tModLoader Cheat Sheet

Can you give a brief instruction on how to create the "Mod Extension" buttons? I'd like to create one that can change the time and another that changes build reach and speed.
PS, if i do end up making them and you like them i have no problem with you using them in main design.
 
Can you give a brief instruction on how to create the "Mod Extension" buttons? I'd like to create one that can change the time and another that changes build reach and speed.
PS, if i do end up making them and you like them i have no problem with you using them in main design.
The example and instructions are right here: http://forums.terraria.org/index.php?threads/cheat-sheet.41407/page-5#post-944758

Let me know if you need more instruction or can't figure it out.
 
wut
[doublepost=1463660892,1463660837][/doublepost]
I opened tmodloader and this is in the logs:
Unpacking CheatSheet
Found files Info, Windows.dll, Mono.dll, Windows.pdb, description.txt, CustomUI/Horizontal.png, CustomUI/Vertical.png, lib/CheatSheetInterface.dll, UI/closeButton.png, UI/Images.canIcon.png, UI/Images.CollapseBar.CollapseArrowHorizontal.png, UI/Images.CollapseBar.CollapseButtonHorizontal.png, UI/Images.connectedPlayers.png, UI/Images.CTF.blueFlag.png, UI/Images.CTF.redFlag.png, UI/Images.login.png, UI/Images.logout.png, UI/Images.manageGroups.png, UI/Images.moonIcon.png, UI/Images.npcIcon.png, UI/Images.rainIcon.png, UI/Images.speed0.png, UI/Images.speed1.png, UI/Images.speed2.png, UI/Images.speed3.png, UI/Images.speed4.png, UI/Images.sunIcon.png, UI/Images.UIKit.barEdge.png, UI/Images.UIKit.buttonEdge.png, UI/Images.UIKit.checkBox.png, UI/Images.UIKit.checkMark.png, UI/Images.UIKit.clearIcon.png, UI/Images.UIKit.dropdownCapDown.png, UI/Images.UIKit.dropdownCapUp.png, UI/Images.UIKit.openIcon.png, UI/Images.UIKit.saveIcon.png, UI/Images.UIKit.scrollbarEdge.png, UI/Images.UIKit.scrollbgEdge.png, UI/Images.UIKit.textboxEdge.png, UI/Images.waypointIcon.png in CheatSheet
The modder has chosen to hide the code from tModReader.
The modder has chosen to hide resources (ie. images) from tModReader.
The modder has chosen to hide their code source from tModReader.
[doublepost=1463402735,1463402669][/doublepost]Also The tomodloader.exe doesnt run
[doublepost=1463402792][/doublepost]*tmodreader
im not getting from the outputs
[doublepost=1463660946][/doublepost]
wut
[doublepost=1463660892,1463660837][/doublepost]
im not getting from the outputs
*"Im Not getting anything from the outputs"
 
wut
[doublepost=1463660892,1463660837][/doublepost]
im not getting from the outputs
[doublepost=1463660946][/doublepost]
*"Im Not getting anything from the outputs"
Huh? My mod isn't unpackable.
 
There is a glitch that the menu doesn't show up except for a split second when I open inventory!~:sigh: PLS HELP
 
Will this be updated to 1.3.1?
 
Nothing needs to be updated, except tmodloader itself. But yeah, tmodloader update is on the way.
Cool. Now to see if I can get this working on my hunk of junk mac. xD
 
Hmm, the mod doesn't work... It just says "Load Failed". Please help.
 
I have a glitch it would seem. When I activate the extra accessory slots and press "Esc" to open up inventory, I see them (the slots) for a brief milisecond and then they are gone. Any advice as to what I can do to resolve this issue?
 
Thnx for the quick reply and the info
Yes tModLoader works with the GoG version of the game. I play on that version and use the wonderful tModLoader.
 
Hmm, the mod doesn't work... It just says "Load Failed". Please help.
I've updated.

I have a glitch it would seem. When I activate the extra accessory slots and press "Esc" to open up inventory, I see them (the slots) for a brief milisecond and then they are gone. Any advice as to what I can do to resolve this issue?
Don't use autopause. (technical limitation)
 
I've updated.


Don't use autopause. (technical limitation)
And that would be what I was using LOL. Thank you kind sir, I shall log in and say ba--bye to Mr Auto Pause.
 
any chance of a older version download? im still running 1.3.0.8 and cant find a version of this for it.
 

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Thank you very very much! honestly didnt expect a reply so fast lol
 
I would like to know how you did the thing when shift right-click gives you full stack.
I want to make TownNPC's shops do the same thing.(If thats at all possible)
 
Where's version 0.2.2?
 
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