I haven't read all the suggestions, but I'm here to suggest some new classes, based on environment, even if I don't have clear idea of what special ability or stats to give to them :
??? {Because Explorer is already taken}
- Class that is empowered in Jungle, Underground Jungle and Temple
- Based around Melee job, maybe use the Beetle Armor buff as a special ability with maybe a second type of damage
- Reduced stats outside Jungle, Underground Jungle and Temple
- Explorer warrior who explore the whole jungle seeking challenges that it's fauna and flora has to offer
-Starting Items : Iron Broadsword, Grappling Hook, Ropes, Archaeologist vanity Set
Exorcist :
- Class empowered in the Dungeon {and maybe Eclipse}
- Based on standard Mage class, but maybe with crowd control as special ability, but dealing with a single target is painful
- Reduced stats outside Dungeon
- "Powerful" mage in charge to exorcise the Dungeon from it's ghosts
- Starting Items : Waterbolt, Cross Necklace
Truffle Ranger
- Class that can peacefully live in a Mushroom Biome, even in Hardmode {Maybe make the Truffle Worms don't run away}
- Harder to survive outside of a Mushroom Biome because it's stats are reduced
- Based on Ranger class, but glow just like the Baby Truffle pet
- It's special ability releases spores much like Truffle's ones and toggles stealth, but without decreased movement speed for a short amount of time. {Extra thoughts on it's special ability : Outside of a Mushroom Biome, only half of the spores appears. And also, if this ability is used outside of a Mushroom Biome, the Truffle Ranger has it's original stats instead of reduced ones}
- Starting Items : Mud {x200}, Glowing Mushroom Seeds {x100}, Mushroom Cap
If you have any idea to makes those classes feel free to share it! I hope that you'll take a look to it,
@Hiccup251