Xemgoa
Plantera
So we have wings that allow us to fly for an amount of time, why not have tails as an accessory? The idea is that this would have useful applications like wings-- Not as another vanity costume. Let's turn our attention from vanity and more to functionality please.
Tails work like utility, when equipped the player will have a tail that can do various things for the player.
Several suggestions as what the tail can do is:
Tails can be procured through crafting from using specific material from just average everyday gains, with the exception of a tail bone; which can be procured from creatures that have a tail.
E.g., Turtle tail - combined with turtle shells, some ore of a pre-hardmode material, and a few tail bones to craft this utility accessory.
Tails work like utility, when equipped the player will have a tail that can do various things for the player.
Several suggestions as what the tail can do is:
- A monkey tail that extends item grabbing from behind, grabs items when their within range and adds to the players inventory.
- A dove tail that allows free flight, hold the jump button when flying, and you can hover about into any direction, using the directional buttons. Flight time still depends on the wings, and do not allow infinite flight.
- A cat tail that lets you walk on the surface of back wall, certain foreground surfaces that players cannot stand on, and climb up surfaces.
- A dino tail that acts like a club, automatically swinging at enemies who come into reach and knocks them back.
- A dog tail (for aesthetics) that the speed at which it wags depends on your health, the lower the slower.
- A platypus tail that just knocks back enemies a small distance.
- A Demon tail that inflicts a weak but short lived curse on enemies that comes into reach (Works like poison for a short duration)
- A eyeball on a tail that works like half-as-effective spelunker potion so long as the accessory is equipped.
- A tiger tail that induces a constant hunter effect, so long as the accessory is equipped
- A Spider-monkey tail that works like a grapple, but allows you to cling to different objects (Like trees)
- A Lizard tail that breaks off, drawing enemy attention away from the player. Will grow back slowly.
- A Porcupine tail that works like thorns when the enemy attacks from behind.
Tails can be procured through crafting from using specific material from just average everyday gains, with the exception of a tail bone; which can be procured from creatures that have a tail.
E.g., Turtle tail - combined with turtle shells, some ore of a pre-hardmode material, and a few tail bones to craft this utility accessory.
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