Orchamut
The Destroyer
Add some sort of tool that transforms placed background walls into foreground walls when used. I'd have added it as a hammer right-click, but I don't want a feature like this to be hard to use for mobile players. Foreground walls just drop the same wall when broken. There could also be an accessory that allows the player to toggle placing walls as foreground walls.
Foreground walls are functionally identical to background walls except that they're drawn over entitites and blocks instead of behind them.
A possible mechanic is that if the player is directly behind enough foreground walls to completely obscure it, the foreground walls around the player temporarily become transparent to make the area behind them visible.
Poorly edited comparison
They'd also have a texture as light as the original block, instead of being darker like background walls.
This could take some work to add for every single wall, but I think something like this could be worth it.
Foreground walls are functionally identical to background walls except that they're drawn over entitites and blocks instead of behind them.
A possible mechanic is that if the player is directly behind enough foreground walls to completely obscure it, the foreground walls around the player temporarily become transparent to make the area behind them visible.
Poorly edited comparison
They'd also have a texture as light as the original block, instead of being darker like background walls.
This could take some work to add for every single wall, but I think something like this could be worth it.
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