Scourge of light
Terrarian
Why have the update progree posts been stopped
And the update progress bar on the OP is not moving from 15 percent
And the update progress bar on the OP is not moving from 15 percent
...wot...?Yeah, I'll make the Primordial Earth use less dust in the next update. The Devourer's projectiles have had their timeLeft reduced which helped a lot with lag, at least on my end it did.
I wanted to make a "super Destroyer" because the Destroyer is probably my favorite Hardmode boss since you can choose whether to have an easy win (by using piercing weapons) or not
The Devourer also cuts nearly ALL piercing damage by two thirds, excluding other mod weapons of course, which means a piercing weapon that originally did 90 damage will now only do 30 to the Devourer and with figuring in his high defense that would probably be cut even further to about 10.
...wot...?
i never noticed when fighting it o.o (played at a summoner)
public override void ModifyHitByProjectile(Projectile projectile, ref int damage, ref float knockback, ref bool crit)
{
if (projectile.type == 4 ||
projectile.type == 5 ||
projectile.type == 7 ||
projectile.type == 8 ||
projectile.type == 30 ||
projectile.type == 37 ||
projectile.type == 76 ||
projectile.type == 77 ||
projectile.type == 78 ||
projectile.type == 91 ||
projectile.type == 92 ||
projectile.type == 93 ||
projectile.type == 108 ||
projectile.type == 133 ||
projectile.type == 134 ||
projectile.type == 135 ||
projectile.type == 136 ||
projectile.type == 137 ||
projectile.type == 138 ||
projectile.type == 139 ||
projectile.type == 140 ||
projectile.type == 141 ||
projectile.type == 142 ||
projectile.type == 143 ||
projectile.type == 144 ||
projectile.type == 150 ||
projectile.type == 151 ||
projectile.type == 152 ||
projectile.type == 162 ||
projectile.type == 221 ||
projectile.type == 228 ||
projectile.type == 239 ||
projectile.type == 245 ||
projectile.type == 250 ||
projectile.type == 251 ||
projectile.type == 260 ||
projectile.type == 263 ||
projectile.type == 264 ||
projectile.type == 274 ||
projectile.type == 280 ||
projectile.type == 281 ||
projectile.type == 294 ||
projectile.type == 301 ||
projectile.type == 312 ||
projectile.type == 323 ||
projectile.type == 338 ||
projectile.type == 339 ||
projectile.type == 340 ||
projectile.type == 341 ||
projectile.type == 357 ||
projectile.type == 409 ||
projectile.type == 424 ||
projectile.type == 425 ||
projectile.type == 426 ||
projectile.type == 442 ||
projectile.type == 443 ||
projectile.type == 461 ||
projectile.type == 470 ||
projectile.type == 477 ||
projectile.type == 482 ||
projectile.type == 491 ||
projectile.type == 493 ||
projectile.type == 494 ||
projectile.type == 507 ||
projectile.type == 510 ||
projectile.type == 511 ||
projectile.type == 512 ||
projectile.type == 513 ||
projectile.type == 516 ||
projectile.type == 517 ||
projectile.type == 536 ||
projectile.type == 569 ||
projectile.type == 570 ||
projectile.type == 571 ||
projectile.type == 588 ||
projectile.type == 599 ||
projectile.type == 604 ||
projectile.type == 611 ||
projectile.type == 612 ||
projectile.type == 616 ||
projectile.type == 618 ||
projectile.type == 619 ||
projectile.type == 620 ||
projectile.type == 632 ||
projectile.type == 637 ||
projectile.type == 638 ||
projectile.type == 639 ||
projectile.type == 640 ||
projectile.type == 642 ||
projectile.type == 644 ||
projectile.type == 645 ||
projectile.type == mod.ProjectileType("NuclearFuryProjectile") ||
projectile.type == mod.ProjectileType("PlasmaExplosion") ||
projectile.type == mod.ProjectileType("WaterSpout") ||
projectile.type == mod.ProjectileType("HellfireExplosionFriendly") ||
projectile.type == mod.ProjectileType("ForbiddenSunburst") ||
projectile.type == mod.ProjectileType("DustProjectile") ||
projectile.type == mod.ProjectileType("AbyssBall") ||
projectile.type == mod.ProjectileType("BlazingPhantomBlade") ||
projectile.type == mod.ProjectileType("BrimstoneFireFriendly") ||
projectile.type == mod.ProjectileType("CosmicBolt") ||
projectile.type == mod.ProjectileType("EvergladeSprayProjectile") ||
projectile.type == mod.ProjectileType("FlareSpear") ||
projectile.type == mod.ProjectileType("HyperBlade") ||
projectile.type == mod.ProjectileType("SunlightBlade") ||
projectile.type == mod.ProjectileType("LifeScythe") ||
projectile.type == mod.ProjectileType("IceBeam") ||
projectile.type == mod.ProjectileType("MarianaProjectile") ||
projectile.type == mod.ProjectileType("SupremeDustFlakProjectile") ||
projectile.type == mod.ProjectileType("SupremeDustProjectile") ||
projectile.type == mod.ProjectileType("TitaniumShurikenProjectile") ||
projectile.type == mod.ProjectileType("XerocPitchforkProjectile") ||
projectile.type == mod.ProjectileType("NebulaDust") ||
projectile.type == mod.ProjectileType("HiveBombExplosion") ||
projectile.type == mod.ProjectileType("ExplodingStake") ||
projectile.type == mod.ProjectileType("FlamingStake") ||
projectile.type == mod.ProjectileType("GoliathExplosion") ||
projectile.type == mod.ProjectileType("HiveExplosion") ||
projectile.type == mod.ProjectileType("StandingFire") ||
projectile.type == mod.ProjectileType("JungleThorn"))
{
damage /= 4;
}
if (ProjectileID.Sets.StardustDragon[projectile.type])
{
damage /= 3;
}
}
JESUS O.OHere are all of the projectile damages he cuts (these are IDs):
Code:public override void ModifyHitByProjectile(Projectile projectile, ref int damage, ref float knockback, ref bool crit) { if (projectile.type == 4 || projectile.type == 5 || projectile.type == 7 || projectile.type == 8 || projectile.type == 30 || projectile.type == 37 || projectile.type == 76 || projectile.type == 77 || projectile.type == 78 || projectile.type == 91 || projectile.type == 92 || projectile.type == 93 || projectile.type == 108 || projectile.type == 133 || projectile.type == 134 || projectile.type == 135 || projectile.type == 136 || projectile.type == 137 || projectile.type == 138 || projectile.type == 139 || projectile.type == 140 || projectile.type == 141 || projectile.type == 142 || projectile.type == 143 || projectile.type == 144 || projectile.type == 150 || projectile.type == 151 || projectile.type == 152 || projectile.type == 162 || projectile.type == 221 || projectile.type == 228 || projectile.type == 239 || projectile.type == 245 || projectile.type == 250 || projectile.type == 251 || projectile.type == 260 || projectile.type == 263 || projectile.type == 264 || projectile.type == 274 || projectile.type == 280 || projectile.type == 281 || projectile.type == 294 || projectile.type == 301 || projectile.type == 312 || projectile.type == 323 || projectile.type == 338 || projectile.type == 339 || projectile.type == 340 || projectile.type == 341 || projectile.type == 357 || projectile.type == 409 || projectile.type == 424 || projectile.type == 425 || projectile.type == 426 || projectile.type == 442 || projectile.type == 443 || projectile.type == 461 || projectile.type == 470 || projectile.type == 477 || projectile.type == 482 || projectile.type == 491 || projectile.type == 493 || projectile.type == 494 || projectile.type == 507 || projectile.type == 510 || projectile.type == 511 || projectile.type == 512 || projectile.type == 513 || projectile.type == 516 || projectile.type == 517 || projectile.type == 536 || projectile.type == 569 || projectile.type == 570 || projectile.type == 571 || projectile.type == 588 || projectile.type == 599 || projectile.type == 604 || projectile.type == 611 || projectile.type == 612 || projectile.type == 616 || projectile.type == 618 || projectile.type == 619 || projectile.type == 620 || projectile.type == 632 || projectile.type == 637 || projectile.type == 638 || projectile.type == 639 || projectile.type == 640 || projectile.type == 642 || projectile.type == 644 || projectile.type == 645 || projectile.type == mod.ProjectileType("NuclearFuryProjectile") || projectile.type == mod.ProjectileType("PlasmaExplosion") || projectile.type == mod.ProjectileType("WaterSpout") || projectile.type == mod.ProjectileType("HellfireExplosionFriendly") || projectile.type == mod.ProjectileType("ForbiddenSunburst") || projectile.type == mod.ProjectileType("DustProjectile") || projectile.type == mod.ProjectileType("AbyssBall") || projectile.type == mod.ProjectileType("BlazingPhantomBlade") || projectile.type == mod.ProjectileType("BrimstoneFireFriendly") || projectile.type == mod.ProjectileType("CosmicBolt") || projectile.type == mod.ProjectileType("EvergladeSprayProjectile") || projectile.type == mod.ProjectileType("FlareSpear") || projectile.type == mod.ProjectileType("HyperBlade") || projectile.type == mod.ProjectileType("SunlightBlade") || projectile.type == mod.ProjectileType("LifeScythe") || projectile.type == mod.ProjectileType("IceBeam") || projectile.type == mod.ProjectileType("MarianaProjectile") || projectile.type == mod.ProjectileType("SupremeDustFlakProjectile") || projectile.type == mod.ProjectileType("SupremeDustProjectile") || projectile.type == mod.ProjectileType("TitaniumShurikenProjectile") || projectile.type == mod.ProjectileType("XerocPitchforkProjectile") || projectile.type == mod.ProjectileType("NebulaDust") || projectile.type == mod.ProjectileType("HiveBombExplosion") || projectile.type == mod.ProjectileType("ExplodingStake") || projectile.type == mod.ProjectileType("FlamingStake") || projectile.type == mod.ProjectileType("GoliathExplosion") || projectile.type == mod.ProjectileType("HiveExplosion") || projectile.type == mod.ProjectileType("StandingFire") || projectile.type == mod.ProjectileType("JungleThorn")) { damage /= 4; } if (ProjectileID.Sets.StardustDragon[projectile.type]) { damage /= 3; } }
Midnight Soul for the moon one, and Daylight Soul for the sun one.Hey I was thinking about Alpha & Omega and I think they should drop souls of some sort because no boss after the mechanical bosses do that and I think a unique Lunar Soul & Solar Soul would be very cool
So, Daylight Soul for alpha and Midnight soul for omega. Sounds good!Midnight Soul for the moon one, and Daylight Soul for the sun one.
The strength of piercing weapons against the Devourer (or any worm) is not that they do damage but that they do a million damage at the same time. So while it does reduce the damage statistically its still faster and more effective regardless. That being said in a more legit fight method this guy is actually quite absurd to fight against and you seriously need to have a specially tailored made arena spanning a large distance. You mostly need one because the adds he spawns will basically end the fight if you slip up and don't destroy them quickly enough. Which is something I fear would make cheesing with the Fetid Baghnacks (or melee in general) pretty hard to accomplish.New Stardust Staff and more weapon spoilers for the new update that will most likely be released today!
Also @Chime the Fetid Baghnacks (or whatever) are not resisted by the Devourer because they are not piercing nor are they an AoE weapon, making them an incredibly viable weapon for melee characters against him
The strength of piercing weapons against the Devourer (or any worm) is not that they do damage but that they do a million damage at the same time. So while it does reduce the damage statistically its still faster and more effective regardless. That being said in a more legit fight method this guy is actually quite absurd to fight against and you seriously need to have a specially tailored made arena spanning a large distance. You mostly need one because the adds he spawns will basically end the fight if you slip up and don't destroy them quickly enough. Which is something I fear would make cheesing with the Fetid Baghnacks (or melee in general) pretty hard to accomplish.
Awesome job! She is one of the most difficult bosses in the mod at the moment, if not the most difficult progression-wise.
Got the Vein Burster sword done, all that's left is the Shadowdrop Staff and the Demonic Pitchfork.
I destroyed Plantera before I had even destroyed Calamitas. Mostly because Plantera is a joke to fight as a mage.Yeah I am fighting the mod's bosses progressionwise, terra weapons can be obtained before plantera, mothrons spawn in eclipses after all 3 mechs are defeated. My first eclipse got me 4 broken hero bows, 2 broken hero staves and 1 broken hero sword, my 2nd eclipse got me my other broken hero sword I needed for the Terra Blade.
Next step for me is Plantera, who might wind up being a joke(Even with the Boss Expertise mod) just because of the Terra Bow, I am doing on average 130 damage per hit with that thing with the archery buff.
plantera, provided you can evade and dont get unlucky small areas in the jungle, can be a joke in anyway, i mean you can literally stand still with the fetid bagnakahs and kill plantera without moving with the right equipment on... in expert mode.I destroyed Plantera before I had even destroyed Calamitas. Mostly because Plantera is a joke to fight as a mage.
plantera, provided you can evade and dont get unlucky small areas in the jungle, can be a joke in anyway, i mean you can literally stand still with the fetid bagnakahs and kill plantera without moving with the right equipment on... in expert mode.
Oh yea... R.I.P Ulterraria, you shall be missed...
Depends honestly. Summoner is a bit iffy with her as one of those nasty walls because ordinarily if you get caught in any way you die. Though I just carve out a massive arena to fight her in so I can circle strafe her constantly.plantera, provided you can evade and dont get unlucky small areas in the jungle, can be a joke in anyway, i mean you can literally stand still with the fetid bagnakahs and kill plantera without moving with the right equipment on... in expert mode.
Oh yea... R.I.P Ulterraria, you shall be missed...
I tend to always do that too. This time I tried doing a double playthrough of melee/magic but I ended up mostly using melee for the first half of the game and magic for hardmode.This is why I tend to do class-specific playthroughs. I hate easy boss fights.
Depends honestly. Summoner is a bit iffy with her as one of those nasty walls because ordinarily if you get caught in any way you die. Though I just carve out a massive arena to fight her in so I can circle strafe her constantly.
I tend to always do that too. This time I tried doing a double playthrough of melee/magic but I ended up mostly using melee for the first half of the game and magic for hardmode.
Honestly in my experience with things prehardmode stuff is usually very light on real usefulness. Not because they're bad but because your options are already extremely limited. Plus you are always faced with the Wall of Flesh which makes things difficult from a design standpoint. You usually have a small enclosed area and are forced into a single direction necessitating the need to move one way and attack. Which, as you probably know, means melee is the hardest class to use against him...mostly because of a lack of ranged and aoe options.Hopefully in the next Calamity update you'll have more of a reason to use prehardmode magic weapons.
And rip Ulterraria, one of the first mods I ever played.