Please Help! Terraria dont create world. Stopped create on "Killing Scientists"
I try again and again but it doesn't workTry again? The mysterious device specifically says i can crash the game, makes sense it could also break world gen. Just try it again, it might work a second time.
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On a different note, can we get a config to move the energy bar to the left? The map buttons currently overlap with it.
I try again and again but it doesn't work
Noted.On a different note, can we get a config to move the energy bar to the left? The map buttons currently overlap with it.
An error occurred while loading Luiafk
It has been detected that this mod was built for tModLoader v0.10.1.5
However, you are using tModLoader v0.11.6.2
The mod(s) have been automatically been disabled.
System.NullReferenceException: Object reference not set to an instance of an object.
at EAMusic.EAMusicGlobalNPC.SetDefaults(NPC npc) in EAMusicGlobalNPC.cs:line 86
at Terraria.ModLoader.NPCLoader.SetDefaults(NPC npc, Boolean createModNPC)
at Terraria.NPC.SetDefaults(Int32 Type, Single scaleOverride)
at Luiafk.LuiafkMod.PostAddRecipes()
at Terraria.ModLoader.RecipeHooks.PostAddRecipes()
at Terraria.Recipe.SetupRecipes()
at Terraria.ModLoader.ModContent.SetupRecipes(CancellationToken token)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
I had a similar problem, after some quick research it seems to be because tmodloader's EA wasn't updated at time the Music mod was, wich broke some things. I fixed that by directly downloading EA's lastest update directly from the github.I encountered a couple of problems with the Elements Awoken Music mod
That fixed it, thanks!I had a similar problem, after some quick research it seems to be because tmodloader's EA wasn't updated at time the Music mod was, wich broke some things. I fixed that by directly downloading EA's lastest update directly from the github.
For the luiafk part, I don't use it so idk if that's enough to fix it.
EDIT: Forgot to mention it was on the 64bit tmodloader too,if that's relevent
Is there a way to get a second demon heart in order to craft the void fruit? The Wall of flesh bag doesn't drop the demon heart again after it has been used.
I downloaded the latest version of this mode and executed it, but Teraria tModLoader is not running. Please revise this point and open the forum on how to apply and implement this mode.
How do you download it?
[19:20:11] [1/INFO] [StatusText]: 95.2% - Generating Structures...Mining Explosives - 25.
[19:20:11] [1/INFO] [StatusText]: 95.4% - Generating Structures...Mahogany Trees - 30.
[19:20:11] [1/INFO] [StatusText]: 95.9% - Generating Structures...Corruption Pits - 40.
[19:20:11] [1/INFO] [StatusText]: 96.3% - Generating Structures...Minecart Tracks - 50.
[19:20:21] [1/INFO] [StatusText]: 103.1% - Generating Structures...Minecart Tracks - 100.
[19:20:21] [1/INFO] [StatusText]: 98.6% - Generating Structures...Minecart Tracks - 0.
[19:20:21] [1/INFO] [StatusText]: 98.6% - Thorium Mod: Burying a Blood Chamber - 0.
[19:20:21] [6/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer(Nullable`1 index)
at Terraria.Player.GetModPlayer[T]()
at ElementsAwoken.Tiles.GlobalTiles.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in ElementsAwoken\Tiles\GlobalTiles.cs:line 28
at Terraria.ModLoader.TileLoader.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged)
at Terraria.WorldGen.CanKillTile(Int32 i, Int32 j, Boolean& blockDamaged)
at ThoriumMod.ThoriumWorld.GenerateBatCave(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
[19:20:21] [6/ERROR] [tML]: A problem was encountered during world generation
Thorium Mod: Bat Cave
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer(Nullable`1 index)
at Terraria.Player.GetModPlayer[T]()
at ElementsAwoken.Tiles.GlobalTiles.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged) in ElementsAwoken\Tiles\GlobalTiles.cs:line 28
at Terraria.ModLoader.TileLoader.CanKillTile(Int32 i, Int32 j, Int32 type, Boolean& blockDamaged)
at Terraria.WorldGen.CanKillTile(Int32 i, Int32 j, Boolean& blockDamaged)
at ThoriumMod.ThoriumWorld.GenerateBatCave(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
[19:20:21] [6/ERROR] [Terraria]: A problem was encountered during world generation
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
So the way I cheesed wasteland was a 3 block tall tunnel and a opening for it to go into it's attack goes above the blocks so just use a bow heck I think I even killed it with true melee one time I had maybe play armor on was not a hard fightWell, I've been playing EA for a while now, and the only boss I've fought in a proper playthrough is Wasteland.
It's waaaaaay too hard for its stage.
An overall great mod, just a little unbalanced when it comes to some bosses...
I don't like cheesing bosses :/So the way I cheesed wasteland was a 3 block tall tunnel and a opening for it to go into it's attack goes above the blocks so just use a bow heck I think I even killed it with true melee one time I had maybe play armor on was not a hard fight