ThatOneJuicyOrange_
Skeletron Prime
'Kay so... I had some feedback but during this long playthrough with multiple mods I've all but forgotten it.
However, I did just beat Azana and ...
I'm confused.
Spoilery stuff I guess? So Spoiler:
So after beating Azana, the Storyteller (who seems to moreso give you quests than tell stories, his name is a bit off) reveals that he was using you as a pawn and is some superbeing yadda yadda... and sounds very nefarious and like "muahahaha you followed my evil plan perfectly" ... and then just goes back to being Average Town NPC 328.
Is he going to be a bossfight in the future or something? Because if I'm being perfectly honest I've wanted to punch him since like... Very very early on in this playthrough.
Also Azana starts pleading with you at the end of the battle... Asking you to stop, then out of nowhere says you have an insatiable bloodlust when you defeat them.
...Uh... I feel like such a statement should only be included if like... You actually have the option to stop fighting? I tried not attacking at all at that point and just dodged and dodged and dodged until a freakin' town NPC actually managed to kill them because for some reason a couple of the NPCs in my install are overpowered. I can only assume this isn't actually an option, which is majorly disappointing because that would be something I've not seen in a mod before, branching story paths.
...And on the subject of Azana, what's the deal with Deathwarp? I get it's currently the only item that you can craft with their drops but uh...
Why is it called Deathwarp, exactly? "Ripple through time and space" is the tooltip, it says right click to activate the deathwarp...
Time and space. Death Warp. Warp. Space. Warp. You'd think it'd be obvious what you could do... Teleport into an enemy and do super big damage or something (a literal death-warp) or the super lame but at least utilitarian teleporting to your latest death, or even activating a temporary buff that teleports you away if you would take fatal damage, but it's just a spinny laser thing which doesn't even do all that much damage especially compared to its primary attack? I'm admittedly underwhelmed and a bit sad. Granted it is still a very powerful, very very nice spear. Its gimmick seems kinda silly though. Especially with the cooldown. As an endgame weapon, it could at least be a held-down constant attack or something with no cooldown, trading accuracy for radial damage, but I dunno.
EDIT: AH YES, I remember the feedback. I'm afraid it's negative.
PLEASE add a config option to disable the pre-boss effects.
The universal status effects you get after defeating certain bosses, before defeating other ones. If you're playing any decently sized modpack or whatever, it forces you to do the EA bosses ASAP after their effects activate due to being excessively over the top often. (The one that gives you extended Chilled constantly is the absolute worstand I want to lock whoever thought that was a good idea in a freezer with the only way to get out being to wait for a snail to very very slowly move onto a switch.)
But yeah, that was my single biggest gripe with the mod.
Some other gripes include certain bosses not dropping anything for some classes, despite being considered part of progression (i.e. Knockoff Galaga (I forget what it's called but it's the ship thing) dropping no melee weapons at all, if I recall correctly)
The music and some of the bosses feel quite a bit like you're trying to be Calamity, too. In that the bosses talk to you and stuff, and it even has the signature Dokuro Bells in some tracks. Azana's first form in particular made me instantly think of Calamitas, and I'm sure there were others that I felt were a tad odd. The Void Leviathan for example feels like an attempt at remaking the Devourer of Gods but somehow mildly edgier. Not saying this is a particularily bad thing but if I wanted to play Calamity I'd play Calamity. Dunno if the similarities were intentional or not, but I definitely feel the vibe of Calamityesque. Even some of the late game weapons feel 100% Calamity in their over the top projectile counts and the like.
On an entirely different note; bugs. I didn't experience many in my playthrough thankfully, however two pretty glaring things stood out.
I think it was from this mod but it may have been Spirit- There's some spear that does chain lightning between enemies? I feel like that was this mod. It was having some... Issues with Piercing Projectile Fix. It seemed to try chaining to the enemy it was coming from, leading to every strike making a single enemy take the damage multiplied by umpteen instead of chaining. I was getting over 80K DPS without any armor or accessories equipped. May be a good idea to have some logic stopping it from chaining back to the same enemy... Unless how the chain projectile works is just fundamentally incompatible with PPF... Which would be unfortunate because that mod is so nice.
Again sorry if that's not this mod I don't recall quite right. May have also been Beyond The Forgotten Ages... but I don't think it was?
One really odd one is that once I defeated Azana for the first time, upon respawning them with another summoner, they will always start in their final "phase". All their text will come up on screen at once, to the last line before being defeated, and with health to match (like 1/20th of their health remaining, even when freshly summoned) which is a tad odd. That could be some weird inter-mod interaction too, but it didn't happen with any other boss from this mod, or any other mod.
Thanks for the massive post haha, boss prompts will be able to be disabled next update. Storyteller does have a bossfight planned, there might be more info on our discord
Currently in the process of creating the retro music pack, just need to upload it so it will be up soon. It has a config to enable/disable retro tracks.That'd be awesome!
Though I will say one other thing, I like how the celestial has 4 different tracks for each phase, that's effort. And I will admit her (him, whatever IT is) at a pretty meh track before.
Not going to say this mod can compete against Calamity (calamity is it's own thing), But it's giving sacred tools (cough I mean, Shadows of Abaddon) a run for it's money.
If I think of anything else (mostly broken stuff if I experience it) I'll let you know here, like always.