_stripy27_
Steampunker
Ive always been a fan of the old ones army, it's a tower defence game inside of my favourite game! The thing is, as it is now, it's a grindy mess that takes hours to complete
The weapons and armor are really good but take too long to get. To get to betsy, the final boss with all of the good loot, you need to go through the 1st and 2nd tiers. The first tier is useless other than getting you defender medals for tier two. It has no weapons or armor, just a master mode exclusive mount which is a carbon copy of the flying carpet. Tier two's only good for the armor since, even though it has weapons, they arent strong enough to compete with the post mech gear you use to beat it. And after all of that grinding for medals, you reach tier three after golem. This one is too hard. In master/legendary, a second sentry (not from OOA) is needed! And the only sentry at this stage of the game is the staff of the frost hydra... From the ice chest in the dungeon... All that farming to get the betsy loot! Finally! But after you beat the pillars, the weapons are mostly obselete.
Here are the changes I propose to hopefully fix this event:
1: give good loot to first and second tier
The first tier old ones army needs some real loot. Sure, it gives you access to sentries outside of the event, but who uses these? The dark mage needs to drop something good. Maybe a mage weapon that shoots the magic ball that she shoots, a yoyo that leaves a trail of dark magic, a bow that homes into enemies, and an ethereal wyvern summon. These are all just suggestions and not from dungeon defenders, but you get the point. Now for tier two they just need to re ballance the weapons to be as good as hollowed weapons.
2: change when they are fought
Tier one is good where it is, its two and three I dont think are good where they are. Tier two should be fought after WOF, and the loot should be similar strength as hallowed to make it worth while to do it after WOF or after a mech or two. The ogre also would need a small nerf to his health, and maybe some of the enemies. The tier three is the event with all of the best loot, but you barely get to use it. Since it's after golem, the weapons are quickly replaced by the pillar weapons, so I think tier 3 should be after plantera. Betsy would need a small nerf to balance this, but it would make the weapons more useful since they are all best for multi target, and golem having three segments, the weapons would be great against him.
3: change how the progression is
One of the biggest problems with the OOA is that you need to fight both tiers one and two to get to the betsy stuff. I think that at the start of each tier the tavernkeep should give you enough medals to buy a sentry for that tier. This way you only need to do the tiers that have stuff you want, like only the betsy stuff, or you dont want to fight tier one.
4: misc armor and weapon stuff
Firstly, the armor sets should give the set bonus buffs to all OOA sentries, not just the one corresponding sentry. Secondly, they need to add a substitute to staff of the frost hydra. For tier three in harder difficulties it's impossible without staff of the frost hydra. They need to add another sentry around this part of the game to substitute it so you dont have to grind king slimes to get the frozen key. I was thinking a rainbow sentry from empress or give the tempest staff an option to make it a sentry. Otherwise it's almost impossible to beat the event without farming for the frozen key.
If you have any other suggestions, comment below
Here are the changes I propose to hopefully fix this event:
1: give good loot to first and second tier
The first tier old ones army needs some real loot. Sure, it gives you access to sentries outside of the event, but who uses these? The dark mage needs to drop something good. Maybe a mage weapon that shoots the magic ball that she shoots, a yoyo that leaves a trail of dark magic, a bow that homes into enemies, and an ethereal wyvern summon. These are all just suggestions and not from dungeon defenders, but you get the point. Now for tier two they just need to re ballance the weapons to be as good as hollowed weapons.
2: change when they are fought
Tier one is good where it is, its two and three I dont think are good where they are. Tier two should be fought after WOF, and the loot should be similar strength as hallowed to make it worth while to do it after WOF or after a mech or two. The ogre also would need a small nerf to his health, and maybe some of the enemies. The tier three is the event with all of the best loot, but you barely get to use it. Since it's after golem, the weapons are quickly replaced by the pillar weapons, so I think tier 3 should be after plantera. Betsy would need a small nerf to balance this, but it would make the weapons more useful since they are all best for multi target, and golem having three segments, the weapons would be great against him.
3: change how the progression is
One of the biggest problems with the OOA is that you need to fight both tiers one and two to get to the betsy stuff. I think that at the start of each tier the tavernkeep should give you enough medals to buy a sentry for that tier. This way you only need to do the tiers that have stuff you want, like only the betsy stuff, or you dont want to fight tier one.
4: misc armor and weapon stuff
Firstly, the armor sets should give the set bonus buffs to all OOA sentries, not just the one corresponding sentry. Secondly, they need to add a substitute to staff of the frost hydra. For tier three in harder difficulties it's impossible without staff of the frost hydra. They need to add another sentry around this part of the game to substitute it so you dont have to grind king slimes to get the frozen key. I was thinking a rainbow sentry from empress or give the tempest staff an option to make it a sentry. Otherwise it's almost impossible to beat the event without farming for the frozen key.
If you have any other suggestions, comment below
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