tModLoader Destructible Tiles - Brutalize your worlds

Discussion in 'Released' started by hamstar, May 25, 2019.

  1. hamstar

    hamstar Steampunker




    Requires Mod Helpers



    Tiles can now be destroyed with direct hits from projectiles. Configurable.

    This version is beta. Please try out the mod and report any issues or features you want to see.



    Features planned:
    1. Set "physics-like" projectiles to factor velocity and possibly size into damage.
    2. Supply (configurable) table of minimum damage values (e.g. to prevent a wooden bow from breaking into the Lihzarhd temple).
    3. Add support for other weapon types (especially via. API).

    Source available. API available. Config settings here.



    [​IMG]


     
    Last edited: Jun 5, 2019
    RR, Theo, InstaFiz and 14 others like this.
  2. hamstar

    hamstar Steampunker

     

    Attached Files:

    Last edited: Jun 2, 2019
  3. Mrrp

    Mrrp Terrarian

    Very, very cool
     
    hamstar likes this.
  4. ThatRandomBuilderGuy

    ThatRandomBuilderGuy Eye of Cthulhu

    Cool.
    BREAKING NEWS: star wrath has become best mining tool.
     
    ShadowTiger and hamstar like this.
  5. Redstormzi~

    Redstormzi~ Steampunker

    It looks very good. I have one idea. It would be great if monsters will have the ability to destroy tiles. Not all tiles, but, you know: dirt, sand, rock, etc. low-level tiles in summary.
     
    hamstar likes this.
  6. hamstar

    hamstar Steampunker

    They do. I didn't specify this was a players-only ability.
     
  7. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    I find it odd no one made this before hand.
    Still, this is something that may cater well to hardcore players!
     
    hamstar likes this.
  8. hamstar

    hamstar Steampunker

    v1.0.0 released, now with:
    1. Tile "armor" support (implemented but unused)
    2. Tile "damage scale" support (a secondary armor-like concept) - Martian Conduit added as an example of reducing general damage by 90%
    3. Projectile damage defaults and overrides support - Allows any given tile to receive damage differently from specific projectiles
    4. Explosive projectile support (projectiles can be adjusted)
    5. "In-house" tile damage rendering overlay - Allows for limitless tile breakage
     
  9. Virukino

    Virukino Terrarian

    Will there be support for beam weapons such as the last prism? My first thought upon seeing the mod was to use that and i was mildly sad that it didn't break anything. I'm unsure if the charged blaster cannon is likewise limited.
     
  10. hamstar

    hamstar Steampunker

    I want to, but those require a special touch that will need more work.
     
    Virukino likes this.
  11. Virukino

    Virukino Terrarian

    Cool!
     
  12. Sm1l@mYm@eT

    [email protected]@eT Eye of Cthulhu

    If fury does not add this to brutal terraria i will cry.
     
  13. hamstar

    hamstar Steampunker

    v1.1 now supports beam weapons and "melting" projectiles. Case in point:


    Budget Overhaul fire.




    Disclaimer: Available only with config modifications; default settings much more sensible.
     
    Virukino likes this.
  14. Sm1l@mYm@eT

    [email protected]@eT Eye of Cthulhu

    In conjunction with overhaul, You can make ultra destruction with flamethrowers and molotovs!

    EDIT: That last prism tho
     
  15. Virukino

    Virukino Terrarian

    YEEESSS