No, the commands should work the same as they did before. Which command isn't working for you?Just out of curiosity, do I need to change something with the commands after updating from 0.4 or older to 0.5?
SOLD! I'll nab that border/background, apply it to the rest, and have these swanky sprites up in the next version. Thank you!I took another shot at the sprites. I converted my shield idea into a "badge" idea, to better fit the large sprites.
This is the version where I kept the sprites the original size:
And this version where I resized the icons to have some whitespace around the icons. Can make the image a little bit blurry, but I prefer these myself:
I'm personally still not happy with them, but I suck at art, so this is the best I'll ever do.
Tell me what you think.
Not presently other than simply asking them not to (you can check everyone's level with /explist to keep them honest). If several people have use for this feature, then I might consider adding it.Is there a simple way on a server to deny people from using commands such as explvlset/add/etc?
Long story short, v0.5.0 reduced level requirements and scaled back class bonuses to compensate. Nearly all bonuses per amount of experience are unchanged. Your total accumulated experience is also unchanged. See the changelog on the main post for more details.I am now level 42 instead of 21 and all hp bonusesses from the item are gone .... what did you do ?
I preferred the old way.....No, the commands should work the same as they did before. Which command isn't working for you?
SOLD! I'll nab that border, apply it to the rest, and have these swanky sprites up in the next version. Thank you!
Not presently other than simply asking them not to (you can check everyone's level with /explist to keep them honest). If several people have use for this feature, then I might consider adding it.
Long story short, v0.5.0 reduced level requirements but also reduced class bonuses. Nearly all bonuses per amount of experience are unchanged. Your total accumulated experience is also unchanged. See the changelog on the main post for more details.
However, I did reduce overall life and removed it from squish classes in an effort to cut back the overall power from this mod. However, I think that I will give all classes at least 0.5 life growth in the next version. It's just more satisfying to see your max life slowly rise.
With regard to the slower leveling or the life max? or both?I preferred the old way.....
SOLD! I'll nab that border, apply it to the rest, and have these swanky sprites up in the next version. Thank you!
Thank you, thank you!Here's all the files related to the badge icons, in case you want to use them. I've put in a bit of shadow and noise on the inside of the badge, and that really makes a difference. So just using the border probably won't give the same effect.
https://dl.dropboxusercontent.com/u/4552554/Icons_Source.zip
New update will be up in the next hour or two.v0.5.2
-all classes now have a minimum of 0.5 life growth
-removed Novice’s mana growth stat
-removed Assassin/Ninja/HybridII “can see treasure” because it can be obtrusive
-Assassin Opener Attack: now correctly disabled by ranged and magic in addition to melee, can now be performed with yo-yo but deals only half of bonus damage, still cannot be performed with melee projectiles (boomerang, magic sword projectiles, etc), hugely increased damage to make the playstyle more viable
I actually nerfed the poor Novice by taking away its mana, but I didn't touch the health.Goodie, I was just about to suggest that Novice's HP/Mana gains be increased, since a) just a few extra HP/Mana at level 10 makes crafting the Novice Token a waste of an accessory slot and b) People are still going to want to upgrade to Tier 2 for the other advantages.
Glad to see that's gonna be rebalanced.
Well main problem with this was lack of logging as well makes it really hard. I got around this by using a feature of screen since I run it on an ubuntu server.Not presently other than simply asking them not to (you can check everyone's level with /explist to keep them honest). If several people have use for this feature, then I might consider adding it.
Also, Midas Debuff for the Rogue! Give me them coins!
Edit: the far right should read "Resize, No Shadow"
I'm not sure if the changes work out well once the sprite is actually in-game. Thoughts?
For now, I'll just put up the new version without changing the sprites.
Your total experience has not changed. The amount of experience that got you to level 21 and a half now takes you to 41. Bonuses were generally cut in half so you're just as you were.Still hate how my levels are no doubled almost feel forced to start a new world :/
There seems to be some sort of limit to how many times enemies can be hit. So having 15 minions is just as effective against a boss as, say, having 5 minions (with a couple of exceptions).
That's built into vanilla. Any single mob can only be hit by "piercing" attacks six times per second, and most melee minions count as piercing.