still like to see how the actual art team would do it if they had the chance.
Edit: 13. An easier way to skip Solar Eclipses and Blood Moons, (or just events in general) without bumping into the Enchanted Sundial's 7 day limit. I understand the logic behind events, but as someone who likes building without needing to be in god mode in journey mode to do it, Blood Moons become more annoying the more frequently you get them. It's an unwelcome 9 minute distraction which is nice to have when I'm farming or to add some threat to the early game, but when I'm trying to actually build it's just a massive pain.
That's about it that I can remember off the top of my head. I might edit with more if they come to me or if anything in replies is also appropriate for this list.
Last edited: