I will, when I get the ores done. (I should've mentioned that I sprite very little on Fridays and Sundays, and Saturdays I don't sprite at all.)
They will still take a while. I am working on the next ore. I'm going to see if I can get two done today.Great! Don't rush yourself though. If all the ores and the Slime God aren't done by tomorrow I can always release a "stealth patch" later on to implement them after tomorrow's update.
After looking at the current plaguebringer sprite, non-offense to the spriter, but its actually pretty terrible.
The sprite's pretty anti-aliased and the shading's pretty cluttered. The sprite has no less than 100 colors, and its a nightmare to work with. It'll take me a bit to simplify the sprite's colors.
My only complaint is the "Stinger" part of it. Making the base of the stinger smaller and raising it up a bit would make it look much better in my opinion.
Here's my "edited" version, added some details here & there to give the sprite more depth without cluttering it.
Before i animate it, i'd like to know what you would want to be added or changed.
Definitely a big improvement, it could benefit from some more colors tho. I know it'd be more work, but I think the problem in the first place was it's posture. What if the thorax hanged down more and had a stinger pointing outwards more akin to the hornet sprite as opposed to the queen bee sprite of a horizontally shaped backside?
Here's my "edited" version, added some details here & there to give the sprite more depth without cluttering it. (from 112 to 10 colors)
Before i animate it, i'd like to know what you would want to be added or changed.
A lot of bosses and larger sprites break that rule, the destroyer has +50 colors to name one example. Adding 2-3 more gray colors and dithering them would make it look a lot better. Also I didn't realize it was in it's charging animation, my bWhen spriting, usually your cap of colors should be 12 for most sprites. (characters should never go over 8 for example, the smaller the sprite, the less colors it should use.)
You should also remember that this is it's "Charging forwards" animation, but i'll see what i can do.
I'll wait for more responses to see what the consensus will be.
Alright, I count exactly 49, my b. It is a bit excessive for a single boss. I'm gonna try shading the plaguebringer as well to compareThe destroyer only really uses 21 colors, nowhere near 50. (still a bit too much IMO but regardless)
I'll add more towards the shading, see how i can improve it & the like.
I meant I liked the longer tentacles (please don't take this out of context ) on the boss.Took some of @SnugBoat 's ideas and expanded the color pallete to 14 colors.
It really does make all the difference.
Instead of using it for dithering, i used it for details to make it look like more than just three balls.
[EDIT] @Mechantera
the tentacles are still there, just smaller. THe ones on the stinger however, are a lot bigger.