Ditto; all working fine an hour ago. Came back and updated and kb input not recognised except chat. That'll teach me for updating
EDIT: Throwing an error in the client.log. I don't actually have the Souls mod enabled (but I've just tried it with and without just to be sure), I forget why now but I think it was some incompatibility with my other mods (possibly Spirit - EDIT: Confirmed Spirit mod not compatible with Souls...(not Mutant as originally stated) according to Fargo wiki -
Fargo's Mod):
[15:55:08] [1/WARN] [tML]: Silently Caught Exception:
System.IO.FileNotFoundException: Could not load file or assembly 'FargowiltasSouls_0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
at Fargowiltas.FargoPlayer.ProcessTriggers(TriggersSet triggersSet)
at Terraria.ModLoader.PlayerHooks.ProcessTriggers(Player player, TriggersSet triggersSet)
at Terraria.GameInput.TriggersSet.CopyInto(Player p)
at DMD<Terraria.Player::Update>(Player , Int32 )
at Terraria.WorldGen.FinishPlayWorld()
at System.Action.Invoke()
at DMD<Terraria.Main:

oUpdate>(Main , GameTime )
at BaseLibrary.Hooking.Main_DoUpdate(orig_DoUpdate orig, Main self, GameTime gameTime) in BaseLibrary\Hooking\Hooking.cs:line 105
at DMD<DMD<Hook<Terraria.Main:

oUpdate>?35987926>?39074869::Hook<Terraria.Main:

oUpdate>?35987926>(Main , GameTime )
at Terraria.Main.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)