colinavvv
Terrarian
Wtf did he actually say that in the post you quoted, I think the mod is very balancedwoah honesty bomb
Wtf did he actually say that in the post you quoted, I think the mod is very balancedwoah honesty bomb
Repeating: People are not TASbots. People will get hit because Terraria WANTS you to get hit. Between lasers that move faster than you can react being sprayed with a random spread, Santank bullets you can't even SEE, dozens and dozens of monsters all spamming you at the same time... and to get off vanilla for a second, look Calamity's very own Supreme Calamitas and Providence. Bullet hell so thick, so dense, and so random that you have to be a total god to make the "defense is useless because dodging is the best mitigation of damage!"argument stand. It falls way the hell apart.
It's a flawed argument and only applies to the inhumanly skilled or TAS. In normal play, you WILL get hit, the game is DESIGNED to get you hit, and the game has systems explicitly put in place to mitigate those hits and it makes up all that Terraria is in the late game. A wall of text about how well you can dodge does not change this, just makes you look like a braggart because you're personally so far above the other 3 million players who enjoy the game.
The primary problem isn't just people equipping OP regen accessories (can't really think of a lot of post-ML accessories that actually affect regen) but Terraria's formulas for regen were not really balanced for ML-level, let around post-ML level. For example, having higher base HP than 500 makes regen increase a lot, which makes it harder to balance with Calamity's HP increasing items and armors. Stacking regen and damage resist without reliance on Calamity items also made Expert Ragnarok from Thorium not very worrisome until Dying Reality or when Slag Fury set me on fire. Back when Fargo's souls could make you have 2000 HP, Expert Yharon could literally not bring me below 60% HP without me trying to get hit due to regenerating hundreds of HP per second. Even a small fraction of that ridiculous regenerating stacked on top of damage resist unaffected makes even Devourer far less scary once you understand how he attacks you.I don't get it. First of all, I never said I am some god at dodging in Terraria. FAR from it. In fact, I explicitly stated as such in my post, so I am not even sure if you actually read it. I cannot beat Revengeance DoG or Yharon legitimately because my eye sight doesn't allow for it. I simply cannot react in time to some of the that goes on.
Second, you are applying the bullet hell logic to Calamity, which I don't disagree with, but seem to be in favour of the nerfs to DR and life regen that Drew has imposed. I have stated on multiple occasions that I personally have not found a combination within the confines of vanilla, Calamity and Fargo's that allows for face tanking Revengeance bosses, so I am not sure exactly what the nerfs are trying to accomplish.
My direct question @MountainDrew : which players are you targeting with these nerfs? Because to me it very clearly isn't the ones who are playing legitimately without any cheese tactics. As I said before, there is PLENTY enough incoming damage that any upper limits on DR and life regen appear completely unnecessary.
Terraria and every game gets beaten because people get preparation for it, reads are more important than reflexes in any game you play, and being unable to beat a boss is most of the time lack of preparation, instead of lack of balance.I don't get it. First of all, I never said I am some god at dodging in Terraria. FAR from it. In fact, I explicitly stated as such in my post, so I am not even sure if you actually read it. I cannot beat Revengeance DoG or Yharon legitimately because my eye sight doesn't allow for it. I simply cannot react in time to some of the that goes on.
Second, you are applying the bullet hell logic to Calamity, which I don't disagree with, but seem to be in favour of the nerfs to DR and life regen that Drew has imposed. I have stated on multiple occasions that I personally have not found a combination within the confines of vanilla, Calamity and Fargo's that allows for face tanking Revengeance bosses, so I am not sure exactly what the nerfs are trying to accomplish.
My direct question @MountainDrew : which players are you targeting with these nerfs? Because to me it very clearly isn't the ones who are playing legitimately without any cheese tactics. As I said before, there is PLENTY enough incoming damage that any upper limits on DR and life regen appear completely unnecessary.
The primary problem isn't just people equipping OP regen accessories (can't really think of a lot of post-ML accessories that actually affect regen) but Terraria's formulas for regen were not really balanced for ML-level, let around post-ML level. For example, having higher base HP than 500 makes regen increase a lot, which makes it harder to balance with Calamity's HP increasing items and armors. Back when Fargo's souls could make you have 2000 HP, Expert Yharon could literally not bring me below 60% HP without me trying to get hit due to regenerating hundreds of HP per second. Even a small fraction of that ridiculous regenerating stacked on top of damage resist unaffected makes even Devourer far less scary once you understand how he attacks you.
While I'm not a fan of how Drew nerfs it right now, it's better than nothing at all. A direct change to the regen formula itself post-ML seems better imo, but I don't really get how easily that could be coded.
Terraria and every game gets beaten because people get preparation for it, reads are more important than reflexes in any game you play, and being unable to beat a boss is most of the time lack of preparation, instead of lack of balance.
I'm sorry but this is just absurd... Terraria, even on expert mode, is not a hard game at all. I think you should try some of the popular competitive games out there or something like Dark Souls if you want a difficult game. After one or two playthroughs of Terraria you should be able to clear expert no sweat.Years ago I'd have agreed with you, but ever since Pumpkin Moon, the game has been driven more, and more, and more into a "hardcore" experience.
Expert Mode is legitimately tough as damned nails and even in normal mode, Duke Fishron is all but unbeatable to some people even still because he was expressly designed with a "git gud" pattern learning mentality. Just look at all the anticheeses and enrages and specific mechanic exceptions they slapped onto Moon Lord. Look at the Lunar Event at ALL and tell me these fancy DR items and full range of super powerful number-modifying potions weren't made with the goal of being casual. 1.3 opened the floodgates for the "git gud" crowd to spill in and it's not a mod's fault, I'll tell ya that.
Aye, there's no huge amount of added challenge in Expert Mode Vanilla, heck, they give you a 17% DR accessory for just defeating the third boss.I'm sorry but this is just absurd... Terraria, even on expert mode, is not a hard game at all. I think you should try some of the popular competitive games out there or something like Dark Souls if you want a difficult game. After one or two playthroughs of Terraria you should be able to clear expert no sweat.
I'm sorry but this is just absurd... Terraria, even on expert mode, is not a hard game at all. I think you should try some of the popular competitive games out there or something like Dark Souls if you want a difficult game. After one or two playthroughs of Terraria you should be able to clear expert no sweat.
I'm sorry but this is just absurd... Terraria, even on expert mode, is not a hard game at all. I think you should try some of the popular competitive games out there or something like Dark Souls if you want a difficult game. After one or two playthroughs of Terraria you should be able to clear expert no sweat.
It really doesn't, all it does it increase damage and hp, there are no large AI changes (aside from bosses, but you can still apply the same arena tactics and whatsoever to them) so even if you just played normal mode only once, it's easy to avoid most attacks.I've played the hell out of all Souls games but demons, consider the bullet hell shootemup genre as my home comfort zone, enjoy difficult rom hacks and fan games of series I like such as Megaman, and generally am an addict to overcoming grim odds in about everything I play.
Don't patronize me in an attempt to make your argument look better. Expert is hard. Look around the forums you're actually posting on right now. People struggle with it. It's a hard game with borderline unfair attacks and lots of trial, error, and experimentation to win. Yeah, maybe it gets easier after you've done it a ton of times and learn what to do, but so does ANYTHING.
There was nothing patronizing in my comment whatsoever, so any that you perceived is your own insecurity. Most games (most, not multiplayer competitive games) do become easy if you play them enough, but it's about how much you have to play until it becomes easy. You do not have to play Terraria long before it becomes easy, end of story. The fact that you struggled with the game so much doesn't mean it's hard for others. You see people talk about expert being hard so much because the people that find it easy (or of moderate difficulty) aren't making posts about it. After all, why would they? Who honestly expects Terraria to be some hardcore experience that takes thousands of hours to master? Probably no one, nor should they. It's a sandbox RPG aimed at kids and teens. This isn't StarCraft or DotA.I've played the hell out of all Souls games but demons, consider the bullet hell shootemup genre as my home comfort zone, enjoy difficult rom hacks and fan games of series I like such as Megaman, and generally am an addict to overcoming grim odds in about everything I play.
Don't patronize me in an attempt to make your argument look better. Expert is hard. Look around the forums you're actually posting on right now. People struggle with it. It's a hard game with borderline unfair attacks and lots of trial, error, and experimentation to win. Yeah, maybe it gets easier after you've done it a ton of times and learn what to do, but so does ANYTHING.
You do not have to play Terraria long before it becomes easy, end of story.
I've played the hell out of all Souls games but demons, consider the bullet hell shootemup genre as my home comfort zone, enjoy difficult rom hacks and fan games of series I like such as Megaman, and generally am an addict to overcoming grim odds in about everything I play.
Don't patronize me in an attempt to make your argument look better. Expert is hard. Look around the forums you're actually posting on right now. People struggle with it. It's a hard game with borderline unfair attacks and lots of trial, error, and experimentation to win. Yeah, maybe it gets easier after you've done it a ton of times and learn what to do, but so does ANYTHING.
Says WHO though? You? I'm sorry, but no, flexing that gamer cred isn't a substitute for a point. Expert is punishing. It IS. You lose most of your life with each hit you take, the game is spammy as all hell, and I'm pretty sure more people out there than not might have had a little trouble with it because it takes practice and preparation to do anything particularly easily. There's no "end of story" on it being easy, because there's an absolutely staggering number of players who DISAGREE with you, and I'm one of them. Also, VERY important note and distinction to make here, by the way; when I say Terraria is hard, I do NOT mean that I struggle with it. Let's get that clear right now; I have my head on straight enough to realize that just because I can do something doesn't mean it's trivial. Yeah, it can be made to be that way. You know what? That's the ENTIRE ROOT POINT of the debate.
Yes, Terraria can be MADE easy. Dark Souls can be MADE easy. Terraria can, indeed, even on Expert, be made a total joke anyone can beat. ...But it involves exploiting and stacking the hell out of some stats Calamity's nerfing. On a casual player basis, on the level of someone who doesn't know the ins and outs an what things to use and where, Terraria's an overwhelming experience that very much DOES get very serious on its hard mode. If you know what to do, though, it's brainlessly easy, and that seems to be what Drew's trying to hold back.
The bottom line is, Terraria's tough. You may disagree and say other games are harder or that you can do x to make y no longer a problem, but those are all dodges and deflections that take away from what we're trying to look at; Terraria, and how its mechanics work, and do NOT work, in order to make a satisfying experience to the type of player willingly putting themselves into the thick of things with game mods to make things more challenging. Take it or leave it.
As Krispion stated, the amount of repetition required to make Terraria easy is substantially less than most games that are considered hard.
Which would be a lovely counterpoint if I was trying to say Terraria's the hardest game in the world. Yes, there's harder videogames, whoopdiedoo, but that's not at all what anyone's talking about. The world doesn't work exclusively in extremes, if I say Terraria's hard, I don't automatically mean it's the dark souls of the universe, life, and everything; what I MEAN is it's something people struggle with and that's very much on purpose, hence the POINT of an expert mode at all. It's not a "casual" experience anymore, it's veering more to the hardcore. This doesn't mean it's in' DoDonPachi.
It's a serious game. With serious flaws and mechanics that don't work well at high value. Calamity's not misguided in editing and tweaking the worst offending components to make a better balanced experience not ruined by the usual cure-all solutions. That's all it boils down to.
As Krispion stated, the amount of repetition required to make Terraria easy is substantially less than most games that are considered hard.
I find this to be a bit of a strawman because your argument does not consider the calibre of player that we would typically be referring to in discussions revolving around the mechanics in question. The people who find issues with the easy-ness of Terraria and are looking for ways to make it harder, through nerfs or otherwise, are players that have already mastered the ins and outs of the base game. These players look to mods to add further challenge or depth to the gameplay. The casual players that find vanilla expert hard are not applicable in this situation IMO.
This is where Calamaty seems to be a bit bipolar to me, actually. There's powerful gear in Calamaty - a popular Youtuber mentioned in one of their episodes how much more powerful Calamity made them than Thorium, for example - but at the same time has some brutally hard enemies and mechanics to increase the base difficulty of the game. So, who is it catering to? If the goal is to be hardcore, then the high-power gear doesn't make sense. For instance, what's the difference between the number of life-stealing/healing weapons included, and the "broken" regen mechanics? Why are there armours that grant DR, increased life and regen, other effects to negate damage, or even convert it into healing.
This still isn't me saying that there shouldn't be a challenge worthy of the gear given, but the power of the items seems greatly at odds with the philosophy that Terraria is too easy.
To your other point.. I suspect the idea was that the Calamity devs initially wanted to make extremely challenging boss encounters, and were forced to make incredibly powerful gear in order to make those challenges beatable.