CTRL V

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(Yes that took too long to set up in GIMP I just need to use this thread as a notepad for a little while.)
 
Pure harsh terraria theme of timedeath
Introduction
There is no holding back anymore
You have came so far but so distance
If you wished for your end you have came to the right place
I can see through your hollow shell.
On the surface you seem like a hero but in reality you are a monster.
The amount you have slathered to get here.

you were seen as a threat by the moment the guardian of this world was killed by your hand.
Should I win, it shall be your final hour.
But if you win it shall be mine.
But you still have control over this fight.

insanity
You have been known for one job.
And you have failed that job
And now you will meet the true wraith
Disciple one tibeta the ineqnator
Your demise is inevitable
You shall face true hell for your choices
Second disciple brib of eternal lapis
Your agonizing pain and suffering brought you here
So why would you want to lose your life
To the creator who only gave you strife
3rd disciple anonymous
Your intention and ways are just trying to hide something
You may have killed moonlord as a heroic act
But you have become way worse
Killing your own ppl to get a certain item or for sactfation
This ends today with your demise.
JUDGMENT
The end has come
Your torment ends here
Everyone will remember you as a villain
Who shall emerge victorious in your judgment
I can hear all the screams of all you have killed
Desperation
It appears you are stronger than i thought
I will kill you even if it's the last thing i do
I shall no fear my own creation
Neither should you
A clash of history

That shall be remembered for generations
 

Demoman​



Meet the Demoman
Basic Information
Demoman
Icon:Leaderboard class demoman.png
Type:Defensive
Health:175 /
Medic emblem RED.png
260
(See Health below for further details)
Speed:93%
(See Speed below for further details)
DemomanVidSplash.png
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Click to listen
The Demoman on occupational hazards
The Demoman is a self-described black Scottish cyclops and a scrumpy-swilling demolitions expert from Ullapool, Scotland, who is one of the most versatile members of the team. A master of explosives, the Demoman strategically deals massive amounts of indirect and mid-range splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and the knowledge of his surrounding environment for well-timed sticky bomb detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance, however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in his arsenal.
The Demoman excels at swift destruction; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.
The Demoman is voiced by Gary Schwartz.

Contents​

[hide]

Bio​

Name:Tavish Finnegan DeGroot
Location of origin:Ullapool, Scotland, United Kingdom
Job:House Cleaning[1]
Motto:"Boom Boom Baby."[1]
Special ability:Stickybomb jump
Emblems:Demoman emblem RED.png Demoman emblem BLU.png
Beta emblems:Demoman emblem RED beta1.png Demoman emblem BLU beta1.png Demoman emblem RED beta2.png Demoman emblem BLU beta2.png
Description:A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.

Health​

Main articles: Health, Overheal
vde
Class
HealthOverhealQuick-Fix Overheal
Leaderboard class demoman.png Demoman175260220
With weapon slot boots equipped200300251
With a head-taking melee weapon equipped with 0 heads150225189
With a head-taking melee weapon equipped with 1 head165245208
With a head-taking melee weapon equipped with 2 heads180270226
With a head-taking melee weapon equipped with 3 heads195290245
With a head-taking melee weapon with 4 or more heads210315264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads175260220
With weapon slot boots and a head-taking melee weapon equipped with 1 head190285239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads205305258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads220330276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads235350295

Speed​

Main article: Speed
ConditionNormalBackwardCrouchedSwimming
Leaderboard class demoman.png Demoman​
93​
%​
84​
%​
31​
%​
75​
%​
With weapon slot boots and a shield equipped​
103​
%​
92​
%​
34​
%​
82​
%​
With a head-taking melee weapon equipped with 0 heads​
93​
%​
84​
%​
31​
%​
75​
%​
With a head-taking melee weapon equipped with 1 head​
101​
%​
91​
%​
34​
%​
81​
%​
With a head-taking melee weapon equipped with 2 heads​
108​
%​
97​
%​
36​
%​
87​
%​
With a head-taking melee weapon equipped with 3 heads​
116​
%​
104​
%​
39​
%​
93​
%​
With a head-taking melee weapon equipped with 4 or more heads​
123​
%​
111​
%​
41​
%​
99​
%​
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads​
103​
%​
92​
%​
34​
%​
82​
%​
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head​
111​
%​
100​
%​
37​
%​
89​
%​
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads​
119​
%​
107​
%​
40​
%​
95​
%​
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads​
127​
%​
115​
%​
42​
%​
102​
%​
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads​
136​
%​
122​
%​
45​
%​
108​
%​
Wielding the Scotsman's Skullcutter
79​
%​
71​
%​
26​
%​
63​
%​
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped​
87​
%​
79​
%​
29​
%​
70​
%​
Charging with a shield
250​
%​
N/AN/A
200​
%​
Charging with a shield and wielding the Scotsman's Skullcutter​
213​
%​
N/AN/A
170​
%​
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped​
234​
%​
N/AN/A
187​
%​

Basic strategy​

Main articles: Demoman tips, Demoman strategy
Icon demoman.jpg
  • Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
  • Set off Stickybombs beneath your feet to sticky jump up to great heights.
  • Shoot Stickybombs onto walls and ceilings where they're hard to spot.


Weapons​

Main article: Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary​

Bootlegger
Craft
Bootlegger
WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png
4 / 6​
16 / 30​
On direct hit:
Base: 100
Crit: 300

After bounce:
Base: 22–64
Crit: 190​
Pictogram info.png
Grenades have zero range falloff on a direct hit.
Pictogram info.png
Grenades explode on contact with an enemy player or building, provided they have not bounced first.
Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png
3​
16​
On direct hit:
Base: 100
Crit: 300
Pictogram info.png
Grenades have zero range falloff on a direct hit.
Pictogram info.png
Grenades explode only on contact with an enemy player or building.
Pictogram plus.png
Deals 20% more damage vs buildings.
Pictogram plus.png
Has 25% faster grenade travel speed.
Pictogram plus.png
Grenades do not tumble when fired.
Pictogram minus.png
-25% less clip size.
Pictogram minus.png
-25% less explosion radius.
Pictogram minus.png
Launched bombs shatter on surfaces.
Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A​
N/A​
N/A​
N/A​
Pictogram plus.png
Increases maximum health by 25.
Pictogram plus.png
Increases turning speed while charging by 200%.
Pictogram plus.png
Melee kills refill 25% of your charge meter.
Pictogram plus.png
+10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen.
Pictogram info.png
Grants its abilities passively, does not need to be selected.
Loose Cannon
Craft
Loose Cannon
Killicon loose cannon.png
4​
16​
On direct hit:
Base: 30-50
Crit: 150

After bounce:
Base: 29-47
Crit: 90-140​
Pictogram info.png
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
Pictogram info.png
Holding down the fire key for too long will cause a misfire.
Pictogram plus.png
Cannonballs push players back on impact.
Pictogram plus.png
+20% faster projectile speed.
Pictogram plus.png
Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit.
Pictogram minus.png
Cannonballs do not explode on impact.
Pictogram minus.png
Cannonballs must be charged for at least 0.10 seconds for Double-Donks.
Killicon loose cannon pushed.png
B.A.S.E. Jumper
Craft
B.A.S.E. Jumper
N/A​
N/A​
N/A​
N/A​
Pictogram info.png
Allows player to activate a parachute whilst midair, slowing their descent.
Iron Bomber
Craft
Iron Bomber
Killicon iron bomber.png
4​
16​
On direct hit:
Base: 100
Crit: 300

After bounce:
Base: 29-47
Crit: 90-140​
Pictogram info.png
Grenades have zero range falloff on a direct hit.
Pictogram info.png
Grenades explode on contact with an enemy player or building, provided they have not bounced first.
Pictogram plus.png
Grenades have very little bounce and roll.
Pictogram plus.png
Grenades explode 30% faster.
Pictogram minus.png
-15% explosion radius.

Secondary​

WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png
8​
24​
Base: 103—138
Crit: 353​
Pictogram info.png
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
Pictogram info.png
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png
Can lay up to 8 stickybombs at once.
Pictogram info.png
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png
N/A​
N/A​
Full charge:50 + 5 per head (up to 5 heads)​
Pictogram info.png
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Pictogram plus.png
Charging removes debuffs.
Pictogram plus.png
+50% resistance to fire damage.
Pictogram plus.png
+30% resistance to explosive damage.
Pictogram info.png
Grants its abilities passively, does not need to be selected.
Pictogram info.png
Does not grant resistance to self-inflicted damage.
Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png
8​
36​
Base: 103—138
Crit: 353​
Pictogram info.png
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.
Pictogram info.png
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png
Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png
Can destroy enemy stickies.
Pictogram plus.png
+6 more stickybombs out at once (max is 14).
Pictogram plus.png
+50% more ammo carried (max is 36).
Pictogram plus.png
+25% faster firing speed.
Pictogram minus.png
Stickybombs have 0.8 second longer priming time.
Sticky Jumper
Craft
Sticky Jumper
N/A​
8​
72​
Base: 0
Crit: 0​
Pictogram info.png
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
Pictogram info.png
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png
+200% max secondary ammo.(max is 72)
Pictogram plus.png
No self inflicted blast damage taken.
Pictogram minus.png
-100% damage penalty.
Pictogram minus.png
Unable to carry the intelligence and the PASS Time JACK.
Pictogram minus.png
-6 stickybombs out.(max is 2)
Pictogram info.png
No random critical hits (purely cosmetic, as they don't inflict any damage either).
Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png
N/A​
N/A​
Full charge:85 + 8.5 per head (up to 5 heads)​
Pictogram info.png
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Pictogram plus.png
Charging removes debuffs.
Pictogram plus.png
+20% resistance to fire damage.
Pictogram plus.png
+20% resistance to explosive damage.
Pictogram plus.png
+70% more charge impact damage.
Pictogram plus.png
+50% charge recharge rate.
Pictogram info.png
Grants its abilities passively, does not need to be selected.
Pictogram info.png
Does not grant resistance to self-inflicted damage.
Tide Turner
Craft
Tide Turner
Killicon tide turner.png
N/A​
N/A​
Full charge:50 + 5 per head (up to 5 heads)​
Pictogram info.png
Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Pictogram plus.png
Charging removes debuffs.
Pictogram plus.png
+15% resistance to fire damage.
Pictogram plus.png
+15% resistance to explosive damage.
Pictogram plus.png
Full turning control while charging.
Pictogram plus.png
Melee kills refill 75% of charge meter.
Pictogram minus.png
Taking damage while shield charging reduces charge time.
Pictogram info.png
Grants its abilities passively, does not need to be selected.
Pictogram info.png
Does not grant resistance to self-inflicted damage.
Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png
4​
24​
Base: 88-117/109-147
Crit: 300/375​
Pictogram info.png
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
Pictogram info.png
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png
Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png
Can lay up to 8 stickybombs at a time.
Pictogram plus.png
Able to destroy enemy stickybombs.
Pictogram plus.png
-0.2 sec faster bomb arm time.
Pictogram plus.png
Max charge time decreased by 70%.
Pictogram plus.png
Up to +35% damage based on charge.
Pictogram minus.png
-15% damage penalty.
Pictogram minus.png
-50% clip size.

Melee​

WeaponKill IconAmmo
Loaded
Ammo
Carried
Damage RangeNotes / Special Abilities
Bottle
Stock
Bottle
Killicon bottle.png
N/A​
N/A​
Base: 65
Crit: 195​
Scottish Handshake
Craft
Scottish Handshake
Killicon scottish handshake.png
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Drop
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional / Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png
Limited item from the Replay Update.
Pictogram info.png
Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png
Limited item from the Two Cities Update.
Pictogram info.png
Killed enemies freeze into solid Australium statues (purely cosmetic feature).
Eyelander
Unlock
Eyelander
Killicon eyelander.png
N/A​
N/A​
Base: 65
Crit: 195​
Pictogram plus.png
Has 50% longer melee range.
Pictogram plus.png
Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times.
Pictogram plus.png
If a shield is equipped, every head taken raises shield damage by 5 to a maximum of 5 times.
Pictogram plus.png
If you kill an enemy that has the Eyelander, any of its reskins, the Bazaar Bargain, or the Air Strike equipped, you steal their heads (or kills).
Pictogram minus.png
Upon death: heads, and their bonuses, reset.
Pictogram minus.png
75% slower deploy and holster time.
Pictogram minus.png
Lowers maximum health by 25 points.
Pictogram minus.png
No random Critical hits.
Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Pain Train
Craft
Pain Train
Killicon pain train.png
N/A​
N/A​
Base: 65
Crit: 195​
Pictogram plus.png
Increases user's capture rate by 1 for points and carts.
Pictogram minus.png
Raises bullet vulnerability by 10%.
Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png
N/A​
N/A​
Base: 78
Crit: 234​
Pictogram plus.png
Has 50% longer melee range.
Pictogram plus.png
Deals 20% more damage.
Pictogram minus.png
75% slower deploy and holster time.
Pictogram minus.png
Lowers speed by 15% when active.
Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png
N/A​
N/A​
Base: 65
Crit: 195​
Pictogram plus.png
Has 50% longer melee range.
Pictogram plus.png
Melee kills refill 25% of your charge meter.
Pictogram plus.png
0.5 sec increase in charge duration
Pictogram minus.png
75% slower deploy and holster time.
Pictogram minus.png
No random Critical hits.
Pictogram minus.png
+15% damage vulnerability while active.
Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber.png
N/A​
N/A​
Base: 55 + 75

Crit: 165 + 225
Pictogram info.png
The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.
Pictogram minus.png
Deals only melee damage if the head is destroyed.
Pictogram minus.png
20% attack speed penalty.
Pictogram minus.png
No random Critical hits.
Pictogram minus.png
100% slower switch-to speed.
Killicon ullapool caber explode.png
Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png
N/A​
N/A​
Base: 65
Crit: 195​
Pictogram plus.png
Has 50% longer melee range.
Pictogram plus.png
On kill: heals you 50% base health.
Pictogram minus.png
No random critical hits.
Pictogram minus.png
75% slower deploy and holster time.
Pictogram minus.png
This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
Pictogram info.png
A single successful hit will kill an enemy wielding the same weapon.
Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png
N/A​
N/A​
Base: 65
Crit: 195​
Pictogram plus.png
Has 50% longer melee range.
Pictogram plus.png
Ammo can recharge charge.
Pictogram plus.png
On Hit: +20% charge refilled.
Pictogram minus.png
No random critical hits.
Pictogram minus.png
-80% max primary & secondary ammo.
Pictogram minus.png
Cannot refill ammo from ammo boxes unless charge meter is full.
Pictogram minus.png
75% slower deploy and holster time.

Taunt Attack​

Demoeyelander.pngAssociated itemsDescriptionKill Icon
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
  • Killicon barbarian swing.png

Item sets​





Cosmetic items​

Main article: Cosmetic items
[expand]
vde
Leaderboard class demoman.png Demoman Cosmetic items
[expand]
vde
TF2 crosshair orange.png All classes Cosmetic items

Official class avatars​

Get TF2 avatars on Steam: Original
Original setRED ÜberCharged setBLU ÜberCharged set
Official class avatars
Demomanava.jpgBuffed red demoman.jpgBuffed blu demoman.jpg

Achievements​

Achieved.pngMain article: Demoman achievements

Update history​

February 14, 2008 Patch
  • Made some small changes to the Demoman viewmodel that were causing performance problems.
February 28, 2008 Patch
April 29, 2008 Patch (Gold Rush Update)
March 13, 2009 Patch
May 21, 2009 Patch (Sniper vs. Spy Update)
August 13, 2009 Patch (Classless Update)
August 21, 2009 Patch
  • Restored LOD for the Demoman player model.
December 10, 2009 Patch
  • Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.
December 17, 2009 Patch (WAR! Update)
January 13, 2010 Patch
November 19, 2010 Patch
March 11, 2011 Patch
  • Fixed the Demoman not using the correct animations for some of his weapons.
March 21, 2011 Patch
  • [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
April 14, 2011 Patch (Hatless Update)
June 8, 2011 Patch
  • [Undocumented] New laughing taunt animations have been added but are currently unused.
October 13, 2011 Patch (Manniversary Update & Sale)
  • Added achievement award response
  • Removed "I didn't need your help y'know" line if being healed by a Medic.
October 27, 2011 Patch (Very Scary Halloween Special)
August 15, 2012 Patch (Mann vs. Machine)
  • [Undocumented] Added voice lines for Demoman.
October 2, 2013 Patch
  • Fixed the Demoman charge sound being clipped by the weapon crit sound.
October 3, 2013 Patch
  • Fixed the Demoman charge sound being played multiple times simultaneously.
February 7, 2014 Patch
  • Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
June 18, 2014 Patch (Love & War Update)
  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
  • Updated Loch-n-Load reload animation.
June 23, 2014 Patch
  • Removed damage ramp up mechanic from stickybombs.
December 22, 2014 Patch (Smissmas 2014)
  • Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
  • Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
  • Added Iron Bomber and the Quickiebomb Launcher.
December 23, 2014 Patch
  • Fixed a bug related to the Demoman's charge meter.
January 15, 2015 Patch #1
  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.
[Unknown date]
  • Sped up world animations for the Demoman's sword-based weapons.
July 25, 2019 Patch
  • Fixed an exploit where pipebombs could not be destroyed or pushed by the enemy team.

Bugs​

  • When taunting with a primary weapon out, the smiley bodygroup may not show up.
  • Crouch-walking while holding an all class melee weapon causes the Demoman's arm to bend at an unorthodox angle.

Trivia​

  • The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
  • The beta prototype of the Demoman was supposed to have a stereotypical Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes.[1]
  • The ethnic Scottish, Irish, and Dutch names in his full name, Tavish Finnegan DeGroot, collectively reference the antiquated cultural terms Black Scot, Black Irish, and Black Dutch.
    • Black Irish and Black Dutch referred to people living in, having descendancy from, or claiming descendancy from Ireland or the Netherlands, respectively, but who were not actually ethnic Irish or Dutch.
    • Black Scot was used in much the same sense as above; however, Black Scots also referred specifically to numerous Scottish descendants of freed African house servants that remained in Scotland.
  • Just like the rest of the classes, the Demoman makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
  • According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
    • According to the Bombinomicon comic, the Demoman lost his eye due to a magical spell to stop the Bombinomicon from possessing him. As this event occurred due to his mother asking him to get a job, it's likely this incident happened after he met his real parents.
  • The DeGroot family's seal in the portrait of the aforementioned comic states in Latin, "In Regionem Caecorum Rex Est Luscus." In English, this is roughly translated to, "In the land of the blind, the one-eyed man is king". Scottish clans typically have mottos, often in prestigious languages like Latin.
  • The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
  • The first BLU team Demoman resembled Alfred Nobel.
  • The emblem on the Demoman's arm was originally a stick of dynamite, which was later changed to a bomb. It is currently a sticky bomb as of November 19, 2010 Patch. Other in-game appearances of the logo, such as the 119th Medals, Scoreboard Class icon, Class Token, Mann vs. Machine trailer, the Carouser's Capotain and Spy's Tailored Terminal special taunt remain unchanged.
  • In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
  • The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
  • The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
  • The Demoman can play the piano, as seen in Expiration Date.

Gallery​







  • Demoman Action Figure - BLU

See also​

Reference​

  1. Jump up to:a b Team Fortress 2 Trailer 2, released in September 2006.

External links​

[collapse]
vde
Leaderboard class demoman.png Demoman
Weapons
AbilitiesSticky jump · Charging · Juggling
CosmeticsDemoman's Fro · Glengarry Bonnet · Scotsman's Stove Pipe · Hustler's Hallmark · Tippler's Tricorne · Carouser's Capotain · Rimmed Raincatcher · Sober Stuntman · Dangeresque, Too? · Prince Tavish's Crown · Scotch Bonnet · Samur-Eye · Reggaelator · Private Eye · Conjurer's Cowl · Sultan's Ceremonial · Tam O' Shanter · Mask of the Shaman · A Whiff of the Old Brimstone · Buccaneer's Bicorne · Hat With No Name · Tavish DeGroot Experience · Hair of the Dog · Pickled Paws · Scottish Snarl · All-Father · Ornament Armament · Bolgan · Aladdin's Private Reserve · Snapped Pupil · Teufort Tooth Kicker · Professor's Pineapple · Liquor Locker · Bird-Man of Aberdeen · Grenadier Helm · Battery Bandolier · Bearded Bombardier · King of Scotland Cape · K-9 Mane · Menpo · Voodoo-Cursed Demoman Soul · Voodoo JuJu (Slight Return) · Bonedolier · Spooky Sleeves · Deadliest Duckling · Cool Breeze · Mutton Mann · Wilson Weave · Buck Turner All-Stars · Blind Justice · Bolted Bicorne · Bolted Bombardier · Broadband Bonnet · Cyborg Stunt Helmet · FR-0 · HDMI Patch · Pure Tin Capotain · Scrumpy Strongbox · Strontium Stove Pipe · Dark Age Defender · Tartan Shade · Tartantaloons · Black Watch · Gaelic Garb · Gaelic Golf Bag · Glasgow Great Helm · Stormin' Norman · Tartan Spartan · Whiskey Bib · Macho Mann · Hurt Locher · Pirate Bandana · Weight Room Warmer · Cap'n Calamari · Headtaker's Hood · Horsemann's Hand-Me-Down · Lordly Lapels · Mann-Bird of Aberdeen · Parasight · Polly Putrid · Squid's Lid · Transylvania Top · Baphomet Trotters · Candleer · Ethereal Hood · Highland High Heels · Sub Zero Suit · Tartan Tyrolean · Bushi-Dou · Juggernaut Jacket · Sangu Sleeves · Sole Saviors · Stylish DeGroot · Toowoomba Tunic · Allbrero · Frontier Djustice · Razor Cut · Seeing Double · Six Pack Abs · Mann of the Seven Sees · Eyeborg · Forgotten King's Pauldrons · Forgotten King's Restless Head · Mannhattan Project · Bomber's Bucket Hat · Double Dog Dare Demo Pants · Double Dynamite · Snow Sleeves · Scot Bonnet · Storm Stompers · Valhalla Helm · Bruce's Bonnet · Outta Sight · Hood of Sorrows · Teufort Knight · Shin Shredders · Dayjogger · Demo's Dustcatcher · Aerobatics Demonstrator · Spirit of the Bombing Past · Bomb Beanie · Bomber Knight · Elf Esteem · Socked and Loaded · Handy Canes · Reader's Choice · Blast Defense · Bananades · War Eagle · Blast Blocker · Hungover Hero · Melody of Misery · Antarctic Eyewear · Frag Proof Fragger · Gaelic Glutton · Backbreaker's Guards · Backbreaker's Skullcracker · Bobby Bonnet · Dynamite Abs · Unforgiven Glory · Spiky Viking · Hazard Headgear · Sophisticated Smoker · Boom Boxers · Helm Helm · Particulate Protector · Death Stare · Trickster's Treats · Barefoot Brawler · Hawaiian Hangover · Head Banger · Alcoholic Automaton · Bombard Brigadier · Nightbane Brim · Glasgow Bankroll · Plaid Lad · Cosmetic items wearable by all classes
Item setsThe Expert's Ordnance · One Thousand and One Demoknights · Swashbuckler's Swag · The Highland Hound · The Count Tavish · The Cursed Captain · The South of the Border Pack · The Forgotten King
Special tauntsSpent Well Spirits · Oblooterated · Bad Pipes · Scotsmann's Stagger · Pooped Deck · Drunken Sailor · Drunk Mann's Cannon · Shanty Shipmate
AchievementsDemoman achievements (How to)
CharacterMeet the Demoman · Responses · Taunts · Voice commands
StrategyDemoman strategy (Basic · Community · Anti-class) · Demoman match-ups · Team strategy
OtherWAR! Update · References
Categories:

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The enemy ascended beyond your control
Or was that all your intention?
They have managed to demolish whatever we made
But you're failing to comprehend
If they can, they will easily butcher you whole
While you're blinded by your depression
I have gotten to the point where I'm just too afraid
That you're going to meet your end
My screams echo out through the fire
And your rival dares stand in my way
Yes, this is a hardship most dire
And one day, you will heed what I say
This is my message to my master
This is a fight you cannot win
I think that past your great disasters
Their victory stirs below your skin
If you proceed, I will not blame you
I will move forth and win your war
But if I should die before you continue
You shall have heard my final dying roar
The enemy ascended beyond your control
Or was that all your intention?
They have managed to demolish whatever we made
But you're failing to comprehend
If they can, they will easily butcher you whole
While you're blinded by your depression
I have gotten to the point where I'm just too afraid
That you're going to meet your end
My screams echo out through the fire
And your rival dares stand in my way
Yes, this is a hardship most dire
And one day, you will heed what I say
This is my message to my master
This is a fight you cannot win
I think that past your great disasters
Their victory stirs below your skin
If you proceed, I will not blame you
I will move forth and win your war
But if I should die before you continue
You shall have heard my final dying roar
The enemy ascended beyond your control
Or was that all your intention?
They have managed to demolish...
 
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