"i guess I couldn't reason with a unreasonable creature who intents to harm me."
I try to sense the mind of the beetle.
If it has a mind, I try to make it sleep using a charm spell on it, trying to make the creature let me pass.
Else I keep my distance from the beetle, and cast Fire Element Bond using my Staff of Elements.
A bright, red string of red flys from the head of the staff and directly tied onto the beetle's leg.
[Searching...]
[1 result found in Sigma Sec - ERROR}
{ERROR}
{ERROR}
{HELLO STAR}
{I FOUND YOU}
{YOU CANNOT RUN}
Star: No! Not now! I'm too close!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right as I'm about to hit the Acolyte, I leap into the air as Xor explodes the Acolyte's bike helmet. I then fall from the sky and bash the Acolyte's head in (with mine, of course)
Tarhalindur: What’s going on? I’m detecting a portal opening. Makadon: Oh no. [VRRRRRRWWWWWOOOOOOOSSSSHHHH!]
???: You don’t just lock your secrets away, heheh. I’m Delph, and I’m about to make all your dreams come true.
...
...
...
Because you’ll be in heaven. Action (Tarhalindur)
Tarhalindur quickly pulls out a portal gun and teleports Delph away.
“Phew. That was a close one. Oh, by the way, Acolyte, remember this?”
He quickly slaps a top hat on the Acolyte.
“THE HEIGHT OF FASHION.”
He pushes the detonator.
Artheus, seeing as most people are attacking, takes a Viking Helmet, ensharpens the horns and puts it on top of a pole.
Then he uses the . . . Polehat? To strike the Acolyte, preferably in the legs, so it will be crippled and weaker to consequent attacks.
The Acolyte, annoyed with how many helmets he's being attacked with, responds to the Polehat assault by shielding himself with an oversized newsboy cap!
"i guess I couldn't reason with a unreasonable creature who intents to harm me."
I try to sense the mind of the beetle.
If it has a mind, I try to make it sleep using a charm spell on it, trying to make the creature let me pass.
Else I keep my distance from the beetle, and cast Fire Element Bond using my Staff of Elements.
A bright, red string of red flys from the head of the staff and directly tied onto the beetle's leg.
You daze the beetle for a moment- it seems like its mind isn't like that of humanoids enough to sedate it instantly with this kind of magic.
If you decide to run past it, you'll have a good chance of doing so without retaliation, in the off chance it catches you, you'll have the opportunity to strike first.
[Searching...]
[1 result found in Sigma Sec - ERROR}
{ERROR}
{ERROR}
{HELLO STAR}
{I FOUND YOU}
{YOU CANNOT RUN}
Star: No! Not now! I'm too close!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right as I'm about to hit the Acolyte, I leap into the air as Xor explodes the Acolyte's bike helmet. I then fall from the sky and bash the Acolyte's head in (with mine, of course)
Tarhalindur: What’s going on? I’m detecting a portal opening. Makadon: Oh no. [VRRRRRRWWWWWOOOOOOOSSSSHHHH!]
???: You don’t just lock your secrets away, heheh. I’m Delph, and I’m about to make all your dreams come true.
...
...
...
Because you’ll be in heaven. Action (Tarhalindur)
Tarhalindur quickly pulls out a portal gun and teleports Delph away.
“Phew. That was a close one. Oh, by the way, Acolyte, remember this?”
He quickly slaps a top hat on the Acolyte.
“THE HEIGHT OF FASHION.”
He pushes the detonator.
water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...
====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!
ender 2 Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
plague126 Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
tzaoray Minigun (Base Damage: User)
Sky High/Xor Vial of Mook Blood (???) Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action) Rubber Chicken (???)
CURSES:
Charge Stasis (Players cannot charge charges naturally, only by hitting the Acolyte- however, charges may now be stored indefinitely on their slot)
Embargo (Items cannot be used or charged, and new items cannot be created)
Supply Line Stasis (New entities cannot be created)
Itinerary Objectives: Deal as much damage to the Acolyte as you can! The Acolyte will not be easy to beat, and sometimes has specific challenges!
Entities:
Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction.Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.
Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.
Gloople Nest [AA] HP: 100/100. Glooples: 0. Spawn Rate: 1 Gloople per round. Stasis (Cannot act or be attacked, out of combat- for now)
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.
Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Solar Cooker [PA] HP: 8/8. Houses 6 recently-poisoned eggs and 6 fresh eggs!
The Acolyte [AC] HP: 50/100. Kills: 28. Challenge Modes: Only vulnerable to a certain kind of damage. Current vulnerability: Appliance!
====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.
Current Zone: The Turquoise Pathway III. Next To: The Turquoise Pathway II, The Turquoise Circle.
sunnyau [AA] HP: 24/24.
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient) Pink Petal (Vibrantly colored petals,Crafting ingredient) Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns) Bladereed Plants x3 (Sharp, elongated blades of grass, Crafting Ingredient)
Giant Tiger Beetle [H] HP: 40/40. Jawlock: II. Dazed- perception blurred! Higher chance of fleeing successfully, and you have the first strike.
Base Damage: 4
Speed Value: 4
30% resistant to melee attacks. Jawlock: Deal +50% Base damage every time you land a hit on the same target. Stacks up to twice.
(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)
====[Sockmonkey367's Sidequest: The Settlement]==== A lonesome settlement on the border between a plains and a forest, home to some players. You seem to have perturbed them with your peeking.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
Sockmonkey367 [AA] HP: 24/24.
Chief_Flintlock [N-P] HP: 20/20. Holding Iron Sword (+3 Attack damage), has Iron Chestplate (+20% damage resist)
water_proof2112 [N-P] HP: 20/20.
IceGirl87 [N-P] HP: 20/20. Holding Stone Sword (+2 Attack damage).
GoatLord999 [N-P] HP: 20/20. Diplomacy: Neutral. Everything's calm so far.
Its quite simple now, the Acolyte has left himself vulnerable to toasters! I pour water all over the Acolyte, and summon a dozen toasters to electrocute him to death
Nicol Bolas:24/25
I take out a blender and inspect the label. "hmm "ACME blender: 90% more blend""
"little bit of duplication should make this interesting"
I use a duplication glitch to produce thousands of blenders which fly on towards the Acolyte in a tornado of spinning blades and plastic. The tornado accelerates, heating up the air around it into a ball of pulsing plasma because of its sheer speed. the blades rip at the Acolyte severely damaging him and seering his exposed skin.
Jeez, things are really starting to slow down... I wouldn't have time to post tonight anyways, since I have a Physics test coming up and I need to study.
Thankfully, I've gotten some art done, and I've conquered the worst of my cold/sore throat.
Post is coming Friday. What would make you guys more active?
In the ovens, I place delicious cookies which are completely harmless. I eat them when they fall out the ovens, and the Acolyte becomes sad because he didn't get the cookies.
Nicol Bolas:24/25
Its quite simple now, the Acolyte has left himself vulnerable to toasters! I pour water all over the Acolyte, and summon a dozen toasters to electrocute him to death
Nicol Bolas:24/25
Unfortunately, these toasters were all recently made! They all have safety fuses attached to them, which save the Acolyte drop a dangerous electric shock.
I take out a blender and inspect the label. "hmm "ACME blender: 90% more blend""
"little bit of duplication should make this interesting"
I use a duplication glitch to produce thousands of blenders which fly on towards the Acolyte in a tornado of spinning blades and plastic. The tornado accelerates, heating up the air around it into a ball of pulsing plasma because of its sheer speed. the blades rip at the Acolyte severely damaging him and seering his exposed skin.
In the ovens, I place delicious cookies which are completely harmless. I eat them when they fall out the ovens, and the Acolyte becomes sad because he didn't get the cookies.
Nicol Bolas:24/25
The Acolyte prefers brownies to cookies! He even made his own recipe- but judging by who he is, you might not want to check the list of ingredients.
========[End-of-Turn Events]========
Ninjatwist_ is still locked in the casket, and in the bubble at the same time.
The Acolyte's shields come up with a new vulnerability! Now he can only be hurt by anything antithetical to (or maybe exactly the same as, with sufficient advancement) magic!
Current Vulnerability: Science damage!
========[JOE's Sidequest Events]========
Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.
========[sunnyau's Sidequest Events]========
The beetle has been dazed somewhat- do you get in a good first strike or try to run past it?
If you try to enter combat, I'll try to get you a healing option or something so that fights aren't super risky.
water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...
====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!
ender 2 Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
plague126 Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
tzaoray Minigun (Base Damage: User)
Sky High/Xor Vial of Mook Blood (???) Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action) Rubber Chicken (???)
CURSES:
Charge Stasis (Players cannot charge charges naturally, only by hitting the Acolyte- however, charges may now be stored indefinitely on their slot)
Embargo (Items cannot be used or charged, and new items cannot be created)
Supply Line Stasis (New entities cannot be created)
Itinerary Objectives: Deal as much damage to the Acolyte as you can! The Acolyte will not be easy to beat, and sometimes has specific challenges!
Entities:
Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction.Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.
Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.
Gloople Nest [AA] HP: 100/100. Glooples: 0. Spawn Rate: 1 Gloople per round. Stasis (Cannot act or be attacked, out of combat- for now)
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.
Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Solar Cooker [PA] HP: 8/8. Houses 6 recently-poisoned eggs and 6 fresh eggs!
The Acolyte [AC] HP: 49/100. Kills: 28. Challenge Modes: Only vulnerable to a certain kind of damage. Current vulnerability: Science!
====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.
Current Zone: The Turquoise Pathway III. Next To: The Turquoise Pathway II, The Turquoise Circle.
sunnyau [AA] HP: 24/24.
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient) Pink Petal (Vibrantly colored petals,Crafting ingredient) Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns) Bladereed Plants x3 (Sharp, elongated blades of grass, Crafting Ingredient)
Giant Tiger Beetle [H] HP: 40/40. Jawlock: II. Dazed- perception blurred! Higher chance of fleeing successfully, and you have the first strike.
Base Damage: 4
Speed Value: 4
30% resistant to melee attacks. Jawlock: Deal +50% Base damage every time you land a hit on the same target. Stacks up to twice.
(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)
====[Sockmonkey367's Sidequest: The Settlement]==== A lonesome settlement on the border between a plains and a forest, home to some players. You seem to have perturbed them with your peeking.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
Sockmonkey367 [AA] HP: 24/24.
Chief_Flintlock [N-P] HP: 20/20. Holding Iron Sword (+3 Attack damage), has Iron Chestplate (+20% damage resist)
water_proof2112 [N-P] HP: 20/20.
IceGirl87 [N-P] HP: 20/20. Holding Stone Sword (+2 Attack damage).
GoatLord999 [N-P] HP: 20/20. Diplomacy: Neutral. Everything's calm so far.
I cause the worm to throw the arena around, then I divide the Acolyte by 0. Xor then comes from behind and moves at an incredibly fast speed, which, according to the theory of relativity, makes time around him slow down. Xor uses this extra time to pour lots of hydrogen peroxide on the Acolyte, and then covers himself in acetone and pineapple juice, heats himself to 1000 degrees CELSIUS, and throws himself on the Acolyte, resulting in an explosion.
Yeah, I want to give you guys a heads up- is anything on my end keeping you guys from posting? Is it fatigue? Do you guys want the next segment sometime soon?
It's a lack of buffer between posts, is all. I'll kill the Acolyte right here if I have to.
While the Acolyte waits for other people to attack, I crush him with a brick of osmium, the densest element of the periodic table. I then proceed to TWO BRICKS. Osmium has 76 protons and 76 neutrons. It is generally found in platinum alloys, but THREE BRICKS.
Action (Makadon)
Through a series of anonymous videos, Makadon teaches the Acolyte how to speedrun Super Mario Bros.
After approximately 1,000,000 attempts, the Acolyte manages to clear the 8-4 underwater area and goes to the axe to complete the run...
But suddenly... BOWSER GIVES AN IMPOSSIBLE HAMMER PATTERN.
You can't be the best at every--
-- Delph: Are you serious? Makadon: What? Delph: That had NOTHING to do with science! At all! Makadon: ...oh. Wait. Why are YOU on this channel? Delph: Spying. Now, if you don't mind...
-- Action (Delph)
Delph treads carefully, looking for a place to begin his plans.
Today happens to be my birthday! I feel like I should do something for the occasion, but I'm not sure.
Is membership dropping? Hmm... I'll probably finish this latest act up soon to see if I could stop this fatigue. Let's hope my art and my life can keep up...
Would you guys rather have updates sooner or later than after a week?
I cause the worm to throw the arena around, then I divide the Acolyte by 0. Xor then comes from behind and moves at an incredibly fast speed, which, according to the theory of relativity, makes time around him slow down. Xor uses this extra time to pour lots of hydrogen peroxide on the Acolyte, and then covers himself in acetone and pineapple juice, heats himself to 1000 degrees CELSIUS, and throws himself on the Acolyte, resulting in an explosion.
It's a lack of buffer between posts, is all. I'll kill the Acolyte right here if I have to.
While the Acolyte waits for other people to attack, I crush him with a brick of osmium, the densest element of the periodic table. I then proceed to TWO BRICKS. Osmium has 76 protons and 76 neutrons. It is generally found in platinum alloys, but THREE BRICKS.
Action (Makadon)
Through a series of anonymous videos, Makadon teaches the Acolyte how to speedrun Super Mario Bros.
After approximately 1,000,000 attempts, the Acolyte manages to clear the 8-4 underwater area and goes to the axe to complete the run...
But suddenly... BOWSER GIVES AN IMPOSSIBLE HAMMER PATTERN.
You can't be the best at every--
-- Delph: Are you serious? Makadon: What? Delph: That had NOTHING to do with science! At all! Makadon: ...oh. Wait. Why are YOU on this channel? Delph: Spying. Now, if you don't mind...
-- Action (Delph)
Delph treads carefully, looking for a place to begin his plans.
The Acolyte deletes every single hammer and uses a tool to get himself through each level flawlessly!
========[End-of-Turn Events]========
Ninjatwist_ is still locked in the casket, and in the bubble at the same time.
The Acolyte's shields... fizzle. It seems like they've come up short! Keep striking at them with your current mode of damage! They're stuck in their current rotation!
Current Vulnerability: Science damage!
========[JOE's Sidequest Events]========
Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.
========[sunnyau's Sidequest Events]========
The beetle has been dazed somewhat- do you get in a good first strike or try to run past it?
If you try to enter combat, I'll try to get you a healing option or something so that fights aren't super risky.
water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...
====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!
ender 2 Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
plague126 Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
tzaoray Minigun (Base Damage: User)
Sky High/Xor Vial of Mook Blood (???) Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action) Rubber Chicken (???)
CURSES:
Charge Stasis (Players cannot charge charges naturally, only by hitting the Acolyte- however, charges may now be stored indefinitely on their slot)
Embargo (Items cannot be used or charged, and new items cannot be created)
Supply Line Stasis (New entities cannot be created)
Itinerary Objectives: Deal as much damage to the Acolyte as you can! The Acolyte will not be easy to beat, and sometimes has specific challenges!
Entities:
Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction.Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.
Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.
Gloople Nest [AA] HP: 100/100. Glooples: 0. Spawn Rate: 1 Gloople per round. Stasis (Cannot act or be attacked, out of combat- for now)
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.
Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Solar Cooker [PA] HP: 8/8. Houses 6 recently-poisoned eggs and 6 fresh eggs!
The Acolyte [AC] HP: 49/100. Kills: 28. Challenge Modes: Only vulnerable to a certain kind of damage. Current vulnerability: Science!
====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.
Current Zone: The Turquoise Pathway III. Next To: The Turquoise Pathway II, The Turquoise Circle.
sunnyau [AA] HP: 24/24.
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient) Pink Petal (Vibrantly colored petals,Crafting ingredient) Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns) Bladereed Plants x3 (Sharp, elongated blades of grass, Crafting Ingredient)
Giant Tiger Beetle [H] HP: 40/40. Jawlock: II. Dazed- perception blurred! Higher chance of fleeing successfully, and you have the first strike.
Base Damage: 4
Speed Value: 4
30% resistant to melee attacks. Jawlock: Deal +50% Base damage every time you land a hit on the same target. Stacks up to twice.
(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)
====[Sockmonkey367's Sidequest: The Settlement]==== A lonesome settlement on the border between a plains and a forest, home to some players. You seem to have perturbed them with your peeking.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
Sockmonkey367 [AA] HP: 24/24.
Chief_Flintlock [N-P] HP: 20/20. Holding Iron Sword (+3 Attack damage), has Iron Chestplate (+20% damage resist)
water_proof2112 [N-P] HP: 20/20.
IceGirl87 [N-P] HP: 20/20. Holding Stone Sword (+2 Attack damage).
GoatLord999 [N-P] HP: 20/20. Diplomacy: Neutral. Everything's calm so far.
Wow, is it really this desolate? Just Sky High and I? I'm going to try and end this gameplay segment as soon as I can. Then it's art time... I'll try getting that up as soon as I can.
The Acolyte dodges the fourth brick waiting for the update to get here! Maybe waiting around for people to post isn't the best course of action right now...
water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...
====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!
ender 2 Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
plague126 Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
tzaoray Minigun (Base Damage: User)
Sky High/Xor Vial of Mook Blood (???) Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action) Rubber Chicken (???)
CURSES:
Charge Stasis (Players cannot charge charges naturally, only by hitting the Acolyte- however, charges may now be stored indefinitely on their slot)
Embargo (Items cannot be used or charged, and new items cannot be created)
Supply Line Stasis (New entities cannot be created)
Itinerary Objectives: Deal as much damage to the Acolyte as you can! The Acolyte will not be easy to beat, and sometimes has specific challenges!
Entities:
Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction.Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.
Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.
Gloople Nest [AA] HP: 100/100. Glooples: 0. Spawn Rate: 1 Gloople per round. Stasis (Cannot act or be attacked, out of combat- for now)
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.
Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Solar Cooker [PA] HP: 8/8. Houses 6 recently-poisoned eggs and 6 fresh eggs!
The Acolyte [AC] HP: 49/100. Kills: 28. Challenge Modes: Lightning Round! Think of the most creative attack(s) you can by Tuesday night!
====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.
Current Zone: The Turquoise Pathway III. Next To: The Turquoise Pathway II, The Turquoise Circle.
sunnyau [AA] HP: 24/24.
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient) Pink Petal (Vibrantly colored petals,Crafting ingredient) Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns) Bladereed Plants x3 (Sharp, elongated blades of grass, Crafting Ingredient)
Giant Tiger Beetle [H] HP: 40/40. Jawlock: II. Dazed- perception blurred! Higher chance of fleeing successfully, and you have the first strike.
Base Damage: 4
Speed Value: 4
30% resistant to melee attacks. Jawlock: Deal +50% Base damage every time you land a hit on the same target. Stacks up to twice.
(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)
====[Sockmonkey367's Sidequest: The Settlement]==== A lonesome settlement on the border between a plains and a forest, home to some players. You seem to have perturbed them with your peeking.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
Sockmonkey367 [AA] HP: 24/24.
Chief_Flintlock [N-P] HP: 20/20. Holding Iron Sword (+3 Attack damage), has Iron Chestplate (+20% damage resist)
water_proof2112 [N-P] HP: 20/20.
IceGirl87 [N-P] HP: 20/20. Holding Stone Sword (+2 Attack damage).
GoatLord999 [N-P] HP: 20/20. Diplomacy: Neutral. Everything's calm so far.
Wait, what- why did I forget about that?
<ERR_CHARGES NOT FOUND - REINITIALIZING THE SYSTEM>
<ERR_CAN'T CHARGE - CHARGES PUT ON HOLD>
Ah great. It managed to BSoD on me while I was gone? That little brat called Acolyte... I prepare the superduperextradeluxe strike and... *trips* No waaaay! You can't be serious. Who put the banana there? *Bang* AHHHHHHHH! Nononono, It wasn't supposed to be a drop from the cliff- *smack* Ow~ *smack* Agh~ *smack* Oh wait, flowers? *smack* YEHAAAHAAAAAUGH! Okay, but atleast cliff ending soon- oh my God, not the landslide! *swwwwwwwwwwwwish* Thank god I put some sort of the tracks to imitate the smacks, screams and pain. The actual course was actually fun. The Acolyte falls to the snickering and laugh, when I hit him legs-first!
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