Pitri
Official Terrarian
Hello terrarians, hello dev team.
There is a simple feature I would really really like in the vanilla game: A neutral (preferably unobtainable) indestructible block. One that has maximum mining and explosion resistance (or a special rule which prohibits the destruction).
It's not meant to appear in a regular playthrough, but for map makers using third party map editing tools and maybe even journey god mode (although I'm not sure if the latter is a good idea, yet). Just something that can be used to railroad/contain a regular terraria player (no need to disarm the rod of discord - although, thinking about it, a matching background which prohibits teleportation might also be an interesting idea)...
It would be great if the vanilla base game would support this kind of feature, because every time I have seen a server trying to contain someone in a certain space, they used dirty hacks like applying the cursed debuff on the player when they are too close to the forbidden wall or temporarily emptying their inventory (which sounds scary, I farmed ages for my stuff).
Potential Names I had in mind:
• Bedrock (would immediately bring the idea across, thanks to association)
• Unobtanium
• Admin Block
• Indestructible Block (not very original, but spot on)
• ... (feel free to suggest some, too)
It would be nice if the block had a somewhat flat and neutral texture so it can be painted nicely, as well.
My main point here is, that we almost had a block like this: The jungle temple block. It has two downsides, though:
• A regular character can progress beyond them, gaining the ability to destroy them.
• They are not neutral. Place enough of them and suddenly you're in a jungle biome, which is in most cases undesirable.
And yes, I know that being able to tear through your whole world at the end of a playthrough is something amazing, no matter what kind of block you encounter. I acknowledge that strength and support it. That's why I would make them unobtainable in the first place. Probably even unplaceable - if you can't mine them, you shouldn't be able to place them. That would also prevent griefing by people who obtained them via inventory editors.
Thank you for reading this. It would be a small change, but I think the game would greatly benefit from it.
There is a simple feature I would really really like in the vanilla game: A neutral (preferably unobtainable) indestructible block. One that has maximum mining and explosion resistance (or a special rule which prohibits the destruction).
It's not meant to appear in a regular playthrough, but for map makers using third party map editing tools and maybe even journey god mode (although I'm not sure if the latter is a good idea, yet). Just something that can be used to railroad/contain a regular terraria player (no need to disarm the rod of discord - although, thinking about it, a matching background which prohibits teleportation might also be an interesting idea)...
It would be great if the vanilla base game would support this kind of feature, because every time I have seen a server trying to contain someone in a certain space, they used dirty hacks like applying the cursed debuff on the player when they are too close to the forbidden wall or temporarily emptying their inventory (which sounds scary, I farmed ages for my stuff).
Potential Names I had in mind:
• Bedrock (would immediately bring the idea across, thanks to association)
• Unobtanium
• Admin Block
• Indestructible Block (not very original, but spot on)
• ... (feel free to suggest some, too)
It would be nice if the block had a somewhat flat and neutral texture so it can be painted nicely, as well.
My main point here is, that we almost had a block like this: The jungle temple block. It has two downsides, though:
• A regular character can progress beyond them, gaining the ability to destroy them.
• They are not neutral. Place enough of them and suddenly you're in a jungle biome, which is in most cases undesirable.
And yes, I know that being able to tear through your whole world at the end of a playthrough is something amazing, no matter what kind of block you encounter. I acknowledge that strength and support it. That's why I would make them unobtainable in the first place. Probably even unplaceable - if you can't mine them, you shouldn't be able to place them. That would also prevent griefing by people who obtained them via inventory editors.
Thank you for reading this. It would be a small change, but I think the game would greatly benefit from it.
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