Xylia
Terrarian
Okay, so I tried the new Don't Dig Up Seed, which is accessed by typing
In the world seed.
You start on a small-ish island in the middle of a lava lake, with lots of Ash Wood Trees, weak versions of lava slimes, and the tax collector (not the guide!).
As the title suggests, you need to go up, rather than down and thankfully, to the left and right of the spawn are a bunch of pots, which have a large chance of dropping rope. I got ~1600 rope from all the pots near the spawn.
Don't even think about building out away from the island; there's something about that island, perhaps the grass that grows on it, that secretly makes the starting biome and without it, you start seeing flaming bats, imps, demons that will kill you fast if you're starting fresh.
Weirdly enough, mimics were spawning on the island if you get too close to the edge which is weird, that implies the world is already hardmode before you start (maybe the WoF was removed from the progression?)
I don't know why, but 10 seconds after I built a rope up to a Mushroom biome above me, King Slime immediately spawned and killed me which I found rather eye-roll worthy. And apparently, this was also during nighttime, so zombies and weirdly enough, floating eyes started spawning in the layer above spawn. Woulda been nice to get some form of clock so I know when it's safe to even try to go up there to get some materials other than wood, but eh.
Not sure what was up with the King Slime spawn, as I'm at the center of the world and there was no slime rain, but I hope that's not going to be a regular thing, hopefully it was just a bug or a fluke or something, otherwise this will make the map nigh-impossible until you get some gear to actually fight that thing with.
It seems like the starting strat is to build a few homes while waiting on the tax collector to get some coin to get to you, break all the pots (mind the mimics...) and maybe, I don't know, get some platforms built up, could maybe get a few hundred arrows and kill the mimics with bows while on platforms or rope? Not sure. Either way, the Merchant is easy to spawn with the Tax Collector giving you money, and the Guide spawns right away, and I'd guess that getting the 1 gold for a piggybank would be one of the first objectives (after getting a bug net, but don't forget, you can't catch any of the bait critters, but gem rabbits will spawn and you can catch those for 10s a piece!)
An interesting map, but really the overpowered enemies spawns are a bit of a turn-off. I can understand "harder difficulty" but spawning bosses within the first 30 minutes of play when you have no equipment seems a bit over-the-top cheap to me.
/shrug
But like I said, maybe that King Slime was a bug.
EDIT: Also, there are ZERO healing items. No Mushrooms, no chests that you'd find potions in, the pots don't drop potions, nada.
dontdigup
In the world seed.
You start on a small-ish island in the middle of a lava lake, with lots of Ash Wood Trees, weak versions of lava slimes, and the tax collector (not the guide!).
As the title suggests, you need to go up, rather than down and thankfully, to the left and right of the spawn are a bunch of pots, which have a large chance of dropping rope. I got ~1600 rope from all the pots near the spawn.
Don't even think about building out away from the island; there's something about that island, perhaps the grass that grows on it, that secretly makes the starting biome and without it, you start seeing flaming bats, imps, demons that will kill you fast if you're starting fresh.
Weirdly enough, mimics were spawning on the island if you get too close to the edge which is weird, that implies the world is already hardmode before you start (maybe the WoF was removed from the progression?)
I don't know why, but 10 seconds after I built a rope up to a Mushroom biome above me, King Slime immediately spawned and killed me which I found rather eye-roll worthy. And apparently, this was also during nighttime, so zombies and weirdly enough, floating eyes started spawning in the layer above spawn. Woulda been nice to get some form of clock so I know when it's safe to even try to go up there to get some materials other than wood, but eh.
Not sure what was up with the King Slime spawn, as I'm at the center of the world and there was no slime rain, but I hope that's not going to be a regular thing, hopefully it was just a bug or a fluke or something, otherwise this will make the map nigh-impossible until you get some gear to actually fight that thing with.
It seems like the starting strat is to build a few homes while waiting on the tax collector to get some coin to get to you, break all the pots (mind the mimics...) and maybe, I don't know, get some platforms built up, could maybe get a few hundred arrows and kill the mimics with bows while on platforms or rope? Not sure. Either way, the Merchant is easy to spawn with the Tax Collector giving you money, and the Guide spawns right away, and I'd guess that getting the 1 gold for a piggybank would be one of the first objectives (after getting a bug net, but don't forget, you can't catch any of the bait critters, but gem rabbits will spawn and you can catch those for 10s a piece!)
An interesting map, but really the overpowered enemies spawns are a bit of a turn-off. I can understand "harder difficulty" but spawning bosses within the first 30 minutes of play when you have no equipment seems a bit over-the-top cheap to me.
/shrug
But like I said, maybe that King Slime was a bug.
EDIT: Also, there are ZERO healing items. No Mushrooms, no chests that you'd find potions in, the pots don't drop potions, nada.