Electroman102
Duke Fishron
With the announcement of 1.4, the new world difficulty “Master Mode” was shown. To (maybe) prevent it from just being a buffed expert mode, I wanted to show off some ideas I had for it.
(Note: this is far from done, I’m releasing a few ideas at a time)
The world
-Make the oceans deeper (maybe twice as deep), but include 1.5x as much money in the chests. This way the player has a much harder time looting the water chests, but there a better reward for their efforts.
-Make the Corruption chasms and Crimson drops. This way the player is forced to collect more resources and better gear in order to make it to the bottom, which is fraught with extra monsters.
-Fill up the Lihzhard Temple with twice as many traps, but placing them in areas where they will be most effective. This will force the player to get better gear so that way they can survive the way down.
(Got more coming)
(Note: this is far from done, I’m releasing a few ideas at a time)
The world
-Make the Corruption chasms and Crimson drops. This way the player is forced to collect more resources and better gear in order to make it to the bottom, which is fraught with extra monsters.
-Fill up the Lihzhard Temple with twice as many traps, but placing them in areas where they will be most effective. This will force the player to get better gear so that way they can survive the way down.
(Got more coming)
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