DungeonRyu
Terrarian
I'll try that one, thanks. Though it is difficult to understand where to get some of the ingredients.*cough* Ark of the Elements *cough*
Like Hellkite, Mariana
Also Majestic guard.
I'll try that one, thanks. Though it is difficult to understand where to get some of the ingredients.*cough* Ark of the Elements *cough*
Seriously though, Yharon needs a nerf. It instantly one shots you in its final and semi final stage which really can be frustrating, I downloaded thorium for a good enough set to get even close to damaging it :/
Mariana is one of the chlorophyte swords (forget which) and some ocean materials (coral, seashells, etc.)I'll try that one, thanks. Though it is difficult to understand where to get some of the ingredients.
Like Hellkite, Mariana
Also Majestic guard.
I'll try that one, thanks. Though it is difficult to understand where to get some of the ingredients.
Like Hellkite, Mariana
Also Majestic guard.
The jungle limit becomes much less strict with the fact that you have a whole ten secconds to move around before you need to come back, so the limit's not a real issue.Recipe Browser works great to let you know how to get some of the items.
Regarding Yharon.. the requirement to be in the jungle presents a pretty significant problem because you don't have to fly too high in order to leave the jungle. This is compounded by the fact that all visual and auditory queues that you've left the jungle are no longer present when the Yharon fight starts. This means you're severely restricted vertically in a fight where you pretty much have to fly a lot to avoid the giant fire tornado specifically, and then if you can't move faster than Yharon, you have to use the "falling down" trick to avoid taking damage in the last phase on expert mode.
The jungle limit becomes much less strict with the fact that you have a whole ten secconds to move around before you need to come back, so the limit's not a real issue.
and we have several pieces of equipment to leviate the challenge.
Thanks for the advice.Regarding Yharon.. the requirement to be in the jungle presents a pretty significant problem because you don't have to fly too high in order to leave the jungle. This means you're severely restricted vertically in a fight where you pretty much have to fly a lot to avoid the giant fire tornado specifically, and then if you can't move faster than Yharon, you have to use the "falling down" trick to avoid taking damage in the last phase on expert mode.
Thanks for the advice.
I created a huge arena with switched off lihzard blocks in the middle layers and through the perimeter, so I don't have any problem with leaving jungle. In the middle of the arena I build a layer of platforms so I can always refresh wings and continue to run away from him
The Red Sun's projectiles already explode into homing projectiles...I feel like the Red Sun is outclassed by most of the other melee weapons, even the normal mode ones. Perhaps it could get a buff in the form of homing projectiles?
Really? I never noticed those... Crap. Thanks for telling me.The Red Sun's projectiles already explode into homing projectiles...
this is the problem with bosses that enrage outside of their biome. plantera and the duke get away with it because you can't fly out of their biomes. the underground jungle has a ceiling as it's underground, and the ocean spans the entire end of the world.Regarding Yharon.. the requirement to be in the jungle presents a pretty significant problem because you don't have to fly too high in order to leave the jungle. This means you're severely restricted vertically in a fight where you pretty much have to fly a lot to avoid the giant fire tornado specifically, and then if you can't move faster than Yharon, you have to use the "falling down" trick to avoid taking damage in the last phase on expert mode.
Yes you can, ores spawn after bosses have been defeated.Can I drop this mod into an existing world and still access everything? I haven't beaten Skeletron yet in this world.
Couldn't tell from the OP if ores spawned with the world or after bosses.
Thats intentional that they become passive.Hello I'm having a weird problem with the "teardrop cleaver" from calamity mod whenever I hit an enemy they become incapable of dealing damage to me, the "crying" slow works fine but yeah they can no longer deal damage to me. Has anyone else experienced this or know how to fix it?
EDIT: I also have a few other mods but I'm not sure if it is a conflict issue but I will list them in the spoiler tag.
EDIT: Apparently projectile attacks still cause damage to me even if I hit the enemy firing them but melee/physical attacks DON'T cause me any damage.
ZoaklenMod
Shorter Respawn Time
imkSushi mod
Calamity.... obviously xD
Expanded Terraria
Dart Expansion
Ersion
Crystilium
Helpful Hotkeys
Tremor Mod
More Guns Mod
Fargo's Mutant Mod
Yoyos 2.0
Thorium Mod
lol holy crap that makes this weapon OP as hell xDThats intentional that they become passive.