LoM2
Retinazer
So, going to take a crack at making a class idea. I don't actually expect this to make it into the game, but at the very least it's good practice for my balancing and spriting abilities.
Oh, yes, I tried spriting again. I'm sorry.
Anyways, on with the idea.
(Yay for online logo generators! Right?)
The Gambler class is basically going to rely heavily on chance and might actually be useful in killing off some RNG. Who knows. It's not going to be a major class, nor is it going to have it's own type of damage. But that's okay, right?
No?
Too bad.
First Tier:
Ragged Hood (1 Def)
Ragged Shirt (2 Def)
Stained Loincloth (1 Def)
Shirt dropped by zombies (1% chance). All three can be found by breaking those underground skeleton decorations/spider den corpses/other dead humanoid things.
Set Bonus: +5% luck. (I'll explain luck later, when I actually present a weapon that uses it.) NPCs have a chance of giving you coins when you talk to them.
Now, before you start ranting at me: You'll only ever be getting a few coppers and maybe one silver at a time, and can only be done once per day.
NPCs will also have different lines. I've put a couple examples, feel free to contribute.
Nurse: Take this coin and get out, you filthy mongrel!
Arms Dealer: Get out before I gift you this bullet.
Pirate: Arr, ye best be makin haste lest I run ye through with me cutlass!
Etc. I'm too lazy to put more.
Second Tier:
Party Hat (Oops, I seem to have made this too big. Making things from scratch is hard.) (4 Def) [Tooltip: Let's PARTAAAY!]
Ale Stained Tuxedo (Yay for editing stuff!) (7 def)
Ale Stained Tuxedo Pants (More editing!) (6 def)
Set Bonus: Luck increased to 10%. Tipsy no longer lowers defense and provides an additional 5% increase in Melee damage and Speed
Going to absolve a sin while I'm at it here. Let's give the party girl some use rather than just being a good supply of cheap bullet material.
And some motivation to throw a party.
Before we start: Ale should be placeable. I'll get to why in half a second.
This armor will be obtained in a rather unique way. You'll need the party girl and a set of Tuxedo armor (Equipped in the armor slot, not vanity) for this. Also beer.
Now, if the house the Party Girl is living in is party themed enough (AKA empty mugs and ale, as well as a keg and whatnot), and you talk to her while wearing your Tuxedo set...
Party Girl: "Oh no, my beer! Nooo! Oh, sorry about your hat. Here, you can have this."
Then your tuxedo turn into their ale stained form, and your top hat is replaced with a party hat.
This would require at least 1 mug of ale placed, as well as a certain number of other things (such as kegs and empty mugs). Don't have a specific number.
NPCs will also have new lines for this as well. A few examples:
Party Girl: Woo, party! / That was some party, wasn't it?
Cyborg: Get that ale AWAY from me!
Truffle: I grow on water, not that disgusting mixture you call beer.
Arms Dealer: You got any of that beer left?
Etc.
Third(?) Tier
Does anyone know exactly what the limit is for text/images before images start breaking? In my preview it's certainly not working...
Ah well. I'll fix it later, when I'm ready to post.
I suppose this idea's in a half-functional form. I'll be adding new weapons and at least one more armor tier later.
EDIT: And the last armor is going to be the one for all the RNG. Cliffhanger
Oh, yes, I tried spriting again. I'm sorry.
Anyways, on with the idea.
The Gambler class is basically going to rely heavily on chance and might actually be useful in killing off some RNG. Who knows. It's not going to be a major class, nor is it going to have it's own type of damage. But that's okay, right?
No?
Too bad.
First Tier:
Shirt dropped by zombies (1% chance). All three can be found by breaking those underground skeleton decorations/spider den corpses/other dead humanoid things.
Set Bonus: +5% luck. (I'll explain luck later, when I actually present a weapon that uses it.) NPCs have a chance of giving you coins when you talk to them.
Now, before you start ranting at me: You'll only ever be getting a few coppers and maybe one silver at a time, and can only be done once per day.
Copper coin (1): 50%
Copper coin (3): 25%
Copper coin (5): 15%
Copper coin (10): 9%
Silver Coin (1): 1%
Copper coin (3): 25%
Copper coin (5): 15%
Copper coin (10): 9%
Silver Coin (1): 1%
Nurse: Take this coin and get out, you filthy mongrel!
Arms Dealer: Get out before I gift you this bullet.
Pirate: Arr, ye best be makin haste lest I run ye through with me cutlass!
Etc. I'm too lazy to put more.
Second Tier:
Set Bonus: Luck increased to 10%. Tipsy no longer lowers defense and provides an additional 5% increase in Melee damage and Speed
Going to absolve a sin while I'm at it here. Let's give the party girl some use rather than just being a good supply of cheap bullet material.
And some motivation to throw a party.
Before we start: Ale should be placeable. I'll get to why in half a second.
This armor will be obtained in a rather unique way. You'll need the party girl and a set of Tuxedo armor (Equipped in the armor slot, not vanity) for this. Also beer.
Now, if the house the Party Girl is living in is party themed enough (AKA empty mugs and ale, as well as a keg and whatnot), and you talk to her while wearing your Tuxedo set...
Party Girl: "Oh no, my beer! Nooo! Oh, sorry about your hat. Here, you can have this."
Then your tuxedo turn into their ale stained form, and your top hat is replaced with a party hat.
This would require at least 1 mug of ale placed, as well as a certain number of other things (such as kegs and empty mugs). Don't have a specific number.
NPCs will also have new lines for this as well. A few examples:
Party Girl: Woo, party! / That was some party, wasn't it?
Cyborg: Get that ale AWAY from me!
Truffle: I grow on water, not that disgusting mixture you call beer.
Arms Dealer: You got any of that beer left?
Etc.
Hey, he's here! Finally! You're late.
Golden Top Hat
9
+
10 Defense, +5% Luck
Golden Tuxedo
18
+
12 Defense, +5% Luck
Golden Tuxedo Pants
12
+
8 Defense, +5% Luck
Set Bonus: +5% Luck, Throwable Hat
"'Throwable hat'?" I hear you say. Be quiet and I'll explain. (That rhymes.) (Kind of.)
Basically, if you have an empty hand, right clicking will throw out your golden top hat (in a boomerang style manner). It does 40 damage, is not changed by damage modifiers, pierces, and inflicts Midas. (For comparison, Bananrang does 40 damage as well.) You will also be able to throw the normal Top hat if it's in your hand, or throw a second Golden top hat that you're not wearing because it's more fun this way. I dunno. However, while your top hat is out there, it disappears from your head, and you lose it's defense and luck. Once it returns you'll get your stats back.
Woo, weaponized hats! (I like weaponizing stuff.)
9
10 Defense, +5% Luck
18
12 Defense, +5% Luck
12
8 Defense, +5% Luck
Set Bonus: +5% Luck, Throwable Hat
"'Throwable hat'?" I hear you say. Be quiet and I'll explain. (That rhymes.) (Kind of.)
Basically, if you have an empty hand, right clicking will throw out your golden top hat (in a boomerang style manner). It does 40 damage, is not changed by damage modifiers, pierces, and inflicts Midas. (For comparison, Bananrang does 40 damage as well.) You will also be able to throw the normal Top hat if it's in your hand, or throw a second Golden top hat that you're not wearing because it's more fun this way. I dunno. However, while your top hat is out there, it disappears from your head, and you lose it's defense and luck. Once it returns you'll get your stats back.
Woo, weaponized hats! (I like weaponizing stuff.)
Does anyone know exactly what the limit is for text/images before images start breaking? In my preview it's certainly not working...
Ah well. I'll fix it later, when I'm ready to post.
I suppose this idea's in a half-functional form. I'll be adding new weapons and at least one more armor tier later.
EDIT: And the last armor is going to be the one for all the RNG. Cliffhanger