Nude_Cactus
Skeletron
Do you think that it adds to the game or do you think that it should be eliminated or at least nerfed a bit?
Random number generationI feel really lame for asking this, but what does RNG mean? If I know I can properly answer the question
Random number generation
Ok thank youRandom number generation
I think there just needs to be something in place to prevent you from spending days trying to get something that shouldn't take an hour. The main problem with RNG is that no matter how many monsters you kill, or how many nights you wait, or how many bosses you defeat, you are never any closer to your goal then when you started because everything is completely randomSome things that took an unreasonably large amount of time for me to get include the flower pow jungle key mold, a diving helmet, fishron wings (I got five trophies before I got the wings, and one time I got the trophy and the mask in one kill...) ranger emblems, a natural king slime spawn, the stinger, the inferno fork, my first blizzard in a bottle, that one time I needed a band of regeneration...
Cultists*I've been seeing a lot of these mage avatars now...
Anyway on topic, I do not like the reliance of drop rates I never have and well terraria's RNG is a nightmare for me...
One does not simply eliminate RNG.Do you think that it adds to the game or do you think that it should be eliminated or at least nerfed a bit?
Cultists*
Personally, I only have a few gripes with RNG. Mostly things that can't be grinded like Ice chests.
I think it is perfectly fine and should not be changed at all.
Items that are achieved through RNG are not needed to finish the game, contrary to popular belief. Yes, it is nice to have these items, and yes, they are quite popular, but there is absolutely no limitation brought about during gameplay that must be solved via RNG.
I've been considering this to however it can make semi common drops like gel from slimes drop way to often depending on how it is set up (Rarity based wont work for instance as the common types of rarities change as the player goes through the game). Plus it may lead to a kind of "Encounter farming" Where people spawn bosses and enemies but don't kill them in order to get massive counter values and get usually broken items quicker than they should.One idea that could work would be counting the times you encountered the certain enemy:
* if it doesn't drop a rare item: add to the counter
* if it does drop one: reset/halve the counter value
Then, use some formula to have a bigger chance of getting rare items depending on the counter value.
I think it is perfectly fine and should not be changed at all.
Items that are achieved through RNG are not needed to finish the game, contrary to popular belief. Yes, it is nice to have these items, and yes, they are quite popular, but there is absolutely no limitation brought about during gameplay that must be solved via RNG.