Glasia 森の魔王🌳
The Destroyer
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Support! it makes no sense to increase indefinitely to the point of one shotting bossesText cf title
keep it in 99% of the player base is not going to know how to do this anywaysI don't see the need to. The setup required is even more complicated than facing the dungeon guardian itself. It only takes away one experience. (Out of the many, many ways to cheese the dungeon guardisn)
But for the 1% that do, it is an OP and broken "mechanic" aka bug that needs to be fixedkeep it in 99% of the player base is not going to know how to do this anyways
imo it is really not relevant for pretty much all unrestricted "normal" playthroughs, as normal weapons work just fine and abusing such a thing kind of ruins your fun in boss fights. I can certainly see the appeal in fixing the infinite speed tube exploit but that really just... isn't relevantly broken for any single player save. Perhaps you could argue that it ruins multiplayer but 1. I've never actually seen this get used and 2. public multiplayer servers are few and far between anyways; this game is still primarily single player.But for the 1% that do, it is an OP and broken "mechanic" aka bug that needs to be fixed
the fact it exists is why it needs to be fixed. Infinite damage exploits, difficult to set up though they may be, is clearly unbalanced and must be fixed, so a cap would solve this problemimo it is really not relevant for pretty much all unrestricted "normal" playthroughs, as normal weapons work just fine and abusing such a thing kind of ruins your fun in boss fights. I can certainly see the appeal in fixing the infinite speed tube exploit but that really just... isn't relevantly broken for any single player save. Perhaps you could argue that it ruins multiplayer but 1. I've never actually seen this get used and 2. public multiplayer servers are few and far between anyways; this game is still primarily single player.
Considering that lances have been in the game since 1.4 and this has never been patched out, despite being very well-known and documented, it's safe to say the devs don't consider it unbalanced.the fact it exists is why it needs to be fixed. Infinite damage exploits, difficult to set up though they may be, is clearly unbalanced and must be fixed, so a cap would solve this problem
Its Op and clearly a mistake.Man, why? Just leave it as is. It's funny, ridiculously impractical, and far from the optimal way to kill the Dungeon Guardian.
Now that might be true, putting it in a similar place to the hoik. But that doesn't make it any more balanced. It still SHOULD be fixed, even if they refuse to...Considering that lances have been in the game since 1.4 and this has never been patched out, despite being very well-known and documented, it's safe to say the devs don't consider it unbalanced.
Ok, then. I'm going to explain exactly why I disagree that it's unbalanced.Its Op and clearly a mistake.
Now that might be true, putting it in a similar place to the hoik. But that doesn't make it any more balanced. It still SHOULD be fixed, even if they refuse to...
If you are just using it in single player, I don't see why you shouldn't be able to use this. I think that the contraption could be easily be destroyed in multiplayer, so even if you could somehow build it, it would be useless.imo it is really not relevant for pretty much all unrestricted "normal" playthroughs, as normal weapons work just fine and abusing such a thing kind of ruins your fun in boss fights. I can certainly see the appeal in fixing the infinite speed tube exploit but that really just... isn't relevantly broken for any single player save. Perhaps you could argue that it ruins multiplayer but 1. I've never actually seen this get used and 2. public multiplayer servers are few and far between anyways; this game is still primarily single player.
This guy hates fun!Text cf title
hates cheesy exploits, yes.This guy hates fun!