• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

Connected oceans

Ordinary Orange α

Skeletron Prime
Just a simple, short little idea: What if the oceans of terraria were ‘connected’ in that if you traveled to the edge of one you would go to the edge of the other? It could be seamless, with the other ocean generating at the world’s edge, or it could be as simple as teleportation
between the sides. If you want to take it further, maybe they could even teleport you between worlds. This would obviously be tougher to do, but still probably possible if time is given to load the world.
 

TheresaKing

Terrarian
Still my favorite of the sandbox/minecraft-esque games. The developers keep adding content and the combination of 2D art style, low sys requirements, and simple controls make it easily accessible to a broad ranger of gamers.
Many gameres improve their clicking with click speed test
 
Last edited:

Doodles

Brain of Cthulhu
Still my favorite of the sandbox/minecraft-esque games. The developers keep adding content and the combination of 2D art style, low sys requirements, and simple controls make it easily accessible to a broad ranger of gamers.
Many gameres improve their clicking with click speed test
??? o_O ???

Anyway, the idea itself. I like it, but it doesn't really make sense physically. How could you go from one end of the world to the other instantly?
 

Ordinary Orange α

Skeletron Prime
Since your position and worldgen around you is bound to an X position, you could make it so that the position rolls over at the edge of the world and the other edge generates.
 
Funny you say that, as they kinda did end up connecting the two similar Biomes after all in 1.4, with the Magic Conch item. It's a pretty neat change IMO for a number of reasons! 😊 🐚
  1. Both ends of the World remain opposite extremes of each other, meaning, reaching one Ocean is different from reaching the other.
    • World Evils must be crossed for both Vanilla & Drunk Worlds.
    • Dungeons for both Vanilla & Drunk Worlds are at only one end.
    • Each Ocean Biome is slightly unique now & not the same.
    • In a Drunk World, Biomes are swapped, which makes each end of the World even more unique.
  2. Even without having access to any Pylons, the two Ocean Biomes retain instant access with a Magic Conch!
    • The only thing keeping them separate is gaining access to this item, which makes it valuable for people like ourselves.
    • The Magic Conch item can be obtained almost immediately, once the player is able to start fishing, or is able to traverse the Underground Desert Biome!
  3. The Ocean Biome in particular, gives you unlimited access to both ends of the World, so long as you have only one Ocean Pylon!
    • This means that the Ocean has a major advantage over other Biomes, especially when it comes to Base building!
    • One personal trick I used was having an Ocean home base on one end of the World & a Ocean Boss Arena on the other.
 
Top Bottom