TheGuideIsEvil
Terrarian
1 Clockwork Assault Rifle
8 Hallowed Bar
15 Cogs
25 Souls of Fright
Damage: 90
Knockback: Extremely Weak
Rarity: Pink
Best Modifier: Unreal
Base critical strike chance: 15%
Resembles a steampunk hunting rifle. It trades both the speed and ammo conversion of its precursor (the Clockwork Assault Rifle that can drop from the Wall Of Flesh) for the benefit of much higher damage and criticals. The Clockwork Hunting Rifle is effectively a precursor to the Post Plantera Dungeon’s Sniper Rifle, and is available post Skeletron Prime: both weapons are highly accurate guns with very damaging bullets.
The Clockwork Hunting Rifle is quite a bit slow for a firearm; it still does autofire, though. The CHR fires a lot more slowly than its precursor the Clockwork Assault Rifle, or automatic guns like the Uzi or Megashark that are available at similar times. However, it hits so much harder as an improvement. The Clockwork Hunting Rifle also deals more frequent critical shots. Even non rangers can make good use of this weapon. However, it does lack a scope.
The Clockwork Hunting Rifle can truly be likened to an upgraded Musket, but is unique in that it’s available in both Corrupt and Crimson worlds. It is also unique in that the upgrade entirely changes the weapon. Normal shots (Musket Balls) are also converted to Silver Bullets, adding a little extra damage to each shot. It’s even useful against Werewolves for this very reason.
Finally, because this weapon actually deals slight knockback with its projectiles, the Clockwork Hunting Rifle can get the Unreal modifier; this is unlike the Clockwork Assault Rifle, its precursor, which deals no knockback, and can only get the best modifier of Agile.
Tooltip: Converts Musket Balls to Silver Bullets
8 Hallowed Bar
15 Cogs
25 Souls of Fright
Damage: 90
Knockback: Extremely Weak
Rarity: Pink
Best Modifier: Unreal
Base critical strike chance: 15%
Resembles a steampunk hunting rifle. It trades both the speed and ammo conversion of its precursor (the Clockwork Assault Rifle that can drop from the Wall Of Flesh) for the benefit of much higher damage and criticals. The Clockwork Hunting Rifle is effectively a precursor to the Post Plantera Dungeon’s Sniper Rifle, and is available post Skeletron Prime: both weapons are highly accurate guns with very damaging bullets.
The Clockwork Hunting Rifle is quite a bit slow for a firearm; it still does autofire, though. The CHR fires a lot more slowly than its precursor the Clockwork Assault Rifle, or automatic guns like the Uzi or Megashark that are available at similar times. However, it hits so much harder as an improvement. The Clockwork Hunting Rifle also deals more frequent critical shots. Even non rangers can make good use of this weapon. However, it does lack a scope.
The Clockwork Hunting Rifle can truly be likened to an upgraded Musket, but is unique in that it’s available in both Corrupt and Crimson worlds. It is also unique in that the upgrade entirely changes the weapon. Normal shots (Musket Balls) are also converted to Silver Bullets, adding a little extra damage to each shot. It’s even useful against Werewolves for this very reason.
Finally, because this weapon actually deals slight knockback with its projectiles, the Clockwork Hunting Rifle can get the Unreal modifier; this is unlike the Clockwork Assault Rifle, its precursor, which deals no knockback, and can only get the best modifier of Agile.
Tooltip: Converts Musket Balls to Silver Bullets
Last edited:
trya
Official Terrarian
cool. I think its pretty ok for a suggetion
Flavor Text: " come back! it's JUST a flesh wound. i'll BITE you to death" (from monty python and the holy grail)
Flavor Text: " come back! it's JUST a flesh wound. i'll BITE you to death" (from monty python and the holy grail)
Clockwork17
Retinazer
- Does it still shoot thrice?
- Even if it does, I don’t think an upgrade to a weapon should change its predecessor that much.
- Silver Bullets are kinda weak for Hardmode.
MoultonLava
Torch God
Yeah. Another problem: This thing is WAY too close to the original progression wise. One boss from the original to this upgrade.
- Does it still shoot thrice?
- Even if it does, I don’t think an upgrade to a weapon should change its predecessor that much.
- Silver Bullets are kinda weak for Hardmode.
Clockwork17
Retinazer
Counter argument: True ExcaliburYeah. Another problem: This thing is WAY too close to the original progression wise. One boss from the original to this upgrade.
MoultonLava
Torch God
Requires two bosses.Counter argument: True Excalibur
Clockwork17
Retinazer
The mechs after the first one are practically one boss.Requires two bosses.
Phoenix Blaster.
MoultonLava
Torch God
fair enough.The mechs after the first one are practically one boss.
Phoenix Blaster.
TheGuideIsEvil
Terrarian
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