Pray forgive me if this has been suggested before, but , the title essentially says it all, If you (somehow managed to) get a debuff from the colder biomes such as frozen and jumped into lava or got hit by something that casts the on fire debuff, you'd still be frozen. Water candle and peace candles should cancel the effects of each other altogether. Titan should cancel out weak. Night owl should provide immunity to darkness.
All potions should provide immunity to debuffs that provide opposite effects, or atleast reduce the length of said debuffs
(I.e warmth reducing cold-related debuffs to about half of the length they would normally have)
Along with this, debuffs should amplify other debuffs, i.e wet / slimed amplifying the electrified and frozen debuffs, The tongue amplifying fire, Venom and poison amplifying each other (Maybe by merging into one debuff if both are active)
I am aware that debuffs are meant to be simple, but, I think this is a small oversight that should be patched with the next version.
All potions should provide immunity to debuffs that provide opposite effects, or atleast reduce the length of said debuffs
(I.e warmth reducing cold-related debuffs to about half of the length they would normally have)
Along with this, debuffs should amplify other debuffs, i.e wet / slimed amplifying the electrified and frozen debuffs, The tongue amplifying fire, Venom and poison amplifying each other (Maybe by merging into one debuff if both are active)
I am aware that debuffs are meant to be simple, but, I think this is a small oversight that should be patched with the next version.