The heart could possibly provide more hp than mentioned making it a quick way to replenish during a boss or somthingI don't see the point, why not just make them drop two hearts?
That's why we have potions that heal health. The hearts are merely there as a "blessing", they are mostly luck based and are already fine as they are now. The intended drop-to-heal ratios of hardmode in the game is fine as is. (Of course, it is assuming that these hearts have the same drop rate as a normal heart in hardmode. If they do drop rarer, then it would be pointless to implement. It would heal no faster than just two hearts dropped at once, which could prove interesting if balanced correctly.)The heart could possibly provide more hp than mentioned making it a quick way to replenish during a boss or somthing
They could be expert exculsiveThat's why we have potions that heal health. The hearts are merely there as a "blessing", they are mostly luck based and are already fine as they are now. The intended drop-to-heal ratios of hardmode in the game is fine as is. (Of course, it is assuming that these hearts have the same drop rate as a normal heart in hardmode. If they do drop rarer, then it would be pointless to implement. It would heal no faster than just two hearts dropped at once, which could prove interesting if balanced correctly.)
Expert mode actually reduces the rate of heart drops to increase the difficulty, so doing that would be against what Expert mode does.They could be expert exculsive