Blocks & Decoration Foreground Walls

Orchamut

The Destroyer
Add some sort of tool that transforms placed background walls into foreground walls when used. I'd have added it as a hammer right-click, but I don't want a feature like this to be hard to use for mobile players. Foreground walls just drop the same wall when broken. There could also be an accessory that allows the player to toggle placing walls as foreground walls.
Foreground walls are functionally identical to background walls except that they're drawn over entitites and blocks instead of behind them.
A possible mechanic is that if the player is directly behind enough foreground walls to completely obscure it, the foreground walls around the player temporarily become transparent to make the area behind them visible.
foregroundwall.png

Poorly edited comparison

They'd also have a texture as light as the original block, instead of being darker like background walls.
This could take some work to add for every single wall, but I think something like this could be worth it.
 
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Add some sort of tool that transforms placed background walls into foreground walls when used. I'd have added it as a hammer right-click, but I don't want a feature like this to be hard to use for mobile players. Foreground walls just drop the same wall when broken. There could also be an accessory that allows the player to toggle placing walls as foreground walls.
Foreground walls are functionally identical to background walls except that they're drawn over entitites and blocks instead of behind them.
View attachment 434388
Poorly edited comparison

They'd also have a texture as light as the original block, instead of being darker like background walls.
This could take some work to add for every single wall, but I think something like this could be worth it.
This would be EPIC, but having it as light as the original block would look weird.
Also, I imagined epic music playing when I saw this suggestion, it is NEXT LEVEL. Maybe something from the Flash OST, like
or
 
Not a bad idea, except for the fact that these walls would obscure your vision of where the player is, and therfore may make it hard, if not impossible, for you to see where your character is if they're beind foreground walls.
That is exactly the idea. With great power comes great responsibility. You could use it for some cool decorations to make things feel more immersive, like fences, or artificial giant trees... or you could create an evil dungeon filled with unseeable traps that you can't find your way through.
 
Not a bad idea, except for the fact that these walls would obscure your vision of where the player is, and therfore may make it hard, if not impossible, for you to see where your character is if they're beind foreground walls. Glass and echo walls might the only two exceptions to this, though.
thats... the point..
 
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That is exactly the idea. With great power comes great responsibility. You could use it for some cool decorations to make things feel more immersive, like fences, or artificial giant trees... or you could create an evil dungeon filled with unseeable traps that you can't find your way through.
What if there was a seed combo that makes all walls into foreground walls?
 
Not a bad idea, except for the fact that these walls would obscure your vision of where the player is, and therfore may make it hard, if not impossible, for you to see where your character is if they're beind foreground walls. Glass and echo walls might the only two exceptions to this, though.
Probably you would still see your players name so you know where you are if it is in a parkour maze. Though you would be fully invisible to other players.
 
Not a bad idea, except for the fact that these walls would obscure your vision of where the player is, and therfore may make it hard, if not impossible, for you to see where your character is if they're beind foreground walls. Glass and echo walls might the only two exceptions to this, though.
Perhaps there could be a toggleable setting (like ruler or wire sight) that shows a faint outline of your character when behind foreground walls. It would only visible to you; other players wouldn't be able to see it.
 
Probably you would still see your players name so you know where you are if it is in a parkour maze. Though you would be fully invisible to other players.
Not a bad idea here either. Though it did give me another idea: maybe make the foreground walls a bit translucent in a little area around the player, so you can still see where you are, but it also would still obscure you from other players in a similar way.
 
Not a bad idea here either. Though it did give me another idea: maybe make the foreground walls a bit translucent in a little area around the player, so you can still see where you are, but it also would still obscure you from other players in a similar way.
Like I dungeon crawler video games when a house looks solid from the outsized but the walls/roof become transparent when you enter. The foreground walls could do that.
 
I've seen a modification that adds this (where it copies the background from one place and moves it to the foreground in another place). The effect is impressive not only in buildings but also in biomes. I recommend seeing it with your own eyes.
 
I've seen a modification that adds this (where it copies the background from one place and moves it to the foreground in another place). The effect is impressive not only in buildings but also in biomes. I recommend seeing it with your own eyes.
This would make caves very difficult
 
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