I'm not sure if it's a bug or just a bad interaction with another mod, but Minion Crits is no longer working, displaying 0% chance and in fact going into negatives whenever I add certain modifiers to the weapon.
- Added cross-mod support for Calamity, Redemption, Enigma, DBZ, Battle Rods, and Clicker Class damage types.
- Added toggle to disable damage numbers.
- Added toggle to disable other players damage numbers in multiplayer.
What a surprise update. I honestly wasn't sure any more updates were coming, but I'm glad to see they are. Probably a lot of colors to use at this point. That certainly covers a lot more popular mods at this point. If I may, I'll like to suggest Orchid Mod, as it has three classes: Shaman, Alchemist, and Gambler. Also Esper Class mod.
I actually had downloaded those 2 mods last and was planning on adding them, but I was trying to decide what color to use and figured I'd just come back to them later (especially seeing as the alchemist and gambler don't seem to be fully finished yet).
I guess with colors it doesn't really matter if there's 2 similar looking ones, seeing as vanilla has everything the same. I try to keep them a little different but of course there's gonna be a little overlap.
It should work properly in single player. Multiplayer I'm...less confident about. Probably need to do a bit more testing for that.
Cross-mod compatibility probably will NOT work, even after those other mods get updated. I need to look more into how the new custom damage types are handled in 1.4 to make those work properly.
On another note, I will not be porting my other 2 mods to 1.4 (Minion crits and melee to throwing). We have some whips that add crits to minions, and throwing armor is gone so no need to change those boomerang-type melee weapons to throwing