Demoman
“ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
— The Demoman on occupational hazards | ” |
The
Demoman is a self-described black Scottish cyclops and a
scrumpy-swilling demolitions expert from
Ullapool,
Scotland, who is one of the most versatile members of the
team. A master of explosives, the Demoman strategically deals massive amounts of indirect and mid-range splash damage. Armed with his
Grenade Launcher and
Stickybomb Launcher, the Demoman uses his one good eye and the knowledge of his surrounding environment for well-timed sticky bomb detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance, however, they will be shocked to learn the Demoman is extremely proficient at
melee combat, being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in his arsenal.
The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy
Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, and are effective at keeping opponents away from any
carts,
control points, or
Intelligence that he deems off-limits.
The Demoman is
voiced by
Gary Schwartz.
Contents
[hide]
Bio
Name: | Tavish Finnegan DeGroot | Location of origin: | Ullapool, Scotland, United Kingdom | Job: | House Cleaning[1] | Motto: | "Boom Boom Baby."[1] | Special ability: | Stickybomb jump | Emblems: |  | Beta emblems: |  | Description: | A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun. |
|
Health
Main articles:
Health,
Overheal
v • d • e
Class | Health | Overheal | Quick-Fix Overheal |
---|
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Speed
Main article:
Speed
Condition | Normal | Backward | Crouched | Swimming |
---|
 Demoman | | | | |
| | | | |
| | | | |
With a head-taking melee weapon equipped with 1 head | | | | |
With a head-taking melee weapon equipped with 2 heads | | | | |
With a head-taking melee weapon equipped with 3 heads | | | | |
With a head-taking melee weapon equipped with 4 or more heads | | | | |
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads | | | | |
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head | | | | |
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads | | | | |
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads | | | | |
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads | | | | |
| | | | |
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped | | | | |
Charging with a shield | | N/A | N/A | |
Charging with a shield and wielding the Scotsman's Skullcutter | | N/A | N/A | |
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped | | N/A | N/A | |
Basic strategy
Main articles:
Demoman tips,
Demoman strategy
- Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off Stickybombs beneath your feet to sticky jump up to great heights.
- Shoot Stickybombs onto walls and ceilings where they're hard to spot.
Weapons
Main article:
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary

Craft
Bootlegger | | | | | |
---|
Weapon | Kill Icon | Ammo
Loaded | Ammo
Carried | Damage Range | Notes / Special Abilities |
---|

Stock
Grenade Launcher |  | 4 / 6 | 16 / 30 | On direct hit:
Base: 100
Crit: 300
After bounce:
Base: 22–64
Crit: 190 | Grenades have zero range falloff on a direct hit.
Grenades explode on contact with an enemy player or building, provided they have not bounced first. |
---|

Craft
Loch-n-Load |  | 3 | 16 | On direct hit:
Base: 100
Crit: 300 | Grenades have zero range falloff on a direct hit.
Grenades explode only on contact with an enemy player or building.
Deals 20% more damage vs buildings.
Has 25% faster grenade travel speed.
Grenades do not tumble when fired.
-25% less clip size.
-25% less explosion radius.
Launched bombs shatter on surfaces. |
---|

Craft
Ali Baba's Wee Booties | N/A | N/A | N/A | N/A | Increases maximum health by 25.
Increases turning speed while charging by 200%.
Melee kills refill 25% of your charge meter.
+10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.
Grants its abilities passively, does not need to be selected. |
---|

Craft
Loose Cannon |  | 4 | 16 | On direct hit:
Base: 30-50
Crit: 150
After bounce:
Base: 29-47
Crit: 90-140 | Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
Holding down the fire key for too long will cause a misfire.
Cannonballs push players back on impact.
+20% faster projectile speed.
Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Cannonballs do not explode on impact. Cannonballs must be charged for at least 0.10 seconds for Double-Donks. |
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 | | | | | |

Craft
B.A.S.E. Jumper | N/A | N/A | N/A | N/A | Allows player to activate a parachute whilst midair, slowing their descent. |
---|

Craft
Iron Bomber |  | 4 | 16 | On direct hit:
Base: 100
Crit: 300
After bounce:
Base: 29-47
Crit: 90-140 | Grenades have zero range falloff on a direct hit.
Grenades explode on contact with an enemy player or building, provided they have not bounced first.
Grenades have very little bounce and roll.
Grenades explode 30% faster.
-15% explosion radius. |
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Secondary
Weapon | Kill Icon | Ammo
Loaded | Ammo
Carried | Damage Range | Notes / Special Abilities |
---|

Stock
Stickybomb Launcher |  | 8 | 24 | | Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Can lay up to 8 stickybombs at once.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it. |
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Unlock
Chargin' Targe |  | N/A | N/A | Full charge:50 + 5 per head (up to 5 heads) | Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Charging removes debuffs.
+50% resistance to fire damage.
+30% resistance to explosive damage.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage. |
---|

Unlock
Scottish Resistance |  | 8 | 36 | | Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Can destroy enemy stickies.
+6 more stickybombs out at once (max is 14).
+50% more ammo carried (max is 36).
+25% faster firing speed.
Stickybombs have 0.8 second longer priming time. |
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Craft
Sticky Jumper | N/A | 8 | 72 | | Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
+200% max secondary ammo.(max is 72)
No self inflicted blast damage taken.
-100% damage penalty.
Unable to carry the intelligence and the PASS Time JACK.
-6 stickybombs out.(max is 2)
No random critical hits (purely cosmetic, as they don't inflict any damage either). |
---|

Craft
Splendid Screen |  | N/A | N/A | Full charge:85 + 8.5 per head (up to 5 heads) | Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Charging removes debuffs.
+20% resistance to fire damage.
+20% resistance to explosive damage.
+70% more charge impact damage.
+50% charge recharge rate.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage. |
---|

Craft
Tide Turner |  | N/A | N/A | Full charge:50 + 5 per head (up to 5 heads) | Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Charging removes debuffs.
+15% resistance to fire damage.
+15% resistance to explosive damage.
Full turning control while charging.
Melee kills refill 75% of charge meter.
Taking damage while shield charging reduces charge time.
Grants its abilities passively, does not need to be selected.
Does not grant resistance to self-inflicted damage. |
---|

Craft
Quickiebomb Launcher |  | 4 | 24 | Base: 88-117/109-147
Crit: 300/375 | Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Can lay up to 8 stickybombs at a time.
Able to destroy enemy stickybombs.
-0.2 sec faster bomb arm time.
Max charge time decreased by 70%.
Up to +35% damage based on charge.
-15% damage penalty.
-50% clip size. |
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Melee
Weapon | Kill Icon | Ammo
Loaded | Ammo
Carried | Damage Range | Notes / Special Abilities |
---|

Stock
Bottle |  | N/A | N/A | | |
---|

Craft
Scottish Handshake |  | | | | |
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Promotional
Frying Pan |  | | | | |
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Drop
Conscientious Objector |  | | | | |
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Promotional / Craft
Freedom Staff |  | | | | |
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Drop
Bat Outta Hell |  | | | | |
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Distributed
Memory Maker |  | | | | |
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Promotional
Ham Shank |  | | | | |
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Unlock
Necro Smasher |  | | | | |
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Uncrate
Crossing Guard |  | | | | |
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Promotional
Prinny Machete |  | | | | |
---|

Distributed
Saxxy |  | Limited item from the Replay Update.
Killed enemies freeze into solid Australium statues (purely cosmetic feature). | | | |
---|

Distributed
Golden Frying Pan |  | Limited item from the Two Cities Update.
Killed enemies freeze into solid Australium statues (purely cosmetic feature). | | | |
---|

Unlock
Eyelander |  | N/A | N/A | | Has 50% longer melee range.
Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.
If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.
If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).
Upon death: heads, and their bonuses, reset.
75% slower deploy and holster time.
Lowers maximum health by 25 points.
No random Critical hits. |
---|

Craft
Horseless Headless Horsemann's Headtaker |  | | | | |
---|

Craft
Nessie's Nine Iron |  | | | | |
---|

Craft
Pain Train |  | N/A | N/A | | Increases user's capture rate by 1 for points and carts.
Raises bullet vulnerability by 10%. |
---|

Craft
Scotsman's Skullcutter |  | N/A | N/A | | Has 50% longer melee range.
Deals 20% more damage.
75% slower deploy and holster time.
Lowers speed by 15% when active. |
---|

Craft
Claidheamh Mòr |  | N/A | N/A | | Has 50% longer melee range.
Melee kills refill 25% of your charge meter.
0.5 sec increase in charge duration
75% slower deploy and holster time.
No random Critical hits.
+15% damage vulnerability while active. |
---|

Craft
Ullapool Caber |  | N/A | N/A | Base: 55 + 75
Crit: 165 + 225 | The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.
Deals only melee damage if the head is destroyed.
20% attack speed penalty.
No random Critical hits.
100% slower switch-to speed. |
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 | | | | | |

Promotional / Craft
Half-Zatoichi |  | N/A | N/A | | Has 50% longer melee range.
On kill: heals you 50% base health.
No random critical hits.
75% slower deploy and holster time.
This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
A single successful hit will kill an enemy wielding the same weapon. |
---|

Craft
Persian Persuader |  | N/A | N/A | | Has 50% longer melee range.
Ammo can recharge charge.
On Hit: +20% charge refilled.
No random critical hits.
-80% max primary & secondary ammo.
Cannot refill ammo from ammo boxes unless charge meter is full.
75% slower deploy and holster time. |
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Taunt Attack
 | Associated items | Description | Kill Icon |
---|
| Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. | | |
Item sets
Cosmetic items
Main article:
Cosmetic items
Official class avatars
Achievements
Update history
February 14, 2008 Patch
- Made some small changes to the Demoman viewmodel that were causing performance problems.
February 28, 2008 Patch
April 29, 2008 Patch (
Gold Rush Update)
March 13, 2009 Patch
May 21, 2009 Patch (
Sniper vs. Spy Update)
August 13, 2009 Patch (
Classless Update)
August 21, 2009 Patch
- Restored LOD for the Demoman player model.
December 10, 2009 Patch
- Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.
December 17, 2009 Patch (
WAR! Update)
January 13, 2010 Patch
November 19, 2010 Patch
March 11, 2011 Patch
- Fixed the Demoman not using the correct animations for some of his weapons.
March 21, 2011 Patch
- [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
April 14, 2011 Patch (
Hatless Update)
June 8, 2011 Patch
- [Undocumented] New laughing taunt animations have been added but are currently unused.
October 13, 2011 Patch (
Manniversary Update & Sale)
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic.
October 27, 2011 Patch (
Very Scary Halloween Special)
August 15, 2012 Patch (
Mann vs. Machine)
- [Undocumented] Added voice lines for Demoman.
October 2, 2013 Patch
- Fixed the Demoman charge sound being clipped by the weapon crit sound.
October 3, 2013 Patch
- Fixed the Demoman charge sound being played multiple times simultaneously.
February 7, 2014 Patch
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
June 18, 2014 Patch (
Love & War Update)
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation.
June 23, 2014 Patch
- Removed damage ramp up mechanic from stickybombs.
December 22, 2014 Patch (
Smissmas 2014)
- Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
- Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
- Added Iron Bomber and the Quickiebomb Launcher.
December 23, 2014 Patch
- Fixed a bug related to the Demoman's charge meter.
January 15, 2015 Patch #1
- Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.
[Unknown date]
- Sped up world animations for the Demoman's sword-based weapons.
July 25, 2019 Patch
- Fixed an exploit where pipebombs could not be destroyed or pushed by the enemy team.
Bugs
- When taunting with a primary weapon out, the smiley bodygroup may not show up.
- Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle.
Trivia
- The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
- The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[1]
- The ethnic Scottish, Irish, and Dutch names in his full name, Tavish Finnegan DeGroot, collectively reference the antiquated cultural terms Black Scot, Black Irish, and Black Dutch.
- Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch.
- Black Scot was used in much the same sense as above; however, Black Scots also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland.
- Just like the rest of the classes, the Demoman makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
- According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
- According to the Bombinomicon comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
- The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "In Regionem Caecorum Rex Est Luscus." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin.
- The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
- The first BLU team Demoman resembled Alfred Nobel.
- The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals, Scoreboard Class icon, Class Token, Mann vs. Machine trailer, the Carouser's Capotain and Spy's Tailored Terminal special taunt remain unchanged.
- In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
- The Demoman can play the piano, as seen in Expiration Date.
Gallery

Demoman Action Figure - BLU
See also
Reference
- ↑ Jump up to:a b Team Fortress 2 Trailer 2, released in September 2006.
External links
[collapse]
v • d • e
Demoman | |
---|
| | Weapons |
Primary | Grenade Launcher · Loch-n-Load · Ali Baba's Wee Booties (Bootlegger) · Loose Cannon · B.A.S.E. Jumper · Iron Bomber | | | Secondary | Stickybomb Launcher · Chargin' Targe · Scottish Resistance · Sticky Jumper · Splendid Screen · Tide Turner · Quickiebomb Launcher | | | Melee | Bottle (Frying Pan, Saxxy, Scottish Handshake, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Eyelander (Horseless Headless Horsemann's Headtaker, Nessie's Nine Iron) · Pain Train · Scotsman's Skullcutter · Ullapool Caber · Claidheamh Mòr · Half-Zatoichi · Persian Persuader | | | Kill taunt | Barbarian Swing |
| | | Abilities | Sticky jump · Charging · Juggling | | | Cosmetics | Demoman's Fro · Glengarry Bonnet · Scotsman's Stove Pipe · Hustler's Hallmark · Tippler's Tricorne · Carouser's Capotain · Rimmed Raincatcher · Sober Stuntman · Dangeresque, Too? · Prince Tavish's Crown · Scotch Bonnet · Samur-Eye · Reggaelator · Private Eye · Conjurer's Cowl · Sultan's Ceremonial · Tam O' Shanter · Mask of the Shaman · A Whiff of the Old Brimstone · Buccaneer's Bicorne · Hat With No Name · Tavish DeGroot Experience · Hair of the Dog · Pickled Paws · Scottish Snarl · All-Father · Ornament Armament · Bolgan · Aladdin's Private Reserve · Snapped Pupil · Teufort Tooth Kicker · Professor's Pineapple · Liquor Locker · Bird-Man of Aberdeen · Grenadier Helm · Battery Bandolier · Bearded Bombardier · King of Scotland Cape · K-9 Mane · Menpo · Voodoo-Cursed Demoman Soul · Voodoo JuJu (Slight Return) · Bonedolier · Spooky Sleeves · Deadliest Duckling · Cool Breeze · Mutton Mann · Wilson Weave · Buck Turner All-Stars · Blind Justice · Bolted Bicorne · Bolted Bombardier · Broadband Bonnet · Cyborg Stunt Helmet · FR-0 · HDMI Patch · Pure Tin Capotain · Scrumpy Strongbox · Strontium Stove Pipe · Dark Age Defender · Tartan Shade · Tartantaloons · Black Watch · Gaelic Garb · Gaelic Golf Bag · Glasgow Great Helm · Stormin' Norman · Tartan Spartan · Whiskey Bib · Macho Mann · Hurt Locher · Pirate Bandana · Weight Room Warmer · Cap'n Calamari · Headtaker's Hood · Horsemann's Hand-Me-Down · Lordly Lapels · Mann-Bird of Aberdeen · Parasight · Polly Putrid · Squid's Lid · Transylvania Top · Baphomet Trotters · Candleer · Ethereal Hood · Highland High Heels · Sub Zero Suit · Tartan Tyrolean · Bushi-Dou · Juggernaut Jacket · Sangu Sleeves · Sole Saviors · Stylish DeGroot · Toowoomba Tunic · Allbrero · Frontier Djustice · Razor Cut · Seeing Double · Six Pack Abs · Mann of the Seven Sees · Eyeborg · Forgotten King's Pauldrons · Forgotten King's Restless Head · Mannhattan Project · Bomber's Bucket Hat · Double Dog Dare Demo Pants · Double Dynamite · Snow Sleeves · Scot Bonnet · Storm Stompers · Valhalla Helm · Bruce's Bonnet · Outta Sight · Hood of Sorrows · Teufort Knight · Shin Shredders · Dayjogger · Demo's Dustcatcher · Aerobatics Demonstrator · Spirit of the Bombing Past · Bomb Beanie · Bomber Knight · Elf Esteem · Socked and Loaded · Handy Canes · Reader's Choice · Blast Defense · Bananades · War Eagle · Blast Blocker · Hungover Hero · Melody of Misery · Antarctic Eyewear · Frag Proof Fragger · Gaelic Glutton · Backbreaker's Guards · Backbreaker's Skullcracker · Bobby Bonnet · Dynamite Abs · Unforgiven Glory · Spiky Viking · Hazard Headgear · Sophisticated Smoker · Boom Boxers · Helm Helm · Particulate Protector · Death Stare · Trickster's Treats · Barefoot Brawler · Hawaiian Hangover · Head Banger · Alcoholic Automaton · Bombard Brigadier · Nightbane Brim · Glasgow Bankroll · Plaid Lad · Cosmetic items wearable by all classes | | | Item sets | The Expert's Ordnance · One Thousand and One Demoknights · Swashbuckler's Swag · The Highland Hound · The Count Tavish · The Cursed Captain · The South of the Border Pack · The Forgotten King | | | Special taunts | Spent Well Spirits · Oblooterated · Bad Pipes · Scotsmann's Stagger · Pooped Deck · Drunken Sailor · Drunk Mann's Cannon · Shanty Shipmate | | | Achievements | Demoman achievements (How to) | | | Character | Meet the Demoman · Responses · Taunts · Voice commands | | | Strategy | Demoman strategy (Basic · Community · Anti-class) · Demoman match-ups · Team strategy | | | Other | WAR! Update · References |
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