Dapling
Duke Fishron
Because there isn't anything after the Moon Lord, there isn't any real reason for the luminite armors to not be an absurdly broken reward for all of the player's hard work, especially considering that the nurse isn't going to be an option in 1.4. The Nebula Armor is a prime example of what these armors SHOULD be like. Here are a few ideas for buffing the three others as examples:
- Each stack of Solar Flare Armor's Solar Shield now gives 15% damage reduction and melee damage. (was originally going to do 20% of both but that would have been absolutely busted, especially because of how much defense and damage Solar Flare Armor gives already.)
- Vortex Armor's individual pieces no longer give ammo consumption reduction. Instead, the set bonus gives 100% chance not to consume ammo as well as the stealth ability it currently has. I feel like many people would love this change, as it would be a way to give endless ammo without adding a grindy pouch for everything.
- The Stardust Guardian is done away with completely (Sorry, but just because it's a jojo reference doesn't mean it was powerful). Instead, every 100 damage dealt sends out an attack like a scaled down version of the Stardust Pillars', which spawns two random minions that despawn after 30 seconds or inflicting 500 damage each. Cannot Summon Baby Slimes (because they're far too weak and would just give I-Frames) or Stardust Dragons (Because having more than one Stardust Dragon would be absurd). Summoning one of the Twins summons the other Twin. This special ability has an internal cooldown of one second. Additionally, each piece of the armor now raises all damage by 3% as well as raising summon damage by 22%. This is to help hint to the player that summoner is meant to be played with other weapons (because red himself did say that).
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